Barotrauma

Barotrauma

EK Turret Vanilla Rework
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Update: 25 Nov, 2023 @ 10:50am

Light autocannon and Large SSL with its special double loader are added in bringing the mod to a total of six guns and coilgun ammo type, wow!

Update: 25 Nov, 2023 @ 3:15am

Added in chaingun as the light autocannon, same ammo and loader as the Rotary autocannon but as a small hardpoint, slightly lower velocity and much reduced fire speed 0.33 vs 0.88 so the rotary is firing 2 and a half shots for the light versions with the same damage per shot.

Going to work on the large hardpoint SSL nex, concept is it will be a unique double loader, not sure if I want to do a burst mode but slightly more effiecent launching mechanism, as the base SSL has a good fire speed. likely have small have more spread than the larger turret.

Update: 24 Nov, 2023 @ 1:37pm

Vortex significant changes to amount of pellets and damage it fire like a big shotgun with 6 large invisible pellets that pierce mutliple targets. It will one shot crawler but hammer heads need several well placed shots. extremely strong against swarms and causes quite a bit of bleeding due to its rupture attack.

Rotary cannon made to sound and act much beefier. Ammo changed to Light Cannon as I plan to add a small turret light autocannon using the same ammo.

SSL damage normalization on its explosive rounds, they are more intense heat explosions so don't damage structures as much as coilguns though they do a lot of heat damage to targets. Considering reworking the larger SSL to use the same ammo but have a special double loader that can fit two boxes for mix and match ammo.

Update: 23 Nov, 2023 @ 3:39pm

Prices per ammo box adjusted, explosive ammo boxes ruduced similar to vanilla.

rotary cannon flames and sound adjusted to sound way mean.

SSL fire rate slowed down. Thermobaric explosive rounds added 60 a box

Vortex cannon damage adjusted should penetrate more and do decent damage, still trying to dial it in.

Update: 23 Nov, 2023 @ 6:34am

Adjusted some of the turret damage slightly especially in regard to item damage per shot.

Autocannon sound effect added in a quieter loading shell noise on the backend to break it up further.

Update: 22 Nov, 2023 @ 9:45pm

Offsetonselect AKA the view range on turrets was way too high. 750 is default for small guns and 800 for large. As the autocannon is slightly longer I changed it to 775 down from an absurdly high 900 which was playing havoc with periscope upgrades. SSL is 750 like a default small and vortex and rotary are both 800 as large slot.

Update: 22 Nov, 2023 @ 10:26am

Added vortex cell contained sprite and cleaned up some more text and misalignments.

Update: 22 Nov, 2023 @ 4:04am

bug in SSL ammo, adjusted damage slightly to represent the hyper dart nature of this ammo.

Update: 22 Nov, 2023 @ 3:45am

Fixed recycling of ammo boxes.

Autocannon adjusted to 50 shots

SSL adjusted to 90 shots

Damage normalized and tweaked across all guns accounting for the roughly 3000 potential damage of a base game coil box and extrapolating slower rate of fire, less ammo and general complexity and cost of ammo along with investment of funds into other weapon systems.

Update: 21 Nov, 2023 @ 9:10pm

recycle fixes