Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad's Dominion Faction Project
Showing 31-40 of 41 entries
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Update: 8 Feb, 2024 @ 5:04pm

2/8/24

Added the Skybreaker unit

Edited the spread of the machine gun turrets for the warblimp and the skybreaker. They now have less spread

Edited the auto resolve values slightly for most units. They all have been slightly reduced. Now it should be more balanced and you may have to fight more battles instead of autoresolve

Changed the building requirements for units

The new building requirements may not make sense but it really removes my units from the vanilla units (unless you have the kislev dlc)
I know it does not make sense that getting a tier V market lets you build a huge airship, but if it bothers you tough tough.

Hallowed Wood: Charger, Vanguard and Headhunter units

Walls: light rifle, heavy rifle, paladins, champions, and eclipse rifle units

Haunted Forest: battlemages, rune bears

Town Watch: all rook units

Market: quad cannons, light tank, heavy tank, warblimp, skybreaker

City Upgrade: rune mech, colossus



The warblimp's main weapon is the flak cannon instead of the snipers.
Porthole for the warblimp has been fixed (further zoomed out)

Update: 8 Feb, 2024 @ 3:49pm

very tiny patch

i didnt notice the warblimp and the skybreaker's short descriptions were not showing up. it has been fixed

Update: 8 Feb, 2024 @ 2:57pm

Update: 1 Feb, 2024 @ 6:21pm

quick update 2/1/24

Did this just because it was bothering me and im not sure how soon the next update would be,

changed all the voice actors to the chaos dwarfs to match the warblimp's. i also think the 'alien' sounding language fits the faction more. some units will still have depth guard lines after you select a unit in game, i think it fits though since they speak both their own language and english, idk

also i thought the warblimp preformed really wimpy in battle, and their turrets either were not doing enough damage or they were not hitting enough targets per volley so i increased the damage a bit and the spread of the projectiles so they are more effective against infantry and small flying units (bc it is their purpose) i also increased their bonus hp to 9000 (from 8000) so they have a little more hp. they were getting smoked in seconds by norscan javelins.

Goal is to finish the units and rebalance/cleanup the mod by the end of next week

Update: 31 Jan, 2024 @ 2:49pm

added the warblimp unit

Update: 8 Jan, 2024 @ 2:57pm

Added a heavy tank unit
Reduced damage for quad cannons

Update: 6 Jan, 2024 @ 5:41pm

Update adds 4 new units

-light tank
-quad cannon
-alpine headhunters
-battle mages first variant

also there were some changes made to balancing, meaning some units dmg was decreased and the cost/upkeep values as well as the build times have been adjusted accordingly

quotes have been made for loading screens

rune rooks have been reskinned

rune mechs animations have been edited to remove the nurgle poison gas that is shown during jumping attacks

Update: 20 Dec, 2023 @ 5:25pm

Update: 10 Dec, 2023 @ 5:04pm

Update: 10 Dec, 2023 @ 2:52pm