Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Record Future (Version 2.85) 1.9.20 Update
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Update: 24 Jun, 2024 @ 7:01pm

Record Future Version 2.97:

* Proration Adjustments across the board

* Scale Combo Meter has been placed on various moves

* **Slash Phaser**:
* Ground Variant _No Longer Guard Breaks_. Point Blank Hitbox increased to 4 Plus Frames. Shatter hitbox increased to +3 Plus Frames.
* Air Variant has it's Hitbox Shrunk. Air Variant no longer resets X Momentum.

* **Chaos Leg**: Shrunk hitbox

* **Event Horizon**: Shrunk Hitbox. Active Frames changed to 3 from 1

* **Void of the World**:

* Reduced Damage In Combo to 120.

* Reduced Minimum Damage to 80

* Increased Damage Proration by 2

Update: 23 Jun, 2024 @ 4:13pm

Record Future Version 2.940:

* **DashForwards(Charge)**: Now has additional friction in Combo, is Iasa 8 in Combo


* **Hell's Fall:** Corrected an oversight that allowed you to fling opponents into the Air

* **Air Mode:** Cooldown increased to 100 ticks from 80 ticks

Update: 17 Jun, 2024 @ 2:21pm

Thumbnail Update

Update: 15 Jun, 2024 @ 8:04pm

Record Future Version 2.935

* **Event Hoizon:** Removed Guard Break, shortened the time it takes before friction is applied.

* **ALT_Foresight:** Interruptable Frame 8 in Combo

* **MoonSway:** Invulnerability starts from Frame 3 from 1 (What the hel-)

Added increased Sadness Penalties for moving backwards

Update: 9 Jun, 2024 @ 5:56pm

# Record Future Advance Update 2.93

**Goal:** Record Future got a WAYYY Huge buff. This is to balance out some of the stuff that was left over from before, as well as balance out the new stuff he's gotten.

* **Throw:** Reduced Minimum damage on Forward Throw
* **ACT I: First Slash Air:** Damage adjusted to 50 from 70
* **ACT I: Slash Over: **Damage adjusted to 70 from 80
* **ACT I: Arc Heaven Var(Rush):** Damage adjusted to both hitboxes to 50 from 60

* **Shot(Strong):** Damage adjusted to 100 from 130. Damage in combo adjusted to 80 from 90

* **BuildShot:** Now Fizzles on ground

* **Moon Groove:** Now knocks you to the ground

* **ROTW Strategy 1:** Now has DI Modifiers

* **ACT III: Event Horizon:**
* Adjusted the Hitlag on it. Is no longer comboable
* Fixed the Variable Guardbreak portion
* Damage 100 from 120
* Minumum Damage 70 from 100
* Adjusted distance.
* No longer gets Strong Hit benefits
* Guard Break Frame is +3. other frames are +1

* **Haste and Cut(Cut):** Fixed disrepency between visual and hitbox.

* **ACT III: Hell's Fall:** Damage reduced

* **Thousand Slash** Has DI modifiers. 1000cuts variant will ONLY spawn 1000cuts projectile. Projectile will turn off if you Block, enter Air Mode, use Event Horizon, or Forward Grab.

* **Known Issues:** Copy Flamewaves growth resets every turn in predictions, will look into a fix later, to account for this, only base your estimation off of the first showing of Flamewave.

Update: 8 Jun, 2024 @ 12:07am

** Quick Fix **:
Fixed a glitch that allowed you to rapidly gain Event Horizon through card chaining

Fixed an error where Hell's Fall's point blank hitbox didn't put the opponent in HurtAerial

Fixed a small error where Buildshot did more chip then regular damage

Event Horizon Damage 120 from 150

Update: 7 Jun, 2024 @ 9:39pm

**SOTH - Record Future Advance Update (2.9)**

**Main Goal:** :) Enjoy

**SFX:** SFX Adjusted

** Hate to Heaven: ** Invuln frames changed to Frame 4 to 6

**Sky Drop:** Force Modifer adjusted so it's not loopable

**Air Kick:** Adjusted so diagonal movement is faster, increased landing recovery to 14

**New!!**

** ROTW Strategy 1: ** That overhead gun move every dual gunwielder loves to use!
** Knife a La Port: ** Throw Knifes and create two portals to the left and right of you!
** Alternative Foresight:** Dash right past your opponent in Bunstance! If your opponent tries to hit you, they'll be at a disadvantage!
** Unexpected Assault:** Summon a Sin version of Psycher! Can be controlled at the same time as Record Future as well!

**ACT III: Event Horizon:** A Special card gained after a Counter Hit! Frame 7 guard break that rushes towards your opponent at High Speed! Projectile Invulnerable to boot!


**MoonStance Additons:**
**MoonIdle:** Idle in MoonStance!
**MoonDash:** Move left or right in MoonStance!
**MoonSway:** Backsway an attack! Each successful sway grants you a charge!
**MoonGrove:** After using certain options like MoonSway or Alternative Foresight, unlocks the ability to use a Frame 3 GuardBreak immediately after! (TYRA-)
**MoonBoomerang:** It now comes out faster!
** You can now use some cards in MoonStance that you couldn't before! **

**New GOLD CARD!!**

**ACT III: Hell's Fall** A special Invuln Anti Air Option. On initiative, Invulnerable from Frames 4-8. By expending 3 charge, you can send shockwaves in both directions! You'll be left vulnerable afterwards!

Update: 17 May, 2024 @ 1:58pm

**Record Future 2.1 Patch Notes**

* **SFX:** Adjusted some SFX
* **Di Modifiers:** most Di Modifiers have been set to normal.
* **BackThrow:** New Animation.
* **ACT I: First Slash:** Damage is now **50**
* **ACT I: Improve Sweep:** Has been given the **Variable** treatment. Can be angled upwards for an **Anti Air**. Has a **Sweet Spot**.
* ** ACT I: Grounded Hell:** Increased size of the **first** hitbox
* **Air Kick:** Adjusted Force Modifier
* **CopySummon:** Fixed **projectiles** so that they no longer have minimum **40** Damage.
* ** ACT III: Void of the World:** Damage is now **250** Minimum Damage is now **100**

Updated **Codex** Information

Update: 4 May, 2024 @ 1:11am

Record Future Patch Notes 2.05

* **Slide**
Distance is slightly further

* **MoonBoomerang**
Is now Free Cancelable

* **Slash Phaser**
Graze Hitbox now has Hitstun

* **Hell Impact**
Flicker: Hitbox now comes out Frame 12
Added a note under Hell Impact for variable Guard Break knowledge

* **ROTW Debree Remover**
Added a note under Debree Remover to let others know about it's variable projectile release.

* New! **Hate to Heaven**
Defensive DP

* **Hell to Heaven**
Projectile Invulunerability from frames 4 to 9

Codex Information Updated.

Update: 20 Apr, 2024 @ 10:09am

Record Future Update 2.03 for 1.9.0

* **Step**
Fixed a visual Glitch with step

* **Slash Phaser**
Air Variant no longer clashes

* **ThousandSlash**
Revamp: 3 Slashes, has a 1000Cuts variant by expending Full Charge

* **SkillCard **
Iasa 15

* **SkillCard Gold**
Must be at 1 Meter to use, but no longer consumes Meter.

* **RNG**
Way that RNG is determined has been changed