Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Record Future (Version 2.85) 1.9.20 Update
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Update: 28 Oct, 2024 @ 9:22pm

Update Finish:

Added the remaining 2 Ninja Moves to Haste.

**New!** Hop to the Moon: Higher Jump! Go into MoonStance!

Update: 26 Oct, 2024 @ 12:15pm

-- Bugfix:
Explanation:

With the current way that Lam CrossIntro is built (In addition to how Ivy programed the game)
since Player 1 has Tick Priority this causes issues if it needs to recieve something in either A, the immediate instance in which it's applied, or B, if it requires a response from the opposing character.

DUE to this, I have decided to remove the ability to turn CrossIntro off until another solution is discovered. Sorry!

Update: 24 Oct, 2024 @ 10:56am

--Bugfix

Fixed Bug that would cause game to crash upon trying to register the BuildShot Achievement

Update: 23 Oct, 2024 @ 4:26pm

Record Future Next:

(Half)Kusoge Update:
For all the glue eaters out there. Additional BugFix Patch will arrive in 3 days.


**Charge:** Charge now happens 5 ticks in. Meaning you can no longer assuredly Charge on a dead turn.

**Quick Chain:** Can't be used out of most movement options.

**Charge Dash:** Can now be usable outside of combo, distance has been buffed slightly. (And it has a SlIIIDDERRRR) But you can't chain into itself, Super Dash, or Charge Dash Backwards.

**STEP:** Is Iasa 8 in combo however you cannot follow up with it after certain grounded moves (So he now exclusively has a specific move with Dash Cancel Privilege)

**Jump Charge Dashes:** Have been entirely re-worked to be more similar to variants of Jump and Air Dash. (I'm still testing out variables, so bear with me)

**New! Charge Extend:** Combo AirDash but Chargier, only usable in combo. Costs 2 Meter.

**Axel Grab:** Knockback adjusted slightly.

**Slash Phaser:** We addin in the projectile invuln booyyss. (It's Projectile Invuln in the middle of it's duration)

**ROTW Strategy 2:** Has less KnockBack

**MoonSlash(Combo):** The D.I modifier was set way low which allowed for too easy combo extensions, so I raised it. Overall, you need the sweetspot disjoint for easier follow-ups

**Haste:** ZSlashAir has been replaced with DropKick.

CrossIntro: Has CrossIntro with *sparkles* Mod Options *sparkles*. But only for compatible Characters. (The rest of SOTH does not have this.) This may cause bugs, so report it if it does.


Codex: Added Achievements



**BugFixes:**

Fixed a severe bug that caused Record Future to take 30% less damage.

Fixed several Iasa check type things that could cause the pacing to be very annoyingly in Record Future's favor




Changes need to be done:

Haste Options: Replace CrossUpShot with Ninja JumpKick

Update: 5 Oct, 2024 @ 7:11pm

* Record Future 5.3

* **Build Shot: ** XYPlot Limit has been adjusted. Speed of Projectile After Deflection has been adjusted. (Burning Shot has the same UI) You may now only hit Build Shot up to 2 times. Build Shot has no parry window. Plus Frames reduced to 0. Does not gain bonus from full Charge

* **Copy Summon:** Iasa 14 from Iasa 11 (What the heck-)

* **Hell to Heaven: ** Goes from 80 damage, to 70 damage, to 60 damage, per hit.

* **ROTW Strategy 2:** Each additional hit does 60 Damage from 50.

* **MoonBoomerang: Hitstun Increased to 18 from 12. Num of Hits reduced to 2 from 3 (I don't know why it was 3)

* **DashBackwards (Charge)(Moon): Adjusted distance. Is now Iasa 15 Interruptable on opponents turn.

* **Build Chain:** Build Shot now must be closer to the opponent for Quick Chain to apply. You can no longer Grab while Quick Chaining

* **Event Horizon:** 120 damage from 100 damage. Minimum Damage is 100 from 70.

