Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
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Update: 2 Feb @ 8:44am

- Survivors will now tell others to turn off their lights when spotting the Witch.
- Survivors will now only scream and hopelessly callout for help when they are alone and grabbed by infected.
- Survivors won't mention others and bark orders when startling or getting chased by a Witch when alone.
- Survivors will now callout hearing SI when alone.
- Survivors won't tell others to "Get Ready" or yell "Incoming!" when they are alone and a horde comes.
- Survivors won't order others to move when they are alone and step into the Spitter goo.
- Removed "Follow me" lines from "ThisWay" Survivor Vocalizer Responses, added "This way" and "Over here" lines to it if there are any.
- Reverted "IsNotSpeaking" restriction from "KillThatLight" Vocalizer Response.
- Made a "KillThatLight" Response variant for when it's automatically triggered. Gave it "IsNotSpeaking" and "IssuerClose" restrictions.
- Reduced the cooldown on Battle Cry's when using the Chainsaw from 1 and a half minute, to a minute and made the cooldown per Character instead of global.
- Reduced the cooldown on the JockeyComment from 2 minutes to 1 and a half minutes.
- Louis and Zoey now might scream the name of the L4D1 Survivor that got grabbed by a Jockey.
- Coach now might scream "Zombie's on RO!" when she gets grabbed by a Jockey.
- Nick now might scream "Zombie on him!" or "Zombie's got him!" when a male Survivor gets grabbed by a Jockey.
- Nick now might scream "Zombie on her!" or "Get that zombie on her!" when a female Survivor gets grabbed by a Jockey. (Before he wouldn't react at all to female Survivors getting grabbed by a Jockey)
- Ellis now might scream "A zombie's got him!" or "One of those things got him!" when a male Survivor gets grabbed by a Jockey.
- Ellis now might scream "Shit, a zombies got her!" or "Hey, one of those things got her!" when a female Survivor gets grabbed by a Jockey.
- Rochelle now might scream "That thing's on him!", "Get that thing off him!" or "That thing has got him!" when a male Survivor gets grabbed by a Jockey.
- L4D1 Survivors will now play startled lines instead of pain lines when their Revive gets interrupted while they are hanging.
- Added Francis' "Come on, let's go, COME ON!" line when he's pouring a Gas Can alone.
- Added Bill's "Come on, damn you." and "Come on, come on, come on." lines when he's pouring a Gas Can alone.
- Added Zoey's "Come on, come on, come ON! Come on, god dammit, come ON!" line when she's pouring a Gas Can alone.
- Bill can now say his "Shut your traps, let's move out." line at the end of some Crash Course Intro conversations.
- Bill can now agree with the Truck Depo plan in the Crash Course saferoom.
- Moved Louis' "Riverside! We're headed the right way!" line and Zoey's "Good! Riverside must be up ahead." line from the Crash Course saferoom Convo to Death Toll's Riverside sign Remark (Couldn't fit it logically in Crash Course, since Riverside plan is devised in the saferoom and after it there is no Riverside signs).
- Removed Louis' duplicate TankPound line.
- Many L4D2 Remarks no longer silence the whole team and instead only the Survivor speaking them.
- Remark about seeing the first infected in Dead Center no longer requires you to be out of combat and not speaking.
- Moved the Dead Center ledge Remark from the hotel's floor 7 where is out of the way to floor 8 where it's in the way and makes more sense.
- Added a "Don't look down" Remark along the ledge Remark.
- Added a "Let's go through here." Remark in Dead Center after you leave the rooms full of fire (Replaced "Let's go through here." line from Nick's spotting the Dead Center First Chapter Saferoom with "In here" lines from The Passing).
- Added an unused Nick "Fifty beds in one room? What a shitty hotel." line in Dead Center, when Remarking about going around the fire in the room full of fire with tons of beds.
- Rochelle's rare line in Dead Center about confusing Coach's stomach growling for a Hunter, now can not only play after Coach's Remark about the Food Court being up ahead, but also after Coach starts the saferoom convo about the Food Court.
- Gave Ellis "There she is!" lines for Remarking about reaching Whispering Oaks (He was silent before).
- Moved Ellis' two "Let's head to the stadium." lines from Remarking about seeing the stadium to Transition Response at Chapter 2 (Like Nick).
- Made Coach's and Nick's "Down the tunnel" lines always play in the Tunnel of Love. While also making Nick's snarky comment towards Ellis have 50% to play instead, if Ellis is alive and near Nick.
- L4D2 Survivors will now say "Through here" when going under the Screaming Oak coaster.
- Moved any "Let's get into the stadium" lines from being near the Dark Carnival's Fourth Chapter gate to seeing the stadium.
- Moved Coach's convo about having an idea for the finale from being near the Dark Carnival's Fourth Chapter gate to seeing the giant Midnight Riders posters (Also revised the convo a little).
- Ellis and Rochelle now can respond to Coach telling others that they are going through The Parish sewer.
- Coach's "No cake" Remark post wedding is no longer gatekeeped by Nick and Ellis needing to reply to Coach's previous cake Remark.
- Coach has 10% chance to say "Get yo ass moving, Nick" line when using a defibrillator on him.
- Coach has 3% chance to say "Get yo ass moving, Nick" line when reviving him. [Thanks Xeno for the idea]
- Ellis and Rochelle have 10% odds to scream loudly for help when being chased by a Witch (Just like Nick).
- Various small changes.

