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game is sometimes not applying flag = had_wd_material_failure_event_flag making the event trigger multiple times in a row, often killing my characters from the stress they receive. Basically they die from stress every time someone declares war on them.
You should fix that.
I added your link to discussions.
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
I had something like that in my mind as well but for the start i want to focus on war events. But i planned to also add events that help the player rebuild after war, especially with sieged counties.
From Wikipedia: "Under the feudal laws on the European continent, landowners in the medieval period enforced a system whereby all peasants, freemen commoners and noblemen aged 15 to 60 living in the countryside or in urban centers, were summoned for military duty when required by either the king or the local lord, bringing along the weapons and armor according to their wealth."
From my understanding, everyone living in the land owned by someone at war was subject to conscription/military service inculding peasants. Maybe England had a different system to the majority of the other feudal realms.
What values do you think should be modified? Or what should be changed in your opinion?
На войну призывались только свободные люди, а не крепостные. Удара по экономики здесь не будет. Население Англии, например на 14 век — 5 миллионов. В Столетней войне участвовало до 10 000 свободных людей (йоммены).
МАА — не полиция. Это личная гвардия.
Никогда не было падения "контроля" и "производительности". Ремесленники и торговцы не участвовали в войнах, они же, согласно капитулам, статусам, эдиктам и ордонансам, выполняли роль полиции.
The one year delay is for performance reasons, so the game doesn't get slowed down too much.
What do you mean by 'spirit days'?
This is something that i'm thinking about but i'm not sure how that would work out in the long run. Depending on how long a war lasts, if you for example have a -0.5 control modifier/month and a war lasts 3 years this means your county control would be reduced by -18 after the war. But the modifer applies to all your directly hold counties. If this countinues even after the war ends, you would spend even more time trying to get the control back to 100 in every county. This mod should make you suffer but not be frustrated.
Normally the "Destabilization Caused By War" modifier should be removed after a war ends (in any imaginable way - win, loss, white peace etc.). My guess would be that maybe you inherited a county whos owner was at war at the time but you weren't part of this war.
You could try to remove the modifier via the debug console (beware that it deactivates achievments) or wait fot the next time you declare/join a war. The modifier should be gone after.
Also i'll try to add a fallback option that removes the modifier in those cases (but i don't know yet how to do that)
For the point of this mod the important thing is that both male citizens and the professional army where involved in the war and therefore were not able to effectively/at all fullfill their tasks within the realm.
That's an interesting idea but to be honest i don't know yet how to implement this in the code :D
Currently i'm making the events but this is something that i will try to add after because it would also force the player to think ahead (can i win this war fast enough so my realm doesn't suffer for years after?) - which is exactly what i want this mod to do.
Considering that the administration of most medieval polities was also intimately bound up with the military (the highest magistrates were also soldiers), there might even be a case for increasing the administrative penalties as time goes on.
When i tested it, neither duchy buildings nor special buildings got destroyed. It should apply only to 'normal' buildings.
I want the events to add real value to the game, so no decisions that just add a modifier here and there or make you loose money/prestige. To achieve this, i'm still in the 'testing' phase to see what is possible and what not.
Maybe you can add me / can i add you?
My thoughts when creating this mod primarely where that in times of war, the overall military presence in a realm was significantly reduced and therefore more vulnerable.
From a modding perspective - from what i understood so far - there is not much variables to modifie for warfare. For example there is no way to check if a player only has MAA's raised or also levies. So i wanted to create something simple but also something that has an noticeable influence on the difference of you beeing at war or not.
That beeing said if you have any suggestion or a hint on what could work just let me know and i will look into it.
It's my first mod so making changes takes a lot of time. Currently im stuck resolving the known problems but i also have started to create events.
I will look into the code what i can find about army size, maybe there is a trigger for that.
I'm not entirely sure about that. Wouldn't a ruler who plans going to war conscript every available men so that - in case he needs them - they are ready?