Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
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Update: 7 Jul @ 10:09am

- After shooting more than one alarm car in a single Chapter, L4D2 Survivors will use their lines from the Car Alarm Field.
- Added "I hate you, Ellis!" line to Nick calling out Ellis for shooting the alarm car Response.
- Fixed Coach "coaching" others regardless of distance.
- Fixed Coach and Ellis knowing Tank's name when hearing it in Dead Center Chapter 1 and 2.
- Nick will now always first callout CEDA infected with a "Guess those suits don't stop bites." line in the first Chapter of Dead Center, regardless if others already called them out (That line is Dead Center exclusive).

Update: 21 Jun @ 6:14am

- Added barebones support for Survivors interacting with NPC's in another Crew's campaign (This should fix NPC's breaking, in the future I will expand on the Survivors interacting with stuff in another Crew's campaign).
- Added handpicked Ellis stories to L4D1 Campaigns and Cold Stream, L4D2 Survivors unique Ellis interrupt lines are also preserved (Before these campaigns didn't have any stories at all, now I handpicked some from other campaigns, that I felt like would fit the situation they were in the previous chapter).
- Survivors will no longer tell others to kill their light if the Witch is aggroed.
- Increased the cooldown on picking up the gnome and the cola lines.
- Survivors can now say their normal GoingToDie lines when on low permanent hp.
- Nervous humming and whistles from L4D1 Survivors when alone and on temporary health, now needs to pass a 30% chance check instead of always triggering and can now trigger outside of B&W status.
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "This is bad. This is really bad." line from normal to B&W Response, moved "[quiet pep talk to self]C'mon Louis: you are NOT dyin' here." line from B&W to normal Response, moved "I don't wanna die. I know nobody wants to die, but I'm like, fifty times that." line from B&W to normal Response.

[From Mayo]
- Improved AutoPlayerLostCall.
- Removed The Passing exclusive InCapBounce/ChargerBeatsNick rules (now just uses one ruleset for both The Passing & custom campaigns).
- Added some more responses to MyNameIs.
- Added 1 to 2 KillTankNotHealthy lines to Coach, Ellis & Rochelle.
- Zoey's L4D2 character specific LookOut lines are now less common when she's a survivor herself.
- Some optimization (removed duplicate response rules).

Update: 2 Jun @ 1:05pm

Quick Fix

Update: 1 Jun @ 10:38am

- Bots will no longer say anything if you look at them during an Ellis story.
- Reduced the cooldown on the calls for help while ledge hanging.
- Adjusted the GrabbedByTongue Response timings.
- Made lines not originally intended for the Vocalizer use, rare (Example: Nick's "I gotta respect that" or "Now we're talking").
- Louis now has a rare chance to say "The guys used to laugh when I'd hit the rifle range at lunch. Ain't so funny now, is it?" when killing the Tank.
- Rearanged Francis' GoingToDie normal and B&W Responses (Moved "I don't wanna sound like a sissy, but I'm hurt bad." line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response, moved "God, I feel awful." line from normal to B&W Response, moved "I think I'm gonna puke." line from normal to B&W Response, moved "I feel like shit." line from normal to B&W Response, moved "[loud exhale] Shit... [blows air through pursed lips]" line from B&W to normal Response).
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "I'm not gonna last much longer." line from normal to B&W Response, moved "I have to heal up." line from normal to B&W Response, moved "At this rate, I'm not gonna make it." line from normal to B&W Response, moved "I feel awful" line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response, moved "[blows air out through pursed lips] This is some real bullshit right here." line from B&W Response back to normal Response).
- Rearanged Bill's GoingToDie normal and B&W Responses (Moved "I feel awful." line from normal to B&W Response, Moved "[sharp intake of breath followed by grunt]" line from normal to B&W Response, Moved "God damn it, I am seriously fubar." line from normal to B&W Response, Moved "[pain sound followed by two grunts]" line from normal to B&W Response, moved "I feel terrible." line from normal to B&W Response).
- L4D2 Survivors will now callout picking up cola on maps other than Dead Center Chapter 2.
- Survivors will now say "Hello" when first picking up the gnome. Then saying "I'm here" and "Got it" afterwards when picking it up.
- Added a normally unused "Naw, I'm good. You?" Coach line, to one of his Elevator convos.
- Added a normally unused "No, I'm good." and "Okay, let's keep this up." Nick lines, to his Elevator convos.
- Added a normally unused "That's right! My name's Ellis, and I've lived here all my life. And there's tons of places here that ain't pieces of shit." Ellis line, to one of his Elevator convos.
- Added an additional possible Elevator convo to Ellis and Rochelle.
- Various small fixes and adjustments.

