Crusader Kings III

Crusader Kings III

Realism & Balancing
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Update: 14 Dec, 2023 @ 6:40am

Changes from previous version of mod

All Title tiers now fixed to a domain limit of 1.
All Title tiers now fixed to maa slot +1.


from that to that:

-Baron, Count, Duke title tiers now fixed to a maa slot of 1. Kings and Emperors have 2.
-Baron, Count, Duke title tiers now fixed to a domain limit of 1. Kings and Emperors have 2.

Update: 13 Dec, 2023 @ 5:53am

FIX:

An issue that prevented AI from building duchy buildings properly has been fixed.


NEW:

Royal Forest giving more dev+tax now but have negative county(popular) opinion
%5 control, %10 feudal vassal tax, +10 vassal opinion addet to bailif innovation, -%5 embark cost added to armilarry sphere
AI has now extra accolades.
Dynasty Legacies has been rebalanced.
Feudal Contracts is now more vital now. (More contribution -/+ and more opinion -/+ )
Absolute Crown Authority is coming in the last era with primogeniture and all crown authority ranks are more vital in terms of opinion.
Wealth, Domain, Admin trees nerfed.
Feudal Elective - Scandinavian Elective - Tanistry Elective now only valid for Kingdom & Empire Titles instead of Duke.(No more fake primogeniture)
Princely Elective now has 10 vassal opinion bonus.
Creating a title is now more expensive but gives more prestige. (More determinant)
Disinherit cost is more expensive now.
The minimum age of forced take vows interaction while in prison increased from 10 to 45.(You cant forcefully take vows your multiple heirs now, like fake primogeniture.)
Tax Collectors has more vassal levy contribution now.
Cultural Acceptance opinion penalty is more effective now. (Opinion penalty of zero culture acceptance increased from -30 to -80 if they in your realm.)
Knowing language is less effective for opinion penalty of culture acceptance.
All Title tiers now fixed to a domain limit of 1.
Gavelkind innovation no longer gives +1 domain limit.
Divided attention perk now gives +1 domain instead of +2.
All Title tiers now fixed to maa slot +1.
Childbirth is reduced in realistic ways.
Holy Order hire limit has been increased to "5" and their levy size reduced remarkably also piety costs is increased.
Base number of diplomatic range has been reduced from 1000 to 900.
Short reign and Long reign durations has been rebalanced.
Non de-jure vassals opinion penalty has been increased.
Vassals considers joining/leaving factions more carefully.
Supply penalty for each soldier above supply in county has been increased 2x.

CHANGES FROM PREVIOUS VERSION OF MOD:

-Levy maintenance increased by %5 in early era, %5 in high era, %10 in late era.
-Men-at-arms maintenance and Mercenary Hire cost increased by %5 in early era, %10 in high era, %20 in late era.
-AI accolade xp gain in new difficulty is now %100
-Military academies extra knight buff from mod has been removed.
-Bishop claim more dependent on bishop's learning now. (10 LEARNING 8 years, 1 LEARNING 20 years, 35 LEARNING 2 years)
-AI +2 domain in new difficulty now gives +1 instead.
-Now the numbers of maa innovations in each era are is like: 1-1, 1-2, 1-4, 2-4 (slot & size)
-AI vassal opinion bonus in new difficulty has been reduced to 10 from 30.

Update: 26 Nov, 2023 @ 11:34am

-Fixed syntax issues from files now mod has no errors and should be compatible with most of other mods.

Features Removed From Mod

The features from the previous versions below has been removed for better balancing and compatibility issues. Here is the list of removed features:

-Norman culture has now access to Arched Saddle innovation
-The New Unit: Norman Knight.(Only "Norman" culture characters can produce)
-The New Unit: Varangian Guard. (Only "The Byzantine Empire" ruler can produce maximum number of ten sub-regiment if its their primary title)
-300 Norman Knights has been added to William The Bastard's event troops at 1066 start.
-200 Norman Knights & 300 levy event troops has been added to Robert The Fox at 1066 start.

New Things Added to Mod
-Congenital trait system has been reworked to process like in Crusader Kings 2.
-Culture Reformation progress slowdown per county has been reduced from 0.2 to 0.1.

Update: 25 Nov, 2023 @ 5:56am

-AI steward task strategy has been rebalanced.
-War decleration costs has been rebalanced.
-Some files optimized to work on 1.11.1

Update: 24 Nov, 2023 @ 5:26am

Some files optimized and updated to 1.11.1

Update: 22 Nov, 2023 @ 5:14am

CHANGES FROM MOD ITSELF

-AI Build Gold Cost and Build Time has been reduced from -%50 to -%10
-Supply limit base has been reduced
-The inherit chances of congenital traits was too rare and now balanced.(Still rarer from vanilla)
-AI building priority bug has been fixed, now they are work as intended in mod.
-Early levies has been increased slightly but late game levies has been reduced slightly
-Fixed a bug that prevented England from producing longbows.

COMPLETELY NEW THINGS ADDED TO MOD

-De jure drift time changed from 100 years to 70 years
-High Medieval Era start date changed from 1050 to 1100
-Late Medieval Era start date changed from 1200 to 1300
-Mercenary Companies have less levy more regiment now. Their hire cost has been increased.
-Knight's have half damage now.
-Bailif Innovation in Early Middle Era doesn't give +1 build slot anymore but instead Crop Rotation in Tribal Era gives +1 build slot. (they simply switched)
-Norman culture has now access to Arched Saddle innovation
-The New Unit: Norman Knight.(Only "Norman" culture characters can produce)
-The New Unit: Varangian Guard. (Only "The Byzantine Empire" ruler can produce maximum number of ten sub-regiment if its their primary title)
-300 Norman Knights has been added to William The Bastard's event troops at 1066 start.
-200 Norman Knights & 300 levy event troops has been added to Robert The Fox at 1066 start.

Update: 19 Nov, 2023 @ 12:10pm