Space Engineers

Space Engineers

Planetary Asteroid Rings
Showing 11-20 of 28 entries
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Update: 14 Mar, 2024 @ 1:55am

Fix a crash on world load

Update: 13 Mar, 2024 @ 1:52pm

* Add support for specifying boolean commands without parameters - e.g. logdebug or nologdebug
* Fix debug draw always showing in single-player

Update: 10 Mar, 2024 @ 12:20am

Reload ring on commit from chat-based commands

Update: 10 Mar, 2024 @ 12:03am

Add chat-based commands for configuring asteroid rings

Update: 16 Feb, 2024 @ 2:03am

Add ring defaults for Salus

Update: 16 Feb, 2024 @ 1:58am

* Fix some errors enumerating grid blocks
* Fix MaxAsteroidsPerSector not having a default
* Fix exception when no entities are in range of a planet
* Fix asteroid overlap detection (it was detecting overlaps with the planet for small ring sizes)
* Make error when entity list is changed on another thread non-fatal
* Set better defaults for ring and sector size for small planets (e.g. moons)
* Fix inner radius check for small rings (inner radius check was not clamped to zero)

Update: 8 Jan, 2024 @ 2:29am

  • Add an option to reduce pop-in on dedicated server at the expense of a larger save size
  • Create example configuration files for all planets, even if no defaults exist

Update: 3 Jan, 2024 @ 3:17pm

  • Call MyEntities.RaiseEntityCreated on the voxel map created by CreateVoxelMap - this should fix asteroids not being sent to clients on dedicated server (though the server still only sends them once they come within the sync distance)

Update: 31 Dec, 2023 @ 8:33am

  • Fix error when voxelmap StorageName is null (which is the case for loaded planet chunks)

Update: 31 Dec, 2023 @ 7:49am

  • Add ring defaults for Planet Limitar
  • Scale MaxAsteroidsPerSector when scaling defaults