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although idk how good of an idea that is when hunter's exclusive garbage wastes is still kinda buggy and is part of a larger project that is still very unfinished
also again, the train lizards are not referred to in-game at all. there's not a single pearl, expedition challenge, or piece of dialogue that references them. have a feeling that was the case in the hurricane mod too. wiki calls em train lizards and train is similar to rain so it's train world. "infested monument" sounds way too serious.
also "shrouded smokestacks" for rivulet's chimney canopy goes hard af.
I think Shrouded Smokestacks would fit better for the occasion.
industrial complex -> TRAIN WORLD
shoreline -> Soreline
looks to the moon -> You Should Look Directly At The Sun
the precipice -> The PissAndShit
shaded citadel -> Shidded Shitadel
memory crypts -> Bird Land
the exterior -> Bug Zappers
the wall -> Blue
five pebbles -> Sliver of Straw
recursive transform array -> Gravity Falls
unfortunate development -> Four Pebbles (Unfourtunate Development)
memory conflux -> My Eyes Hurt
general systems bus -> A Single Projector Screen
chimney canopy -> Broken Legs
the gutter -> The Bathroom
sky islands -> Rot World
communications array -> THE SLIME
farm arrays -> Missouri
subterranean -> Don't Let The Bedbugs Bite
filtration system -> My Kitchen Sink
depths -> Cave Update
submerged superstructure -> The Specific Ocean
the leg -> laden stilt
underhang -> breached passage
the wall -> upheld rampart
fog arrays -> foggy fields: a lot like memory crypts, removing the "farm" part removes the reason for "arrays" to be there as well. also foggy fields once again has alliteration (maybe i like alliteration too much, but it's typically an easy way to make names for things sound better), and references saint's name for the region.
(4/4) (had to fix a typo in this one)
rivulet leg -> salient struts. the leg does get a significant change for rivulet by only having dlls and grapple worms. also has alliteration, references moon's version of the leg, and references the "salient construct" region from the rot 2.0 mod.
blue wall -> storming wall.
chimney overcast -> overcast towers: an "overcast" is not a location and can never be a location. "overcast" is a type of weather. you cannot stand on an overcast. cloudy canopy has alliteration and breaks away from the pattern of almost every rivulet region name having some synonym for "raining".
(3/4)
rivulet sump canal -> sump tunnel: sump canal i just don't understand cause neither rivulet nor the pre-hunter campaigns get any sort of atmosphere change here, the color doesn't even change for rivulet. only difference is both shelters being broken for spearmaster and arti (and one of them being broken for hunter), which imo isn't enough of a difference to warrant a name change, but if you insist on having on then you could keep sump canal or go with deep reservoir.
blue precipice -> stormfront: yeah "stormfront" isn't a real word but neither is "pipeyard". i think it fits and sounds cool, especially for a subregion nobody ever goes to. it doesn't even really have a reason to be called the precipice anymore, since the pre-hunter version of the subregion is at the top (the "precipice") of a bunch of towers in waterfront facility. now it's just hanging off the side of five pebbles.
(2/4)
rainy outskirts -> shrouded suburbs: it fits rivulet better than pre-hunter anyway, though neither really get a major atmosphere change
pre-hunter drainage system -> aqueducts: water fluctuation gimmick is a pretty significant gameplay change that warrants a rename the same as the map changes for garbage wastes and shoreline
blanching wastes -> blanched heaps. i've come around to the "blanching"/"blanched" part but i still think "wastes" needs to be removed
pipeflood -> flooded conduits: sticking by this one. imo "pipeflood" is even worse than "flood pipeyard" cause that sounds like the name of an event, not a location. if you wanna go with "flooded pipeyard" that's fine ig but i'm putting flooded conduits here to once again reference saint's name for the region. "floodyard" could maybe work though, i'm not sure.
(1/4)
Though I do remember the early Drainage System having gradually softening fluctuations, so I am taking that into consideration.
pre-hunter outskirts -> shrouded suburbs
rainy outskirts -> overcast ruins
pre-hunter drainage system -> aqueducts
blanching wastes -> watery wasteland
flood pipeyard -> flooded conduits
pre-hunter sump canal -> deep reservoir
drizzled shoreline -> stormy seaside
blue precipice -> the precipice
ailment crypts -> sullen records
sullied exterior -> diseased construct
rivulet leg -> salient struts
blue wall -> storming superstructure
deep maw -> rotten maw
chimney overcast -> chimney canopy
pre-hunter sky islands -> skyline sanctuary
scarlet islands -> shrouded jungle
fog arrays -> foggy fields
Like.. maybe the other version of the song from the alpha. Free Mind Loop, if you think it fits there.
Just a suggestion though! hope you don't mind.