Age of Wonders 4

Age of Wonders 4

AoW 4 Evolved
Showing 11-20 of 184 entries
< 1  2  3  4 ... 19 >
Update: 17 Jul @ 8:03am

- Animist now correctly has abilities again

Update: 17 Jul @ 1:56am

- Earth Titan now correctly has Control Loss Immunity
- Unit rank medal rewards are now correct for all units
- Purifying Flame reverted to a full cleanse
- Astrological Diviners reduced from 100 to 50 Knowledge

Update: 15 Jul @ 3:41pm

Units:
- Stormbringer reverted to vanilla
- Inquisitor reverted to vanilla
- Exemplar reverted to vanilla

Unit Abilities:
- Rain of Prosperity reverted to vanilla
- Throw Storm Trident reverted to vanilla

Tomes:
- Anthem of Victory reverted to vanilla

Form & Society Traits:
- All Flaws now correctly give +2 points

Update: 15 Jul @ 10:36am

- Form Trait hotfix

Update: 15 Jul @ 9:17am

Units:
- T2 unit costs reverted to vanilla
- Houndmaster HP reverted to vanilla
- Dragoon HP reverted to vanilla
- Phase Beast reverted to vanilla
- Floral Stinger reverted to vanilla
- Chaplain reverted to vanilla
- Tyrant Knight reverted to vanilla
- Earth Titan is now a T5 Shock unit
- Fury DMG reverted to vanilla
- Lesser Snow Spirit reverted to vanilla

Unit Abilities:
- Conjure Animal AI logic improved (hopefully)
- Conjure Animal CD decreased from 4 to 3 turns
- Soothe Animal reverted to Unleash the Beast
- Call War Hound AI logic improved (hopefully)
- Call War Hound now inherits the caster's rank
- Invigorate reverted to vanilla
- Spirit Summon: Dormant reverted to vanilla
- Mimic reverted to vanilla
- Poisonous Spores reverted to vanilla
- Bless reverted to vanilla
- Revitalize reverted to vanilla
- Song of Carnage reverted to vanilla
- Song of Revelry reverted to vanilla
- Embolden Allies reverted to vanilla
- Smiting Prayer Blast reverted to vanilla
- Strengthen Undead reverted to vanilla
- Soothing Breeze reverted to vanilla
- Spiritual Healing healing reverted to vanilla
- Grant Defense reverted to vanilla
- Strength from Steel reverted to vanilla
- Fey Trick accuracy reverted to vanilla
- Cycle's End reverted from Single to Full Action
- Cycle's End increased from 4 to 6 range
- Soul Maintenance reverted from 10 to 5 Souls
- Spell Devourer increased from 25% to 50%
- Bolt of Judgement CD reverted to vanilla
- Tempestuous Smash now correctly inflicts Electrified
- Volcanic Smash increased from 90% to guaranteed Burning
- Mana Channeling reverted to Spell Channeling
- Dissonant Weave CD reduced from 2 to 1
- Dissonant Weave DMG increased from 8/8 to 10/10
- Star Purge DMG reverted from 7/7/7 to 6/6/6
- Star Purge CD reduced from 2 to 1
- Brilliant Phase range reduced from 4 to 3 hexes
- Glacial Stomp reverted to vanilla
- Dispelling Field tooltip updated

