Garry's Mod

Garry's Mod

Performant Render
258 Comments
Dih collector 3 Jul @ 2:06am 
make it so stuff only dissapears if its not in your field of view instead of in a distance fucker
Dih collector 3 Jul @ 1:48am 
ragdolls dissapear after getting shot
♬♫~Joe Blaze~♫♬ 3 Jul @ 1:39am 
Characters that die vanish randomly before falling to the floor, I've also seen them literally vanish off the side of the screen while still being in view.
Snλke 30 Jun @ 11:39am 
ok thx
noaccess  [author] 30 Jun @ 6:39am 
If the server has this installed, yes
Snλke 28 Jun @ 2:14pm 
work*
Snλke 28 Jun @ 2:14pm 
does this working in multiplayer
noaccess  [author] 17 Jun @ 12:09am 
This should never happen.
NODRVZ2005 16 Jun @ 8:19am 
Executable: E:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
0. GetPos - [C]:-1
1. CalculateRenderablesVisibility - lua/autorun/sh_gmod_performant_render.lua:511
2. v - lua/autorun/sh_gmod_performant_render.lua:634
3. (null) - lua/includes/modules/hook.lua:102

Server
*Not in Lua call OR Lua has panicked*

MenuSystem
*Not in Lua call OR Lua has panicked*
WINDYCASTER 20 May @ 7:13am 
This seems to sorta break camera screens, such as the ones used in the Half-Life 2 campaign (eg. the Breencast). Will there be a fix for that?
NODRVZ2005 19 May @ 11:49am 
I tested with only this addon installed
The Celestial 15 May @ 2:10pm 
The zombies bug is on gmod by default witj keep_corpses
NODRVZ2005 14 May @ 8:43am 
This addon seems to cause Combine Turrets and Barnacles to disappear after death and zombies ragdolls get duplicated.
noaccess  [author] 14 May @ 1:23am 
net_graphpos set to 2, where 2 — centered
And increased net_graphheight
wake 13 May @ 10:11am 
what positioning did you use
noaccess  [author] 13 May @ 2:51am 
It's the default net graph; just repositioned
wake 12 May @ 10:21am 
what fps hud mod is that in the screenshots?
ARbuzik 30 Apr @ 4:56am 
есть баг с водой, иногда предметы под водой могут не отображаться
firulais 27 Apr @ 11:51am 
this mod doesnt work, i tried to enable debug mode and nothing. I am playing in the 64x version
noaccess  [author] 19 Apr @ 6:19am 
Which effects? If I rembember correctly, the addon doesn't process effects, but mostly only props, NPCs, physically valid entities.
EVANGELIZER 18 Apr @ 9:07pm 
@noaccess
Do effects get rendered out of bounds?
(It's hard to tell for me, because my PC is pretty good, sorry.)
86_vbV 10 Apr @ 5:44am 
(дополнение к прошлому комментарию)
Такое происходит, разумеется, не всегда. Например, на d1_trainstation_02, на первом экране (который после метрокопа с банкой) Доктора Брина показывает, а на улице, на втором экране, не показывает. Видимо Альянс бюджет для ремонта экрана зажал..
86_vbV 10 Apr @ 5:36am 
Хороший аддон, но в сюжетных моментах при прохождении, например, Half-Life 2 не будет видно НПС и пропы на мониторах. Как бы понятно, почему это происходит, но было бы неплохо, если бы была возможность как-то поставить в, например, black list некоторых НПС или даже пропы, чтобы хотя бы их показывало
rtd20w 1 Apr @ 9:55am 
works but i got a problem, npcs that are in my view but further away dissapear, and reappear when i get close, i know its from this mod, when disabled it stopped happening also i dont have any lua errors
StrikeFour 25 Mar @ 12:32pm 
I have a problem with Barnacle, every time I kill it, the model disappears, it plays the death sound, but the model disappears
Diaboro 25 Feb @ 4:09am 
почему пропы исчезают если отойти на 5 метров
noaccess  [author] 18 Feb @ 1:29am 
No, but it may hide entities that emit light
Modest Bob 17 Feb @ 8:58pm 
Does this affect lighting?
noaccess  [author] 15 Feb @ 4:22am 
Yes.
Normal.Name 12 Feb @ 6:08pm 
does this work with Source Shadows ?
fent enjoyer 22 Jan @ 5:02am 
mods actually goated works splendidly , only has issues with head crab takeover mod even with peer to peer . some reason makes all npcs start to phase in and out of reality , and the third person xde mod on registers the first person view not the free look , asides from that W:steamthumbsup:
noaccess  [author] 18 Jan @ 4:31am 
Это ответственность маппера оптимизировать свою карту достаточно хорошо, чтобы движок сам регулировал этот момент
TAINO_DERGAL 17 Jan @ 10:42pm 
сможешь делать такой же аддон но который перестаёт рисовать объекты и браши за другими брашами?
noaccess  [author] 16 Jan @ 12:42am 
Thank you, goodwill to you!
SnabbSpelare 15 Jan @ 10:21am 
Thank you for taking the time to respond so professionally! I completely understand—it makes sense that optimization relative to doors is up to the mapper. I still think this addon is amazing and really appreciate all the effort you've put into it. Wishing you a fantastic day ahead!
noaccess  [author] 15 Jan @ 7:05am 
@SnabbSpelare, it's not intended to work with doors that way as it's mapper's responsibility to make good optimization relative to doors.

