Space Engineers

Space Engineers

Planetary Asteroid Rings
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Update: 20 Dec, 2023 @ 6:05am

  • Fix asteroid spawn coordinates
  • Fix some exceptions caused by inter-thread accesses
  • Expand scope of asteroid cleanup

Update: 19 Dec, 2023 @ 8:45pm

  • Add asteroid cleanup
  • Generate asteroids at jump target
  • Calculate grid distance from nearest block in grid

Update: 18 Dec, 2023 @ 4:03am

  • Fix sector calculation for existing asteroids
  • Fix sectors in X- half of ring

Update: 17 Dec, 2023 @ 6:24am

  • Fix Demus ring defaults

Update: 17 Dec, 2023 @ 1:37am

  • Fix saving
  • Add debugdraw
  • Add ability to override voxel generator version
  • Fix RingConfig Clone()

Update: 15 Dec, 2023 @ 6:10am

  • Add support for saving in SBC variable
  • Decouple OctreeStorage from SE libraries
  • Fix hang when unloading world

Update: 2 Dec, 2023 @ 3:29pm

  • Use CreateStorage and CreateVoxelMap to create asteroids
  • Add SizeExponent
  • Fix baby asteroids
  • Save configs on world save
  • Add option to taper ring toward edge
  • Tweak size and position to keep within ring bounds
  • Make exclusion zone configurable
  • Add more asteroids per tick
  • Bail out on unload

Update: 1 Dec, 2023 @ 1:17pm

Initial release