* **Unexpected Assault:* Sin Vainglory Projectile will now damage the player on Payback

* **Thousand Slash:** Thousand Cuts usage is now locked to MoonStance

* **Set and Cultivate:** Territory Damage modifier has been adjusted.

* **Void of the World:** No longer has punishment/explodes for blocking. Now hurts whichever player touches the center hitbox first.

* **Kaleido Shifting:** Frame that Moon Crescent Projectile appears is now functionally Frame 9

Update: 14 Sep, 2024 @ 11:00am

## Bugfix

Fixed FrameKills

Update: 13 Sep, 2024 @ 8:45pm

Adjustments
* **Slide: ** No longer Free Cancelable. IASA is now 15 from 14.
* **ACT I: Hell Quick** : Trigger delay for Bun orb updated to **2** ticks from **10** ticks. (Air) Hit box added. Knockback now sends up
* **ACT I: First Slash**: Damage is 70 from 50
* **ACT I: Grounded Hell** : Can now hit opponent while they're **standing **and **aerial**. Trigger delay for Bun orb added to **13 **ticks.
* **ACT I: Improv Sweep:** Now inches you forward on hit similar to Ninja's Sweep.
* **Step :** Now resets momentum
* **Dash Back(Charge) :** IASA updated to **15 **from **11**. Now is interruptible on opponent's turn
* **ACT I: Hell Bullet :** Trigger delay for Bun orb added to **12 **ticks
* **ACT I: First Slash :** Trigger delay for Bun orb updated to **4 **ticks from **3 **ticks
* **ACT I: First Slash (Aerial) :** No longer self hit cancellable. Trigger delay for Bun orb updated to **2 **ticks from **3 **ticks
* **ACT I: Sky Drop :** Trigger delay for bun orb added to **15 **ticks.
* **ACT I: Slash Over :** On hit, now sets the opponent to **hurt aerial**. Trigger delay for bun orb updated to **10 **ticks from **12** ticks.
* **ACT I: Slash Phaser :** Hitstun Ticks for non sweetspot Hitbox reduced to **24** from **34** Sweet Spot Hitbox hitstun reduced to **34** from **40**
* **ACT I: Slash Phaser Air :** Damage updated for 1st and 2nd hit to **30 **from **60**. Damage updated for last hit to **40 **from **60**. Damage proration updated to **3** from **2**. Now increments combo
* **ACT I: Arc Heaven:** Damage updated to **60 **from **50**
* **ACT I: Slash Phaser :** Damage updated to **140 **from **110**. Second hitbox damage updated to **100 **from **90**
* **ACT I: Improv Sweep Var :** Trigger delay for bun orb updated to **2** ticks to **4** ticks
* **ACT I: Improv Sweep UP :** No longer self hit cancellable. Victim hitlag updated to **7** from **10**
* **ACT I: Kick to Hell : **Trigger delay for bun orb updated to **2** ticks from **10 **ticks
* **ACT I: Hell Impact :** Plus frame updated to **3** from** 1**. Trigger delay for bun orb added to **2** ticks. Flicker now starts 1 frame later. Flicker now has a thinner hitbox.
* **ACT I: Second Slash :** Trigger delay for bun orb added to **2 **ticks
* **ACT I: CrossOverBullet :** Hitstun updated to **15 **from **23**. Trigger delay for bun orb updated to **2 **ticks from **4 **ticks.
* ** ROTW Debree Remover: ** Damage Adjusted to 70 from 40
* **Impale Teleport Moon :** Now beats backdash.
* **Thousand Slash : ** Removed a Hitbox. Changes to Moon Guard on usage. Now has projectile invul from **2f** to** 10f**. Victim hitlag added for **10**. Plus frames updated to **-3** from **-15**. It's no longer block punishable. Start tick updated to **6** from **3**
* **AirMode : **Super level required updated to **6** from **4**
* **LOTWCreation :** Now is throw techable. Throw tech still gives 4 white cards
* **Moon Slash: ** Damage increased to **100**
* **Moon BackSlash: ** Damage for first hitbox increased to **60** from **50** Damage to second hitbox increased to **80** from **60**
* **Moon Dash :** Can now be interrupted into **Aerial**
* **Moon Slide :** Goes to Moon Wait after usage. Knockback is now **5.0** from **4.0**
* **Moon Dive :** Damage updated to **80 **from **50**. Goes to Moon Wait after usage
* **Moon Land :** Damage updated to **80 **from **50**. Goes to Moon Wait after usage
* **Moon Groove : ** Total Damage decreased
* ** Unexpected Assault: ** 15 Iasa Interruptible on opponents turn on Initiative. Sin damage is now **60** from **30**
* **ACT III: Event Horizon :** Only resets x momentum now
* **AxelGrab :** Hitstun updated to **24 **from **32**. Damage proration updated to **1** from **2**. Plus frames updated to **1** from **4**. Now scales combo.
* **KnifeALaPort :** Portals will no longer spawn on similar heights
* **FlareUpperSlash :** On hitting the opponent, Increase Chaos Meter by **80 ** if in **Air Mode**
* **Build Chain :** Updated the end time being invul to **10f **from **13f**
* **Set and Cultivate: ** Now functions off of a Toggle, turn Toggle on for Attack Territory. Toggle off for Defense territory
* **BunAssistMachine Projectile :** Cancellable. Increments Combo. Hitlag Ticks for each hit adjusted to 2. Victim Hitlag adjusted to 4. Plus Frames increased to 1 Hitstun Ticks increased to 20 per hit

