Space Engineers

Space Engineers

[DFE] Departure from Eden
Showing 11-20 of 25 entries
< 1  2  3 >
Update: 22 Dec, 2023 @ 7:31pm

GitHub version 1.003
-Fixed some errors
-Would not load in Dedicated Server

Update: 22 Dec, 2023 @ 4:38pm

GitHub version 1.002

-Added "Rubber Tube" low tier component. Added to all Wheel construction and required for fabrication of "Bladder" component.
-Projectors require 10% the power of EWE - 30MW for Large Grid and 7.5MW for Small Grids. (Might change back later when balancing and testing is completed.)
-All Wheels are imported and updated with Vanilla.

Update: 18 Dec, 2023 @ 12:58pm

GitHub version 1.001

-Wheel loading errors fixed
-<TargetLockingEnabled> tag added to all cockpits

Update: 13 Dec, 2023 @ 4:50pm

-Trimmed some unused assets
-Small fixes

Update: 13 Dec, 2023 @ 9:43am

-Fixed all mod loading errors and warnings.
-Changed name and adopted [DFE] prefix naming convention going forward.

Update: 12 Dec, 2023 @ 7:06pm

Successfully Integrated From Beta:
-AP,FMJ, HEIAP type Bullets (no Ammos to use them yet)
-All Ore Blueprints and Elements

Update: 10 Dec, 2023 @ 8:36am

-Updated Thumb

Update: 10 Dec, 2023 @ 6:36am

-Removed .OLD files
-Added Iron Sight with Rail now being a higher tier Weapon Component
-Three Tiers of Receivers
-Basic Weapon Components are now build-able via Survival Kit
-Basic Ammo Components are now build-able via Survival Kit

Update: 9 Dec, 2023 @ 4:48pm

-added new component "TurretReceiver". Same as "Receiver" but only used in any turret weapon block an hand held rocket launcher.
-changed most of the weapons components so that obtaining the first tier of hand weapons (Semi Pistol and Rifle) is now possible in the first 1-3 hours of gameplay. (where before due to Gum Metal Alloy would only be obtainable mid to late on the materials progressing tree)
-survival kit now has it's own Blueprint categories for "Fluids" and "Alloys" significantly reducing to fabrication capabilities of the survival kit.

Update: 9 Dec, 2023 @ 11:29am

-Arsenic output of stone slightly bumped up. (37% Approx Increase)
-Small fabrication cost changes to Hand Tools
-Properly sorted and categorized character tools and weapons in assembler menus
-Fixed decoys
-SemiAutoPistolMagazine Reduced from 10 to 8 rounds.
-ElitePistolMagazine Increased from 10 to 12 rounds.
-All hand-held weapon magazines now require the MagazineComponent for fabrication.