Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Pupil - Alpha Build 0.6 [Projectile & Balance] (LAST MAJOR UPDATE BEFORE BETA RE-RELEASE)
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Update: 24 Nov, 2024 @ 7:45pm

BURN-L NERF
longer startup for Burn-L
9f -> 12f
burn L reduced damage
100 -> 90
Burn - L knockback decreased from 6 -> 4
Burn-L IASA increased to 20
total anim increased to 25
increased time with reduced hitbox to 17 frames starting on f5
hitstun reduced from 18 -> 15

BURN- BUFF
Burn dmg 90 -> 110
Stun 18 -> 20

BURN-U
DMG 90 -> 80
STUN 18 -> 20

SHUTTERBEAM CHNAGES
still feels oppressive when in range especially the main grounded version

reduce hitstun for all shutterbeam ATTACKS

Shutterbeam multi hitboxes are organized [C] close and [F] far hitbox for Hit 1

and Hit 2
Sh-G

reduced H1-C stun 15 -> 14
H1-C no longer cancelable
increased H2-C damage 60-> 70
reduced H2-C stun 15 -> 13
increased H1-F damage 55-> 65
reduced H2-F damage 50-> 45

Sh-GU (ground up)
increased H1-C dmg 70 -> 100
reduced H1-C stun 25 -> 20
decreased H1-F dmg 60 -> 40

reduced H2-C stun 25 -> 20
decreased H2-F dmg 50 -> 35

Sh-AD (air down)
increased H1-C dmg 70 -> 100
reduced H1-C stun 25 -> 20
decreased H1-F dmg 60 -> 40

decreased H2-F dmg 60 -> 35
reduced H2-C stun 25 -> 20
decreased H2-F dmg 50 -> 35


HOTSPOT NERF
longer startup on Hotspot. Make air version of hotspot that has longer startup

reduced lower hitbox damage from 80 -> 70
reduced damage for secondary hitboxes from 2x 40 -> 2x 30m

Hot projectile spawns 4 frames slower when airborne
12 frames on ground
16 frames in air
Iasa decreased from 15 -> 13 on ground
isaa increased from 15 -> 17 in air

BEAM SWEEP NERF & CHANGES

Beam sweep-Air Upwards
- is now 2 hit on f11 and f14

Beam sweep-Air Downwards
- first hit damage up from 70 -> 100

Beam sweep-Ground Downwards
- first hit damage up from 70 -> 100
priority changed on group 0 for hitbox1 so the 100 damage first hit has priority
Scorch cost increased from +1 -> +2

Due to a nasty combo a player found I'm changing a lot for this attack

Beam sweep-Ground Upwards
Scorch cost increased from +1 -> +2
Reduce Proration from -3 to -1 on hitbox1
Reduce the damage from 200 to 110


C-BEAM
C-beam Increase super cost 1-> 3
increase super freeze tick from 15 --> 20
C-beam DRAW Increase super cost 1-> 2
C-beam in highbeam cools down the player by 1
C-beam in normal cools down the player by 2

increase c-beam startup by 6 frames both quick draw and normal.

add trail to c-beam [NOT YET]

increased C-beam sound volume

TAUNT
Taunt heats up player by 3 at glint and cools down player at frame 45 by 7


REPEATER BEAM BUFF
increase the damage and min damage of repeater beam
add trail to repeater

increased damage from 60 -> 80
increased min damage from 30 -> 50

decreased histstun from 30 -> 25

NEW MOVE!
SIGNAL SHOT!
a quick repeater round is shot towards the enemy without requiring highbeam

needs a minimum of 1 super bar to be available.

increase flare startup

HIGHBEAM CHANGEs
more startup on highbeam attacks
startup frames 2 -> 4
hitbox lands one frame later 10f -> 11f
Levels have a larger pushback modifier
lvl1=1
lvl2 = 2
lvl3 = 1.5x3hit
OV = 1.5x 6
ONSL = 2x9
ONSLB = 3

Highbeam will also force you in the opposite direction of your attack similar to Beacon-D

DRIVER

super armor now begins at f6 instead of f7

Enabled collision for the initial hitbox to reduce chances of boosting past the enemy.

NEW MOVE!
ADDED BACK DRIVER
A driver attack with a larger retreat window but a less forward momentum than normal driver

NEW MOVE!
ADDED BOOSTED DRIVER
needs to have 6 heat to use but it only reduces heat by 4
increased speed and damage compared to normal driver and with a new animation!. Lets see how many people discover this new attack :)

ARC
more Di confusion
added Super armor from f6 to f27

CASCADE REMOVED FOR FOR FURTHER NOTICE
it is in the middle of being changed but i didn't finish so it currently deactivated in this build.

Reduce volume for Vent aftersound

Update: 14 Jun, 2024 @ 2:58am

no change notes

Update: 14 Jun, 2024 @ 2:28am

Added scorch mechanic and some bug fixes

Update: 9 Jun, 2024 @ 1:44pm

0.5.1 Cascade Hotfix

Update: 9 Jun, 2024 @ 1:30pm

0.5 Projectile and balance update

-Repeater beam revamp
-hotspot can now color
-Cascade works now
-much more!!

-Frame data balance and IASA balance changes

Update: 1 May, 2024 @ 5:40pm

no change notes

Update: 1 May, 2024 @ 12:48am

0.4.2 SMALL BEAM UPDATE!

more versions of shuterbeam, burn and Beacon to upgrade your combo game!

NEW ATTACK
HOTSPOT - cooler version of vile clutch

various balance changes to frame data and block data for various moves

[LAG SLIDER ON SHUTTERBEAM DOSENT WORK AND IS A PLACE HOLDER]

he also now has a taunt :)

Update: 1 Apr, 2024 @ 6:49pm

Hotfix
- The new SFX for pulse broke on export and is now reverted back to its previous sound to save your ears

Update: 1 Apr, 2024 @ 5:49pm

- HUGE SFX UPDATE!
Most moves now have custom made sound effects made by yours truly :)

- Some other balance changes

PULSE IS BACK!
another attempt at balancing pulse.

Also various other things you can explore in this update


Update: 3 Mar, 2024 @ 1:10pm

- HUGE BLANCE PATCH
- NEW MOVE!
HeatSink - Quickly venting heat at the cost of meter