[Taken from/Inspired by Lochlan]
- The Survivor who states to have heard a Witch now can follow up will KillThatLight themselves. Instead of it always being someone else (Like before TLS.)
- Added in all the unused ZoeyHorde Attack lines as Grabbed by SI lines.

Update: 14 Jan @ 8:00am

- Reverted "IsNotSpeaking" restriction from "CoverMe", "LeadOn", "ImWithYou", "NiceJob", "No", "Yes", "AnswerLostCall", "Sorry", "Thanks", "AreaClear", "WarnCareful" and "WaitHere" Vocalizer Responses.
- Added "IsNotSpeaking" restriction to "FollowMe", "LostCall", "YellRun", "EmphaticGo" and "ThisWay" Vocalizer Responses.
- The Pounced or Charged Survivor now needs to be no farther than 800 HU for others to react, to them getting in trouble.
- Added Molotov Throwing at the Tank Response to Louis (Two ReactionPositive lines) and Zoey ("Let's start a fire!" line).
- L4D2 Survivors will now say how many cans are left in The Passing and Supporting L4D1 Survivors will now congratulate you on pouring cans on any map.
- Nick now has a chance to call the Boomer "Fat Guy" or "Fatty".
- Nick now has a chance to call the Jockey "Little Freak".
- Rochelle now has a chance to call the Boomer "Barf Bag".
- Ellis now has a chance to say the "BOOMER! YEAH - BOOMER!" line when spotting a Boomer.

[Taken from/Inspired by Mayo]
- Removed/Replaced the generic KillConfirmation "Got it!" lines when picking up a gas can for the L4D2 survivors.
- Added uncommon Louis CaughtVomit reaction. (It's the "Ewww! This is some gross ass shit." line)
- Francis can now rarely say his canadian special lines outside of Crash Course.
- Added rare Zoey DeathOne line. (It's the "I am so dead." line)
- Fixed Coach knowing Nick's name if he dies before the elevator convo.

Update: 2 Jan @ 6:23am

- Added a 5 second cooldown to screams when on fire (Hopefully it will make them less annoying).

Update: 1 Jan @ 8:57am

HAPPY NEW YEAR
[Here's a big update I was cooking up]

