Garry's Mod

Garry's Mod

Performant Render
Showing 1-10 of 17 entries
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Update: 25 Jan @ 7:21am

Fix potential conflict with other addons (Merged Pull Request)

Update: 26 Dec, 2024 @ 3:55am

Restore the entity's shadow

Update: 8 Dec, 2024 @ 1:08am

Merge pull request #4 [github.com]

Update: 30 Nov, 2024 @ 5:34am

Optimize FOV checks [github.com]
Microoptimization & Support for the fog's Far Z Clip Plane [github.com]

Update: 23 Nov, 2024 @ 6:11am

Rework half of the addon
Fixes
  • Dead NPCs now actually hide
  • Proper player check
  • Somewhat proper compatibility with RT cameras

Changes
  • Reconsidered the way entity's data is stored
  • Micro-optimizations
  • Improved calculations logic
  • Advanced way of controlling visibility
  • Refactor code

Update: 10 Aug, 2024 @ 7:44am

Restyle and restructure code [github.com]
Fixed visible dead NPCs. Now we don't have to exclude NPCs [github.com]
Improve calculations logic. Resolve flickering issue [github.com]

Update: 24 Feb, 2024 @ 3:21am

Minor improvements
Resolved compatibility issue with BSMod KillMoves
Added new parameter r_performant_excludenpcs

See commit here [github.com]

Update: 18 Feb, 2024 @ 6:51am

Style cleanups.
Improvements.
Added new console variable r_performant_cutbeyondfog

See commit here [github.com]

Update: 22 Jan, 2024 @ 6:41am

Minor change

Update: 3 Jan, 2024 @ 3:24am

Little improvements

  • Optimize FOV calculations
  • Fix typo