RimWorld

RimWorld

MIM - WH40k Core
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Update: 14 Jan, 2024 @ 6:18am

14/1/2024: #4 Toggleable Options for Power armor stat reducing - For terminator armors of Space Marine / Chaos, you may need Adeptus Astartes Core / Chaos Core to activate - otherwise you'll see red error on the start up.

Go to Options > Mod Options > Vanilla Framework Expanded > Toggleable patches for the details.

Update: 14 Jan, 2024 @ 2:35am

14/1/2024: #3 XML tuning for Adeptus Astartes Ability rework.

Update: 13 Jan, 2024 @ 10:33pm

14/1/2024: #2 Hotfix - Fixed ability verb did not configured properly for Auras.

Update: 13 Jan, 2024 @ 7:31pm

14/1/2024: Minor XML tuning

Update: 13 Jan, 2024 @ 4:14am

13/1/2024: #2 Meditation Focus for Imperium of Men, Astra Militarum, Adeptus Astartes, Adepta Sororitas added. Imperium of Men may rename to Adeptus Ministorum in the future or Adeptus Ministorum can be added separately.

Update: 12 Jan, 2024 @ 10:11am

13/1/2024: XML tunings for common ability / hediffs.

Update: 12 Jan, 2024 @ 6:34am

12/1/2024: #2
- C#: Added new functionality to give random hediff with duration. I didn't expect this wasn't vanilla function.
- Common: Fixed misconfigured ability parameters.

Update: 12 Jan, 2024 @ 1:02am

12/1/2024
- Common: Power Helmets now covers Eyes without blocking sight.
- Common: Ability revision in progress.
- Common: New Hediffs: Core Abilities from 10th Edition.
-> Feel No Pain (6+) ~ (2+): Reduce pain factors respectively.
-> Invulnerable Save (6+) ~ (2+): Reduce incoming damage by percent respectively.

Update: 9 Jan, 2024 @ 11:25am

10/1/2024: Hotfix / Update - Space Marine / CSM / Sororitas Power armors / helmets / backpacks didn't have proper stat bonuses so that fixed them by updating this mod, Adeptus Astartes Core mod, Chaos Core mod, Death Guard Sub Faction mod and Sororitas Core mod. Key points are;
- Power armor's armor rating increased: 1.5 -> 1.7 (equivalently updated for CE as well)
- Terminator armor's armor rating increased: 2 -> 2.5 (equivalently updated for CE as well)
- Backpacks now properly gives you stat bonuses (previously misconfigured as statbase, not equippedStatOffsets)
- Raptor / Seraphim back pack gives you huge movement bonus.
- Plague marine / terminators have movement speed penalty of -0.8, if I calculated correctly.

Update: 9 Jan, 2024 @ 6:02am

09/1/2024: Hotfix - add xml patcher to solve some mod incompatibility with any mod where using Backpack else than Utility Layer. Now helmets only gets Backpack Layer and covering shoulder if you enables CE.