Barotrauma

Barotrauma

EK Turret Vanilla Rework
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Update: 5 Feb @ 4:48pm

light gun piercing ammo has been missing required skill causing it to recycle extremely fast.

Update: 12 Jan @ 10:05am

Added Simplified Chinese translation

Update: 2 Jan @ 12:41pm

piezo shell now follows new shock changes

Update: 1 Dec, 2024 @ 12:32am

Large SSL flak round now has damage drop off on its dense flak burst as it properly creates two explosions a inner shredded area with a very large flak burst.

Update: 1 Dec, 2024 @ 12:26am

fixed performance issues with physicorum rounds, they can hit twice in a short interval but will quickly shatter in a much larger radius and with several more shrapnel projectiles. They should still lodge in most targets but due to velocity should penetrate slightly before getting stuck.

Update: 19 Nov, 2024 @ 8:57pm

autocannon standard round was missing an impact status effect to remove it after a few seconds in case it hit ice/wall and thus would sit around for awhile til the flight condition drop kicked in, which itself prevents long distance shots from double piercing due to lack of velocity I.E. coming back down on the sub and piercing two hulls etc.

Update: 31 Oct, 2024 @ 8:17pm

Tweaked some soft stats and made sure certain values are working correctly with timing when lagged.

Light Gun HEFC rare ammo added, a fused armor piercing round made of composite materials that detonates shortly after impact but can easily punch through tough submarine hulls or abyss creatures. Explosive frag charge is not especially potent but adds roughly 50% more damage over a standard piercing shell though it has slightly lower armor penetration.

Update: 29 Oct, 2024 @ 10:19am

half shells were not working properly so I had to put a delay on spawning the shell into inventory after this last patch odd glad I caught it, hotfixed

Update: 29 Oct, 2024 @ 9:12am

new HEAP chaingun RARE box since I guess the exploding chaingun ammo didn't make it into this patch lol. Its similar to standard chaingun with a bit higher armor penetration and a small explosive charge in every shot

Adjusted aftermarket coilgun to be a bit more even in what is it doing 40% more power use on each shot for 15% more damage and 20% more velocity with reduction in fire rate from 4 to 2.5 it does extra damage and is much easier to hit targets but its time to kill is somewhat slower though it has improved performance with exotic ammo.


Update: 13 Oct, 2024 @ 8:01am

tweaked HEFC to not produce actual shrapnel and adjusted its damage.

Added another rare ammo Piezo Flak Shell Box, A very strange offshoot of the now defunct piezo crystal mining operations. Each flak shell has a crystal chunk inside and it zaps the closest target on after being fired while the shell and crystal chunk explode on impact with solid targets if no targets were zapped it will discharge the electrical blast on impact instead!