Crusader Kings III

Crusader Kings III

War Debuffs
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Update: 11 Dec, 2023 @ 12:23pm

Version 2.1
- Added 4 new events - 'Famine', 'Saboteurs', 'Tax Relief' and 'Reconstruction'
- Event 'Material Failure' now can only happen at the beginning of a war
- Some improvements to apply 'Destabilization' modifiers - should make it less prone to errors
- Updated Workshop preview images and thumbnail

Update: 1 Dec, 2023 @ 12:59pm

Version 2.0
- Added 4 Events, 2 for the Player and 2 for AI that occure during war - 'Strong Men' (for both Player & AI), 'Material Failure', 'High Moral'
- Minor Bug-Fixes
- Updated Steam Workshop thumbnail and preview images


Update: 30 Nov, 2023 @ 5:01am

Version 1.1.4
- Added fallback to remove 'Destabilization'-Modifier if (for some reason) it doesn't get removed after a war ends (In the attempt to not slow the game down too much you will have to wait up to a year for the modifier to be removed in this case)

Update: 24 Nov, 2023 @ 7:22am

Version 1.1.3
- Adjusted modifier reducing development growth by 8500%
- Updated english localization
- Added pictures

Update: 24 Nov, 2023 @ 7:07am

Version 1.1.3
- AI now get's softer modifiers when at war, the player a little bit harsher modifiers when at war
- Added Icons for Modifiers

Update: 24 Nov, 2023 @ 6:43am

Update: 23 Nov, 2023 @ 2:22pm

Version 1.1.2
Fixed - Modifiers get removed after a war ends even when multiple other wars are still ongoing
Fixed - Modifiers on Sieged Holdings can stack if they get occupied multiple times
- Updated to new game version 1.11.1

Update: 22 Nov, 2023 @ 2:36am

Thumbnail tests

Update: 21 Nov, 2023 @ 12:24pm

Hotfix

Update: 21 Nov, 2023 @ 12:11pm

Version 1.1.1
- Fixed a bug where you would loose the modifiers after another ruler declared an additional war during an ongoing war