[From Mayo]
- Survivors will now use HurtCritical lines while hanging (unless below 100 HP).
- Removed TimeSinceGroupInCombat10 requirement from PlayerSuggestHealth (requirement is already on the initial activation, making this pointless).
- Fixed the L4D2 Survivors not making any pain noises when scratched by a Jockey.
- Standardized Pain & CommentJockey line requirements.
- Added missing 'IsNotMap' requirements on Rochelle's PickupUpExplosiveAmmo, PickupUpExplosives & PickupUpIncendiary lines.

[Taken from GitHub]
- The rescue line responses (being outside the boat), now has a less demanding movement speed threshold to meet. (Must be above 0 rather than 200 hammer units per second.) In other words, the survivor must simply be moving, rather than moving and maintaining a certain speed.

Update: 25 Apr @ 10:31am

- Added a delay for L4D1 Survivors reacting to the Rescue Truck and Boat arriving in Blood Harvest and Death Toll respectively (This should make them react realistically to noticing the Rescue arriving, rather than instantly knowing it's coming).
- Added the ability for Helrika's vocalizer and the likes to be able to ask for a medkit as L4D1 Survivors.
- When Survivors use their Taunt version of KillConfirmation Response (The one that plays Taunts when killing SI up close), the others might say the NiceJob Response.
- Tank KillConfirmation on low health Response now has exertion lines in it and some goingtodie lines, while lines that mention it being a close one or the team struggling are moved to the new Response.
- Added a Tank KillConfirmation when the team is struggling Response, this one triggers if there is more than one teammate dead/incapped, this is where the close one and team struggling lines have gone.
- Moved all Exertion minor lines to normal GoingToDie Responses with 25% odds on them, moved Exertion major lines to B&W GoingToDie Responses with no odds, added all Exertion critical lines to B&W GoingToDie Responses with 20% odds (Added 20% odds on half of Coach's B&W heavy breathing lines).
- Rearanged Francis' GoingToDie normal and B&W Responses (Moved "I'm feelin' pretty shitty and a little woozy, the woozy is kinda fun" line from normal to B&W Response, moved "This [cough] hurts." line from normal to B&W Response, moved "I ain't gonna let these goddamn vampires beat me." line from B&W to normal Response, moved "I'm pretty hosed." line from B&W to normal Response).
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "[gasps and sharp intake of breath]" line from normal to B&W Response, moved "I feel kinda woozy." line from normal toB&W Response, moved "I'm not gonna make it man" line from normal to B&W Response, moved "[blows air out through pursed lips] This is some real bullshit right here." line from normal to B&W Response).
- Rearanged Bill's GoingToDie normal and B&W Responses (Moved "[pain sound] I think I'm goin' home in a box" line from normal to B&W Response, moved "I feel like hell." line from normal to B&W Response).
- L4D2 Survivors now have a single line for when they reach the Dead Center Chapter one elevator alone.
- Now all Survivors will comment on first acquiring a primary weapon, in Dead Center after the elevator ride and moved some lines from that Response for Coach and Ellis, to getting a shotgun in the next sideroom Response.
- After saying hello to the Blood Harvest Soldiers, L4D1 Survivors will now ask for help (That way it makes more sense when the soldiers say "read you loud and clear").
- Various small fixes and changes.

[From Mayo]
- Swapped some of Bill's LedgeHangStart & LedgeHangMiddle lines.

[Taken from GitHub]
- Optimized GoingToDie Coach reaction logic (as a bonus, Coach can now comment on map-specific GoingToDie lines).
- All survivors: Will use a print, forcing Virgil to signal his arrival via radio BEFORE blowing the gate up.

Update: 10 Mar @ 6:06pm

- Fixed the Chainsaw Battle Cry's not having a cooldown.
- Rochelle will now play ledge slip lines instead of pain lines when her Revive gets interrupted while she's hanging. (I'd do this to the rest of L4D2 crew, but I don't want to push the sound cache limit. Rochelle's lines we're just already precached in Vanilla).
- Various small changes.

