Crusader Kings III

Crusader Kings III

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Cultures Expanded + Dark Ages Unofficial Compatch
   
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25 Nov, 2023 @ 6:06am
5 Oct, 2024 @ 2:28am
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Cultures Expanded + Dark Ages Unofficial Compatch

Description
One of the functions in Dark Ages is that it rebalances the game by cutting the size of MAAs in half. This did not apply to the new units added by Cultures Expanded. Therefore this mod does it for you in order to keep the balance for players who use both mods at the same time :)

Note: (1)If any changes are made to MAAs in Cultures Expanded after the creation of this mod it could make this mod obsolete until it is updated again. New MAAs would be unmodified by this mod while any changes to existing MAAs would be overiden by this mod. I have added the Dark Ages MAA files into the mod so so if used with Cultures Expanded without Dark Ages it should work as a simple balancing mod. It might also work without either but in that case nobody would have access to Cultures Expanded MAAs aside of maybe mercenary bands (But I didn't check).

(2)I left the barbary_corsairs at a stack size of 50 rather than cut them in half because they are already weak skirmishers and I didn't get why they had half the stack of other skirmisher units.

(3)I returned the stack size of the Helepolis to 10 because they are basically just normal counter weight trabuchets with the Romans/Byzantines having access to them early due to being technologically more advanced, therefore I see no reason why they got nerfed to 5 despite the fact the Bulgarians and Abbasids got similarly superior siege engines that didn't get nerfed.

(4)The hungarian_tizlandzsasok heavy cavalry only have 10 stack size in Cultures Expanded but I think that's a mistake on their part with someone giving them the siege engine size as they are NOT especially strong and don't have any special counters so I changed it to 25 to be a standard sized heavy cav MAA rather than cut it in half to 5.

(5)persian_war_elephant from stack size 10 to stack size 13. I have decided it made no sense to make the MAA weaker than Indian war elephants by making them less numerous because they are actually comparable stat wise - Each has advantages in different terrains, Persian ones are also countering light cavalry (So advantage in battle) but Indian ones add siege +0.1 while Persian ones don't which means they're not wose.
10 Comments
Fat lizard 17 Mar @ 11:17am 
Loved this mod. plz update
Zyrph 12 Mar @ 8:07pm 
CE was finally updated
JohnJames  [author] 5 Oct, 2024 @ 6:30pm 
@irish08slasher @Emyr I made the update for Dark Ages & the DLC, when CE updates, if they add any new MAAs, than I will make another update :steamhappy:
irish08slasher 5 Oct, 2024 @ 10:40am 
Brother don't you need to wait for CE to update or do you somehow have access to the future update?
Em 5 Oct, 2024 @ 5:57am 
How is that even possible if CE isn't updated yet? :D
JohnJames  [author] 5 Oct, 2024 @ 2:29am 
After over a year, it was finally time to update the mod, due to the new changes with the latest DLC & with Dark Ages :steamhappy:
JohnJames  [author] 27 May, 2024 @ 1:06pm 
@Blockbird Forgot to give you this update: I've checked the files and since neither Dark Ages nor Culture Expanded changed their men at arms files since this mod was made - There is no need an update.
JohnJames  [author] 19 May, 2024 @ 1:40am 
@Blockbird I had no such crashes while playing this mod - That said I had not updated it for a while so it might be that Culture Expanded added new units that are not taken into account. I haven't noticed any such units but I'll check the mod files later when I have time to see if they updated their own mod files (Which would inform me to do the same with my own).
Blockbird 27 Apr, 2024 @ 8:07pm 
This seems to currently crash the game on start
uLi 25 Nov, 2023 @ 9:21am 
thank u for this awesome mod advent truly masterful <3