Crusader Kings III

Crusader Kings III

Cultures Expanded + Dark Ages Unofficial Compatch
Showing 1-7 of 7 entries
Update: 5 Oct, 2024 @ 2:28am

Update: 25 Nov, 2023 @ 1:15pm

I have added the Dark Ages MAA files into the mod so so if used with Cultures Expanded without Dark Ages it should work as a simple balancing mod. It might also work without either but in that case nobody would have access to Cultures Expanded MAAs aside of maybe mercenary bands (But I didn't check). It also means as long as this mod is put AFTER Dark Ages and Cultures Expanded it doesn't matter which of the 2 is first or second.

Update: 25 Nov, 2023 @ 6:58am

persian_war_elephant from stack size 10 to stack size 5 since I forgot to slash them in half. However balance wise I am not sure why they were size 10 instead of size 25 as normal elephants are so perhaps I should actually buff them to 13 as to be at the same size as other elephant units in Dark Ages. If you guys got an opinion on that please add a comment!

Update: 25 Nov, 2023 @ 6:50am

The hungarian_tizlandzsasok heavy cavalry only have 10 stack size in Cultures Expanded but I think that's a mistake on their part with someone giving them the siege engine size as they are NOT especially strong and don't have any special counters so I changed it to 25 to be a standard sized heavy cav MAA rather than cut it in half to 5.

Update: 25 Nov, 2023 @ 6:22am

Thumbnail added

Update: 25 Nov, 2023 @ 6:18am

MAA files added

Update: 25 Nov, 2023 @ 6:06am

Empty mod version don't use.