Update: 3 Mar @ 4:25pm

- Moved Ellis' and Rochelle's "Set it on fire" and "Light it up" lines from throwing a molotov at the Tank Response, to a new Response suggesting to a Survivor that has a molotov to throw it at a Tank.
- Ellis will now say "DIE!!" and "WOO! GET SOME, BABY GET SOME!" lines when throwing a molotov at a Tank.
- Rochelle will now say "DIE!!!" line when throwing a molotov at a Tank.
- L4D2 Survivors will now also say "Grenade" and "Fire in the hole" lines when throwing the molotov.
- L4D2 Survivors will now also say "Grenade" lines when throwing the bile.
- Nick will now also say "Chase this you zombie bastards!" line when throwing the bile.
- Ellis will now also say "Chase this!" and "Hey! Chase this!" lines when throwing the bile and "All right, here ya go. Chase this!" line when throwing the pipebomb.
- L4D1 Survivors will no longer say "Fire in the hole" when tossing a bile, instead they will say either "Grenade", "Incoming" or "Heads up".
- Louis will now only say "DUCK AND COVER!" when throwing a pipebomb, he will now also use one of his pipebomb spotting lines when throwing a pipebomb.
- Bill will now also use one of his pipebomb spotting lines and molotov spotting lines when throwing those grenades.
- Improved the L4D1 Survivors "FriendNeedsHelp" Response which is Survivors nudging others to go out of the saferoom and help the incapped teammate.
- Added Dead Center Chapter 1 Friendly Fire lines to the standard Friendly Fire Response as rare lines (Except Coach's we need to work as a team lines).
- Added Coach's we need to work as a team lines to the someone got incapped Response.

Update: 26 Feb @ 10:05am

- Added "Louis is dead." Francis line from The Sacrifice to the Response for name calling the Survivor that died.
- Added "Ah Damnit, Zoey's dead!" Louis line from The Sacrifice to the Response for name calling the Survivor that died.
- Added "Damn it, kid. NOOOOOOO!" Bill line from The Sacrifice to the Response for reacting to a Survivor dying.
- Added Nags for L4D2 Survivors during the Cola Event, Dark Carnival Barns Event after the gates are opened and during The Parish Bridge run before reaching the helicopter.
- Revamped the convo that Survivors have with Whitaker.
- Whitaker will now introduce himself with an unused line if he didn't introduce himself already downstairs.

Update: 24 Feb @ 9:02am

- In The Passing, when L4D2 Survivors give advice to lure the Tanks back to the bridge, L4D1 Survivors will say to lure the Tanks to them.
- L4D2 Survivors will now be "Rocking Out" on the Dark Carnival Concert when alone (Saying stuff like "Turn it up" or "I like this song").
- L4D2 Survivors will now comment about fighting the Tank for the first time on Dead Center when alone.
- Removed a non-existent "scene" from Ellis' new GrabbedByTongue Response (This hopefully should fix it going on a constant loop).

Update: 15 Feb @ 9:22am

- Survivors now can have a few lines in the Intros or in the saferoom when alone on Official Maps.
- Survivors will now sequentialy use their GrabbedBySmoker lines (Meaning that for example after GrabbedBySmoker01a plays, the GrabbedBySmoker01b will then play).
- Gave a little more delay to the automatic KillThatLight Response so that it sounds more natural.
- L4D1 Survivors will now remark about the No Mercy Chapter 2 Crescendo, No Mercy Chapter 4 Crescendo and Death Toll Chapter 4 Crescendo.
- L4D1 Survivors will now decide on L4D2 SI names on the second chapter of The Sacrifice.
- Gave Francis and Louis The Passing Outro lines when Sacrificing themselfs (Couldn't find fitting ones for Zoey).
- Implemented normally unused name introduction lines for L4D2 Survivors in the Dead Center elevator Convo when there is only three or two Survivors left.
- Moved Nick's "Which way is the stadium?" line from being Dark Carnival's third Chapter Transition line to being Dark Carnival's fourth Chapter leaving saferoom line.
- Implemented normally unused "We have to find the main river." Rochelle line, she can now say it in the Swamp Fever's Chapter two starting saferoom.

[Taken from/Inspired by Lochlan]
- Bill will react to the dead chopper pilot. He will either say "If we make it, he didn't die for nothing" or "This is not pretty".
- Bill will say "At least this is the right direction" when seeing the Riverside sign next to the Valley Church bus. He'll also come up with the idea to head to the river to find a boat. He'll say "We have to be getting close, once we're on the boat, we're home free" in DT 5, when getting close to the river.