Smack Studio

Smack Studio

Wisteria
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Update: 7 Feb @ 10:38am

Ground Friction has been increased to 14.7 from 7.35. Grab has 3 more frames of end lag and cleaned up animation. Dash Attack has been patched to stun for longer if you land it perfectly, and the cancel animation is faster now to follow up.

Update: 10 Aug, 2024 @ 11:19am

Increased hitstun of Dash Attack upon landing a hit against an unshielded opponent. (Dash Attack's length was nerfed significantly, and the attack was negative on hit, making the move nearly unusable. Sometimes projectiles interrupt the intended hitstun of the attack as well, as it's meant to be followed up.) Decreased the scale of bouncing back from landing a hit with Dash Attack from -4 to -3. Dash Attack's frame data is unchanged.

Update: 8 Aug, 2024 @ 3:52pm

Ultra, Nair, Fair, Dash Attack, Neutral-B patches and animation cleanup!

Update: 23 Jul, 2024 @ 12:04am

Attempt at fixing reverse Neutral-B's projectile jank with shields

Update: 8 Jul, 2024 @ 11:30pm

Patched Neutral-B to no longer pierce shield when blocking the returning projectile. Buffed Up-Strong's weak hit because she was on negative upon hitting with it. Fixed visuals for Up Air and Forward Air to appear less stilted. Increased time duration for Ultra VFX when at 100 meter to reduce projectile count.

Update: 3 Jun, 2024 @ 2:36am

Added an additional second of cooldown to down-b. Added brighter, slightly more colorful sprites to Wisteria. Widened torso and legs by 1 pixel so she can stop complaining about being starved. She is now eating plenty of food.

Update: 5 May, 2024 @ 1:49pm

Added new visuals to Jump 2 and all Knocked Down animations. Added particle effects to Down-Strong and Up-Strong. Ultra also has these particle effects after the central ice box spawns.

Update: 2 May, 2024 @ 12:27am

Fixed bug (real)

Update: 1 May, 2024 @ 10:59pm

Fixed Ultra charge effect bug.

Update: 29 Apr, 2024 @ 11:15pm

Attempt 1 at fixing Visual Bug + added sparkles to Dash Attack