- Survivors won't get interrupted during saferoom interactions when someone gives them an item.
- L4D1 Survivors will now comment on Crash Course and The Last Stand's finales starting.
- L4D1 Survivors will now comment on Killing The Last Stand's finale Tanks.
- Improved reactions to Car Alarms triggering (Added more lines scolding the Survivor, now Survivors can scold the specific Survivor who triggered the Car Alarm and Survivors will no longer apologize about triggering the Car Alarm if there is no other Survivors around).
- Survivors will now tell others to stop when trying to give them Pills or Adrenaline (Like they do when trying to heal them).
- Improved the way that the Jockey riding another Survivor reactions are triggered.
- When a Survivor gets released from a Jockey they will stop yelling for help.
- Survivors will now scream when taking fire damage. (Making this mod obsolete Survivors Scream When Taking Fire Damage)
- Survivors will have a startled reaction when they get pounced by a Hunter.
- Survivors will play Pain lines in between being pounded by a Charger lines (Louis has no time between those lines, so it usually won't happen with him).
- Survivors will now react to another Survivor being Charged.
- Improved the way that the saving another Survivor from a Hunter or from a Smoker, reactions are triggered (Couldn't do the same for the Charger unfortunately or for the Jockey. Charger uses the old workaround method, meanwhile nothing happens with the Jockey).
- Survivors will now react to hearing the Tank and if another Survivor is limping, the limping Survivor will have a negative comment.
- Survivors can now scream when being ripped apart by a Hunter.
- Survivors will now scold you for downing another Survivor with a grenade.
- Francis can now remark about The Last Stand's gate.
- Francis will now react to picking up a Bile Bomb with two "ReactionDisgusted" lines.
- Zoey's "Yoink" line can now also play when picking up Adrenaline.
- Louis will say his "Come on, cheer up! We're almost through!" line when 5, 3 or 2 cans are left (Once per chapter).
- Bill will say his "Almost there!" line when 5 or 3 cans are left (Once per chapter).
- Zoey will say her "Almost there. Almost there." line when 5, 3 or 2 cans are left (Once per chapter).
- Zoey will say her "This one is done, let's go!" line after pouring the first can.
- Nick will now say his "Sorry if I was rude before. You guys are all right!" line in The Passing when getting an Item from the L4D1 Survivor that was in the Intro (Only from Francis before).
- Added Nick's "Keep running, keep running." line to the Generic Runing to the Rescue Vehicle Response.
- Fixed Rochelle not playing unique lines when getting downed by the Bride on The Passing.

Update: 4 Dec, 2024 @ 7:49am

- Removed the VScript. [It is now is own mod]
- Various small fixes.

Update: 3 Dec, 2024 @ 11:30am

Quick Fix
  • Fixed Bill speaking Francis lines when spotting an item he doesn't have yet.
  • Fixed Survivors continuing playing Positive lines when spotting pills or adrenaline, even if they already have one of those. (Not really :<)
  • L4D1 Survivors will now instruct others to go up the No Mercy's Sewer ladder.

Update: 3 Dec, 2024 @ 7:22am

- Created a VScript to add the missing Orator entity to The Passing's first chapter (Now Survivors will callout the Storm starting).
- Reimplemented a Response that previously had impossible to meet criteria (Now Survivors will say a positive line upon finding an Item if they don't have one in that slot).
- Reverted "Ellis now has a rare chance to say "Alright, alright." when spotting weapons." that line it's now in the Reimplemented Response.
- After saying a Transition line with no casualties, another Survivor will also Hurrah.
- Added some more Hurrah lines to L4D1 Survivors when they Transition without casualties.

Update: 20 Nov, 2024 @ 5:06pm

- HurrahAlso now requires the bot to not be speaking before hand.
- After spotting the Witch Survivors won't say that she's near and as an added bonus it will make GrenadeCareful lines work after that as well.
- Moved Francis' and Zoey's "We've got to get to the hospital." line from spotting the safehouse in Chapter 3 of No Mercy, to the remark about the Hospital after going through a Burger Tank.
- Restored L4D1 Survivors spotting the safehouse through is graffiti, using the Remark placed in the level (So now they will callout the safehouse earlier and more appropriately in my opinion).
- Instead of saying a Hurry line when spotting the safehouse on official L4D1 maps that have infinite horde event up to it, L4D1 Survivors will now instead say a line to get inside the safehouse.
- Moved Francis' "The sad thing is this is only the second worst time I've ever had in an airport." line from spotting the safehouse to the new Transition Response (Meaning he will now say it when Transitioning to the next level).
- KillThatLight Response now requires the Survivor to not be speaking.
- L4D1 Survivors will callout the Elevator arriving when it arrives, instead of needing to see it. Now when they actually see it they will instruct others to get in.
- Moved the No Mercy Remarkable about keeping away from the edge to be visible without needing to look down.
- Coach has a small chance to react to other L4D2 Survivors cursing or taking the God's name in vain. [Thanks Xeno for the idea]