This addon already depends on pixel visibility functionality.

AI tools aren't really dumb in its sense, they are not "taught" to do such individual thing completely.
14 Jan @ 4:38pm 
thanks
SnabbSpelare 11 Jan @ 11:33pm 
Hello there! I have no idea how to code and been trying to make this work via some modifcaitons provided by a tool but it isn't working. So I'm giving up and want to ask if you can do it. The question is are you planning on updating this? My idea was to add door detetion. Simply if a door or double door is closed then don't render what's behind them. Additionally could also not render what's behind a door, possibly? I am using ChatGPT and Copilot but the AI is so dumb it just breaks everything. This is amazing script and would love for it to work with doors as that would make it more helpful on gamemodes like darkrp as bases are behind doors so you can stand near a door without lagging a bunch and also prophunt where u are a small prop or hunter next too buildings with closed doors but looking at a door causes major lag. thank you for your work hope this comes out right. kinda frustated and tired. have a good day!
amhir 11 Jan @ 3:28pm 
theres a bug with [cw2] kk hk416 (2016) mod and when i use the sights for it it errors and gives me a black screen. can you please fix it and im not using my laptop at the momment so i cant provide you with the error
kacperek 11 Jan @ 10:25am 
is this addon on or off on default? just asking
Gnilomord 18 Dec, 2024 @ 3:11am 
Интересно, что некоторые изначально невидимые снаряды у snpc при включеном рендере становятся видимыми
Habs 7 Dec, 2024 @ 3:50am 
its the models/props_borealis/mooring_cleat01.mdl
noaccess  [author] 7 Dec, 2024 @ 12:59am 
@That 70s Pyro, can you be more specific, please? Which props?
noaccess  [author] 7 Dec, 2024 @ 12:54am 
@cd0m, I'd say it's more individual addon. But you can install it on the server and people can turn it off.
Habs 6 Dec, 2024 @ 8:11pm 
yo author, some props in other maps or prob all maps(idk) dont get affected by it
i spawned a random object some of it gets affected but the other dont
i tested it in the map called slash_highschool

thanks in advance if you found a way to fix the issue
cd0m 6 Dec, 2024 @ 6:41pm 
is this good for servers or more client focused?
noaccess  [author] 29 Nov, 2024 @ 10:19am 
Not tested.
Soupcat 29 Nov, 2024 @ 1:45am 
does this work in vr
_Scoober_ 23 Nov, 2024 @ 3:43pm 
Thx! Dude!
:steamhappy::steamthumbsup::melon:
noaccess  [author] 23 Nov, 2024 @ 6:18am 
Released an update.