RimWorld

RimWorld

MIM - WH40k Core
Showing 51-60 of 469 entries
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Update: 29 Mar @ 10:20pm

1. Added new dialog function to make your power armor build queue easier.

Update: 23 Mar @ 8:57am

1. Minor abstract tuning for Lite version sub faction mod.

Update: 22 Mar @ 9:44am

1. Fixed wrong dependency for some space marine researches.
2. Update Chaos related apparel abstracts - now Chaos Power / Terminator Armors may works same way with Space Marines.

Update: 20 Mar @ 8:16am

1. Removed Apparel layer of EMWH_OverheadExtraF from Power Helmet Hood.

Update: 20 Mar @ 7:07am

1. Changed draw layer of Chest Insignia so that it won't come to the front of helmet.
2. Terminator helmets now compatible with Power Helmet Accessories

Update: 17 Mar @ 11:24am

1. Hotfix #2 - Fixed certain shoulder heraldry rendered in front of shoulder pad frames at south-side.

Update: 17 Mar @ 11:03am

1. Hotfix - Removed EMWH_OverheadExtraC from EMWH_PowerHelmetHoodKindBase to avoid odd rendering of backpack from time to time.

Update: 17 Mar @ 10:25am

1. New apparel abstract for Hood (over power helmet)
2. New CE patch for Hood.

Update: 14 Mar @ 7:42pm

1. Updated mod option page code set.
2. New mod option - Okoid spore count: This option allows to limit Okoid Fungus not to spawn any further orkoid spore. default value is false / 100f. If you enable this option, it may cause some performance issue

Update: 7 Mar @ 10:11pm

1. Respec of ability - now Feel no pain gives 5% damage reduction per it's dice, in addition to pain threshold bonus.
2. Ability hediff consolidation - Inv Save and FNP now centralized into this mod for future maintenance perspective.