Tomes:
- Tome of the Tentacle fully reverted to vanilla
- Lightning Torrent reverted to vanilla (except DMG)
- Static Shield reverted to vanilla
- Phasing Enchantment reverted to vanilla
- Emergency Teleportation reverted to vanilla
- Fight for Power reverted to vanilla
- Unleash Beast reverted to vanilla
- Unleash Beast cost decreased from 100/40 to 45/30
- Summon Wild Animal reverted to vanilla
- Summon Greater Animal reverted to vanilla
- Totem of the Wild reverted to vanilla
- Conjure Divine Beacon reverted to vanilla
- Consecrating Firestorm reverted to vanilla (except DMG)
- Bone Horror Ritual reverted to vanilla
- Bone Horror Reanimation cost decreased from 70 to 50 Souls
- Restore Undead Army reverted to vanilla
- Soul Overflow reverted to vanilla
- Bone Dragon Ritual reverted to vanilla
- Corrupted Boon reverted to vanilla
- True Death Magic reverted to vanilla
- Summon Reaper reverted from 200 to 150 Souls
- Battlefield Reanimation reverted to vanilla
- Vine Prison reverted from 3 to 5 Living Vines
- Vine Prison cost reverted from 15/20 to 30/25
- Marked for Death cost reverted from 25/30 to 35/40
- Steelfury Chant cost increased from 15/20 to 30/25
- Accursed Armors upkeep reverted to vanilla
- Staves of Mending no longer shows on tome unlock
- Faithful Whispers now shows on tome unlock
- Army Heal is no longer a starting skill
- Wrath of the Faithful is now a starting skill
- Blessed Armors upkeep reverted to vanilla

Heroes & Rulers:
- Heroic Leadership reverted to vanilla
- Druid reduced from +20 HP to +10 HP
- Druid reduced from -20% Upkeep to -10% Upkeep
- Taunting Charge reverted to vanilla
- (Greater) Vigor reverted to vanilla
- Giant King HP reverted to vanilla

Form & Society Traits:
- Inner Radiance cost changed from 2 to 3

Empire Tree:
- Career Soldiers now also applies to Fighter units

Structures & SPIs:
- Baron's Palace reverted to vanilla
- Throne of Insidious Whispers reverted to vanilla

Misc & Item Forge:
- Infusion: Innate Spell Jammer removed
- Devouring Void reverted to vanilla
- Alignment Agenda now shows in the alignment tooltips
- Devotees of Good alignment prediction text corrected
- Land reverted to spawning small Lakes again
- Liquids now also spawn in Tropical
- Ores now also spawn in Arctic, Desert and Underground Ice
- Plants now also spawn in Arctic and Highlands
- Dominate/Mind Control effects can no longer be cleansed
- High culture no longer has +10 Alignment
- Dark culture no longer has -10 Alignment
- Wet reverted to vanilla

Update: 25 Jun @ 6:40am

Units:
- Zealot DMG increased from 11 to 12
- Charge Strike reverted to vanilla values

Unit Abilities:
- Lesser Freezing Burst DMG decreased from 8/8 to 6/6
- Lesser Freezing Burst now has a 90% chance to apply Slowed
- Lesser Freezing Burst now has a 1 turn CD
- Poison Needle now has a 90% chance to apply Poisoned
- Freezing Burst DMG reverted from 10/10 to 8/8
- Freezing Burst CD reverted from 1 to 2
- Star Purge DMG increased from 6/6/6 to 7/7/7

Tomes:
- Fury of the Horde cost reduced from 20/25 to 15/20

Misc & Item Forge:
- Short Tactical Idle Timer increased from 20+5 to 120+10
- Medium Tactical Idle Timer increased from 30+10 to 150+15
- Long Tactical Idle Timer increased from 40+15 to 240+20
- Short Strategic Timer increased from 60+10 to 120+10
- Medium Strategic Timer increased from 120+15 to 180+15
- Long Strategic Timer increased from 180+20 to 240+20
- Map sizes have been scaled down by roughly 10%
- Land no longer spawns lakes, for player positioning

Update: 19 Jun @ 9:16am

Units:
- Dragoon HP increased from 80 to 90

Unit Abilities:
- Drive Back changed from 10P+10F to 20P DMG
- Drive Back now places the unit into Defense Mode
- Aspirant Knight no longer has Slippery
- Knight no longer has Slippery

Tomes:
- Pinning Barrage cost reduced from 80/35 to 45/30
- Cascading Power increased from 20 to 30 DMG
- Cascading Power no longer stacks from allied spell casts
- Parting Gifts cost decreased from 100/40 to 45/30
- Diffuse Health cost decreased from 45/30 to 30/25
- Totem of the Wild cost is now correctly 45/30

Heroes & Rulers:
- Collector Minor Ambition reduced from 5 to 4 Renown
- Astral Storm changed from 3-4 to 3-5 units
- Astral Storm DMG increased from 4/4/4 to 10/10/10
- Arcfire Weapons increased from 2 to 3 turns

