Crusader Kings III

Crusader Kings III

Realism & Balancing
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Update: 3 Feb @ 8:58am

Major Changes:
-AI war declaration aggressiveness increased, especially against neighbors.

Update: 30 Jan @ 2:58am

Updated to Traverse 1.14.2.2 version.

Major Changes:
-Base maa limit comes from title tiers for counts-dukes-kings-emperors reduced from 2-3-4-5 to 1-1-3-3--->Reverted back to vanilla values due to various balancing reasons and unlanded characters having 0 maa limit.
-Dread is now %50 more effective but %50 less effective against outside realm, not direct liege and far away(diplo range) characters.
-Diplomacy skill has %50 more opinion impact now.
-"Impact of Advantage" game rule default changed to "2" from "5".(It means when you click "reset to defaults" button at the game rules tab, it will choose "2" instead of "5" as default. This is recommended game rule setting for the mod specific. When you click to reset to defaults button it also changes other various game rules for what's best for the mod.)

Minor Changes:
-AI Negative score for different regiments increased from 4 to 5.
-Mercenary companies maa cost ratio reduced from 0.7 to 0.6.
-Fear tax perk under torturer tree, vassal levy-tax contributions reduced.---> Reverted back to vanilla values.
-Foreign Affairs Focus diplomacy modifier increased from 3 to 5.
-Majesty Focus diplomacy modifier increased from 1 to 2 and monthly prestige increased from 1 to 2.
-Family focus fertility modifier increased from 0.2 to 0.5 and now has +20 close relative opinion bonus.
-Skullduggery Focus intrigue modifier increased from 3 to 5 and owned scheme secrecy modifier increased from 15 to 30.
-Temptation Focus attraction modiifer increased from 10 to 30.
-Intimidation Focus intrigue modifier increased from 2 to 3 and dread loss multiplier changed from -0.25 to -0.5.

Update: 2 Nov, 2024 @ 10:50am

-Some Marriage Acceptance adjustments.

Minor Changes:
-Baseline Cultural Acceptance for same heritage increased from 40 to 50.

Update: 2 Nov, 2024 @ 6:22am

Minor Changes:
>Marriage acceptance of "Shared Court Language (spoken)" modifier increased from 15 to 20.
>Marriage acceptance of "Shared Court Language (non-spoken)" modifier increased from 5 to 10.
>Marriage acceptance of "Unimportant Courtier" modifier increased from 10 to 30.
>Marriage acceptance of "Important Courtier" modifier reduced from -10 to -30.
>Marriage acceptance for "Marrying Up" and "Marrying Down" reasons multipliers reduced by 1/2. ---> Reverted back to vanilla.
-"Realism & Balancing" difficulty modifier of AI passive monthly legitimacy add reduced from 2.5 to 1.25.
>Ruling Castle tradition rulers of this culture may build castles in different culture counties, as long as holder has this tradition.
>"Marauder" uncontrolled territory advantage modifier for each rank increased 2x and has raid speed bonus now.
>"Idealist" now provides defender advantage to army for each rank.
>"Disciplinarian" now provides knight effectiveness per dread for each rank.
>"Disciplinarian" now provides -%25 hostile county attrition for first rank and second rank.
>"Disciplinarian" levy reinforcement rate for each rank increased.
>"Fanatic" now provides +1 prowess per level of piety for rank 3 and rank 4 and +2 prowess per level of piety for rank 5 and rank 6.
>"Fanatic" now provides different faith advantage to army for each rank.
>"Valiant" now provides %5 army toughness for first rank and second rank.
>"Scoundrel" now provides +1 martial per stress level for first rank and second rank.

Update: 30 Oct, 2024 @ 10:57am

Major Changes:
-Levy scaling for all buildings reduced by %20.
-Base Levy for all buildings reduced by %20.
-Administrative Government "Levy Modifier" penalty removed.
-Administrative Government MAA limit and MAA cap penalties reduced to -1 from -2.--->Reverted back to vanilla value of -2.
-Government Efficiency min value reduced to -%100 from -%50 and max value increased to +%100 from +%50, government efficiency skill multipliers increased to 2 from 1.7.(So administrative governments are now much more depends on the rulers govern skill/efficiency, bad rulers shouldn't maintain/control the empire for a long time.)--->Reverted back to vanilla.

Minor Changes:
-Administrative Government "Title Creation Cost" discount reduced to -%25 from -%50.
-Administrative Government "Vassal Limit" bonus reduced to 30 from 100.

Update: 26 Oct, 2024 @ 1:40pm

Hotfix.

Update: 26 Oct, 2024 @ 1:33pm

Minor Fixes:
-AI is not spamming one type of unit now, at least two types of units should be created.

Major Changes:
-Starting MAA numbers increased in all realms.
-Administrative Government "Call on Troops" AI check frequency changed from 360 days to 30 days.
-Administrative Government "Call on Troops" min ratio of enemy increased from 0.5 to 1.(AI is now not limiting self to enemy's %50 power while raising admin troops, but instead limiting self to %100 of enemy's power.)
-Administrative Government "Levy Modifier" penalty reduced to -%25 from -%50.(To balance huge gap between admin gov. AI realms and others.)
-Administrative Government MAA limit and MAA cap penalties reduced to -1 from -2.(Mod already reduces all maa numbers so flat -2 has too much impact for mod, -1 more ideal.)
-Government Efficiency min value reduced to -%100 from -%50 and max value increased to +%100 from +%50, government efficiency skill multipliers increased to 2 from 1.7.(So administrative governments are now much more depends on the rulers govern skill/efficiency, bad rulers shouldn't maintain/control the empire for a long time.)

Update: 26 Oct, 2024 @ 11:13am

Minor Changes:
-Order Knights damage increased from 45 to 52, toughness increased from 38 to 40.
-Steward councillor modifier of monthly income reduced to 0.5 from 1.
-Chancellor, Marshal and Spymaster councillor modifier of monthly income increased to 0.5.

Major Fixes:
-Fixed an issue where AI was not creating MAA properly.

Update: 18 Oct, 2024 @ 11:52am

Features Removed:
>Men at Arms innovation at High Medieval, 1 maa limit bonus removed.-->This is reverted back to vanilla.

Minor Changes:
The AI is much more aggressive now and after the Basileus update, some ai aggressiveness related codes were broken, it is fixed now.

Update: 18 Oct, 2024 @ 11:02am