Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad's Dominion Faction Project
Showing 21-30 of 41 entries
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Update: 26 May, 2024 @ 9:08pm

Update: 24 May, 2024 @ 4:51pm

Update: 13 May, 2024 @ 9:54pm

Update: 13 May, 2024 @ 1:14pm

Update: 12 May, 2024 @ 8:42am

Update: 11 May, 2024 @ 9:52am

Update: 10 May, 2024 @ 9:46pm

Update: 12 Feb, 2024 @ 10:49pm

Small balancing changes,

changed the explosions on the light tank turret, heavy tank turret and the aerospears. they now will deal a little more damage and cause more morale loss

increased the damage of the heavy tank cannon slightly

Increased the projectile number from 1 to 3 for the machinegun turrets on the warblimp and the skybreaker. They now should be more effective against smaller targets

Update: 12 Feb, 2024 @ 9:06pm

Update 2/12/24!

Added 1 new unit variant (technically 2)

The Aerospears have been added. These are light flying warmachines, outfitted with a burst machine gun.
Now there is a full outfit of air units.

All of the units are no longer recruitable under the Ursun Revivalists. In order to use these units you must play as the Kislev faction titled 'The Oculon Dominion.' Right now the 'faction' is really bare bones. Very soon I will release a legendary lord and a starting army that will include the new lord and the units from the mod.



If you look at custom battles, the aeronaughts are visible and usable. These units are not in the campaign yet as they have some issues that I have not had the time to fix, as there are more important things to take care of at the moment.

The next update will include a new legendary lord/faction leader


Added custom icons and changed the name of the faction Ropsmenn Clan (the Kislev faction that starts at Prague, red flag with white bear symbol)




Update: 9 Feb, 2024 @ 12:38am

added volunteer variants

made new attributes for chargers, vanguards and headhunters. they will now have vanguard deployment.