Update: 9 Nov, 2024 @ 9:53pm

- The Generic GetToVehicle Response when running to the Rescue now only requires there to be someone else with you outside of the Rescue Vehicle (Instead of requiring for no one to be in the Rescue Vehicle).
- Fixed L4D2 Survivors nagging to call the boat when the finale is already started (It only happened on Custom Maps but now they shouldn't suffer such fate as being constantly nagged). [Thanks to Henrietta for reporting this]

[Taken from/Inspired by Mayo]
- Removed most of the Hurrah lines from L4D1 Survivor Taunt Responses and moved them to the Hurrah Responses.
- Added "FinalVehicleArrived" Response for Custom Maps to L4D1 Survivors.
- Added Coach's "We gotta run, GO!" line to his "FinalVehicleArrived" Response for Custom Maps.
- Moved Nick's "Time to leave people!" and "Time to go!" lines from the Generic GetToVehicle Response when in the Rescue Vehicle, to the "FinalVehicleArrived" Response for Custom Maps.
- Moved Ellis' "Let's get outta here!" and "Come on, let's GO!" lines from the Generic GetToVehicle Response when running to the Rescue, to the "FinalVehicleArrived" Response for Custom Maps.
- Added Rochelle's "And let's go!" line to her "FinalVehicleArrived" Response for Custom Maps.
- Added two ReactionPositive lines to Louis' NiceJob Response.
- Added four ReactionPositive lines to Zoey's NiceJob Response.
- Added "Come on, come on! You're okay!" line to Louis' UsingDefibrillator Response.
- Removed "Hang on, I gotcha!" line from Bill's UsingDefibrillator Response. Added "I gotcha. You're gonna make it!" and "Come on, get up!" lines to Bill's UsingDefibrillator Response.
- Added 2 unused lines to Coach's Nags to get on the boat in Swamp Fever and Hard Rain (They are also used in the Generic GetToVehicle Response when in the Rescue Vehicle).
- Added 1 unused line to Ellis' Nags to get on the boat in Swamp Fever and Hard Rain (It's also used in the Generic GetToVehicle Response when in the Rescue Vehicle).
- Nick's "The boardwalk still smells like popcorn and this back alley still stinks like piss." now only has 60% chance to play instead of always.
- Remarks about the Whispering Oaks Billboard now only play if Coach is Alive.

Update: 8 Nov, 2024 @ 8:57pm

- Moved Whitaker's "Aw hell, I regret this agreement already. What a waste of guns." line from the triggering the Alarm Response, to the new SurvivorDied Response.
- Split Whitaker's "There's the alarm, now go!" lines from "Here they come!" lines ("There's the alarm, now go!" will play upon triggering the alarm and "Here they come!" lines will play shortly after).
- Whitaker will now nag you after his speech with a 10 second cooldown. (Before he would only say one nag out of the whole list of nags he had).
- L4D2 Survivors will no longer silently go into incapacitated state during the Cola event.
- L4D2 Survivors Response about the Dead Center Tanker being destroyed no longer can be interrupted.
- Survivors will now play Witch Chase lines when below 60 HP (Before they would only play them when above it).
- HelpIncapped Response now won't play when pinned (Before the lines would just get interrupted anyway).
- When killing SI that pinned another Survivor with melee, Coach, Nick and Francis will no longer play lines that imply they did it with a firearm.
- Finally ACTUALLY fixed Survivors not playing "Nice Shot" lines when being saved from SI at a long range.
- Added Nick's "FinalVehicleArrived" Response for Custom Maps.
- Fixed other Survivors KillStealing from Rochelle even if she killed the SI close to her.
- When picking up the RiotShield Louis can make a Counter-Strike remark.
- Added the missing Coach Incoming lines when Warning about the Horde coming (For some reason that Response didn't use all of them).