Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 4 May @ 2:15pm

- updated mission chain generation (I re-wrote the code that handles which steps can be assigned to which mission based on already assigned steps, now it looks like it was written by a sane person and it will allow for more mission step types to be added)
- added backup prefabs (trade ships, combat ships, military and civilian buildings) that are necessary for missions, just in case someone makes a pack which does not contain them.

Update: 3 May @ 4:03pm

- introduced versioning to allow for automatic config structure updates (this will help show new variables in the config files if they get expanded, or remove the ones no longer used)
- simplified reward config, instead of configuring every mission step type separately, the SC + reward pair is now based on the general type (as the config would soon be ridiculous going forward if I were to add more mission step types), see config examples
- new space mission step: deliver ore, player is tasked with delivering certain amount of requested ore to the space refinery

Update: 1 May @ 5:24am

if sold ships contain energy shields it is marked as shielded (for custom NPC packs)

Update: 1 May @ 3:54am

new wreckages

Update: 1 May @ 3:23am

new drones naming conventions and new ships for sale from the new SE update

Update: 23 Apr @ 3:31pm

parallel prefab spawning

Update: 15 Apr @ 2:33pm

- Deflector Shields + Energy Shields integration
- NPC's will detect loss of shields and will trigger retreat/combat jump if possible
- Deflector Shields mod contains NPC block types, which means that NPC Provider is able to force shields on ships through ShieldReplacer attribute in the SpawnTriggers.xml config. Energy Shields have no NPC block types, which means if you want to use Energy Shields, you need to place NPC blocks on NPC prefabs yourself and make your own NPC pack

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147276777
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=484504816

Update: 9 Apr @ 1:13am

Trade ships in the escort and raid mission types have shield provider if the shield mod is present.

Update: 2 Apr @ 9:33am

Recovery ships in missions have fixed behaviour, so they don't leave the mission waypoint (missions can be finished without them, but it looked weird)

Update: 26 Mar @ 11:29am

minor prefab fixes