* **(New) Moon Chain : ** New Card, switches places between you and a projectile, sends you into Moon Stance
* **(New) Kaleido Shifting: ** New Gold Card. Has small D.I drift during Super Freeze. Fires a Moon Boomerang and switches you to Moon Stance. RF now starts with this card.

## Bug Fix
Fixed a massively unintentional bug where **BuildShot **never disabled ever.

Update: 5 Aug, 2024 @ 5:47pm

Record Future 4.401 BugFix:

* Fixed an oversight in which ROTWStrategy2 did not have a Whiff Particle
* BuildShot can no longer be destroyed outside of it's own rules

Update: 4 Aug, 2024 @ 4:40pm

** Record Future Version 4.4 **

* Build Shot: Reduced the Bigger requirement for the opponent to destroy BuildShot with a Melee attack to 2 from 3. (Basically, if it's bigger at ALL, the opponent can destroy it with a Melee attack. Destroying BuildShot with a Melee attack restores 1 Free Cancel to the opponent.
* Haste and Cut: Damage changed to 40 in Combo with a Minimum Damage of 5
* Unexpected Assault: Forward Slash has been updated to attack only after 2 ticks have passed since attack initiation
* Homing Shot Air: In short, it has been completely adjusted. (A notable change is that you may parry it)

Update: 26 Jul, 2024 @ 4:06pm

# Record Future Version 4.3

* Super Charge Dash: Brings Back the Old Charge Dash as a 1 Meter Cancel in Neutral (But fixed so it doesn't have f10 frame kill)

* ROTW Strategy 2: Has a Rush toggle that allows you to fire a Homing Projectile on frame 10

* Skill Card: Performing a Draw Cancel will allow you to get 2 cards instead of 1.

* Axel Grab: Works similarly to Skull Shaker, but cannot be used in combo

* BuildChain: Now has a quick version by using a toggle, has less momentum and speed, no invulnerability, but can be done while performing any action. Cooldown is tied to BuildChain

*CopyUppercut: Animation Changed. Has a new hard to hit sweetspot

* Moon Stance Changes:
Slide > Moon Slide
AirKick > MoonDive

* Detatch Build: Detatches Build Chain, leaves you vulnerable for 15 frames.