RimWorld

RimWorld

MIM - WH40k Core
Showing 61-70 of 469 entries
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Update: 7 Mar @ 5:51pm

1. Updated CompSporeSpawner
Now any spore spawned by Orkoid Fungus will check and if the map is player's and player's faction is Ork starting, they will belong to player faction.

If not, but player faction has any humnalike orkoid, then their faction became OfPlayer

2. Updated CompSpawnThingsOnDamaged
Put same spawn upper limits as CompSporeSpawner based on map orkoid count.

Update: 26 Feb @ 11:05am

1. Updated backstory def for Necron Scarabs - now they can do the plant works.

Update: 24 Feb @ 9:53pm

1. Hotfix - 1.5: Changed purestrain / patriarch's mutation logic - now it will check if there is any faction value from GenestealersKissFactionExtension. If exists, pawn will be respawn with that faction. If not, their original faction kept as it is.

Update: 23 Feb @ 9:20pm

1. Update abstracts for Tartaros / Cataphractii terminators.
- Tartaros: +0.8 Move speed, Inv Save (+5)
- Cataphractii: No move speed penalty, Inv Save (+4)
- Indomitus: -0.8 Move speed, Inv Save (+4)

Update: 21 Feb @ 10:19am

1. Changed draw order of Shoulder Frame, Pad and Heraldry. Now they will be rendered from Frame > Heraldry > Pad (Previously Frame > Pad > Heraldry)

Update: 20 Feb @ 5:00am

1. Updated error message for new restriction

Update: 16 Feb @ 7:59am

1. Temporarily disabled NPC casting abilities.
2. Updated error message

Update: 14 Feb @ 8:27am

1. Fixed Train Secondary related error.

Update: 14 Feb @ 7:04am

1. Updated assembly to avoid error related GiveTrait.
2. Update assembly to avoid remove pawn apparels.

Update: 14 Feb @ 3:10am

1. Assembly update - Verb_ArcSprayPenetrate: Now it has overwritten method for AffectedCells, to avoid Melta weapon not killing enemies.
2. Assembly update - Now when pawns replace their apparel, if there are any other apparels that requires replaced apparel, they automatically drop all other apparels they ware. For instance, if your pawn change their armor from Power armor to Terminator armor, all apparels and cosmetics that requires power armor and power armor only will be auto dropped into the ground. In case of NPCs, their apparels will be removed, rather than dropping.
3. Assembly update - IdeoApparelPreventExtension: If any pawn has this mod extension on their pawn kind def, their ideo apparels won't be given to them when spawned to world.