Structures & SPIs:
- Overlord's Tower now correctly costs 170/450
- Overlord's Tower reverted from 20 to 10 Draft & Mana
- Solar Nexus cost reverted from 100/250 to 170/450
- Bastion's Barricade cost increased from 100/250 to 170/450
- Bastion's Barricade reverted to +10 Fortification Health

Misc & Item Forge:
- Convert War Spoils Gold income changed from 25/4 to 50/3
- Dissonance increased from 4 to 6 DMG

Update: 17 Jun @ 1:48pm

Unit Abilities:
- Harrying Shot reduced from 28 to 24 DMG
- Reclaiming Bolt healing reverted to adjacent units
- Dispelling Field decreased from a 2 to 1-hex radius
- Mask of Prosperity buff tooltip fixed
- Finger of Death no longer summons Zombies

Tomes:
- Counter stance cost reverted to vanilla
- Totem of the Wild can no longer summons Inferno Hound
- Totem of the Wild can now summon Ape and Pyremoth
- Destructive Regrowth no longer deals damage
- Destructive Regrowth now reduces Blight RES by 3
- Pyroclastic Eruption no longer deals damage
- Pyroclastic Eruption now reduces Fire RES by 3
- Devouring Void reduced from 30 to 20 DMG
- Devouring Void cost reduced from 80/35 to 45/30
- Bone Horror Ritual cost reduced from 25/90 to 20/45

Heroes & Rulers:
- Execute now ignores defenses
- Giant King base HP reduced from 120 to 100
- Empower increased from 2 to 3 turns
- Greater Empower increased from 2 to 3 turns
- Renew is now marked as a Support skill
- Blessed Champion is now marked as a Support skill
- Blessed Judgment is now marked as a Support skill
- Blessed Judgement increased from 10 to 15 DMG
- Blessed Judgement increased from 10 to 15 Healing
- Astral Rift is now marked as a Summoning skill

Form & Society Traits:
- Silver Tongued reverted to vanilla
- Keepers of Knowledge reduced from +10 to +5 Allegiance

Empire Tree:
- Advanced Logistics reverted to vanilla
- Exalted by Shadows reduced from +100% to +50% XP

Misc & Item Forge:
- Intensive Training cost reverted to 300 Gold

Update: 5 Jun @ 8:13am

- Steward Minor Ambition tooltip corrected,
- Friendly Domain movement discount reverted to vanilla

Update: 4 Jun @ 8:53am

Units:
- Unit upkeep is now correctly 5/10 Imperium for T4/T5 summons
- Evolving/Promoting units now require 50% more XP for Legend

Tomes
- Call to Glory cost reduced from 20/25 to 15/20
- Monarch's Decree cost reduced from 30/25 to 10/15
- Meteor Projectiles increased from +3 to +4 Fire DMG

Heroes & Rulers:
- Liege Lord reduced from 10/20/30/40 to 5/10/15/20 HP
- Liege Lord reduced from -10/20/30/40% to -5/10/15/20% Upkeep
- Liege Lord no longer reduces Imperium and Souls upkeep
- Dark Knowledge Ritual cost reduced from 6 to 4 Thralls
- Explorer Major Ambition increased from 100 to 200 Renown
- Instructor Minor Ambition increased from 5 to 6 Renown
- Steward Minor Ambition decreased from 5 to 3 Turns
- Defender Major Ambition increased from 100 to 150 Renown

Form & Society Traits:
- Tough cost decreased from 3 to 2
- Resistant cost decreased from 3 to 2

Structures & SPIs:
- Mages' Guild increased from +10 to +20 CP
- Farmers' Guild increased from +1 to +2 Imperium
- Seafarers' Guild now doubles the base resources from Coastal PIs
- Workers' Guild increased from +1 to +2 Binding Fragments
- Volcanologists' Guild now grants +3 Fire RES to units produced
- Smiths' Guild now grants +1 DEF to units produced
- Transmutation Circle cost reverted from 170/450 to 100/250