Age of Wonders 4

Age of Wonders 4

AoW 4 Evolved
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Update: 12 Aug @ 9:14am

- Corrected various unit hyperlinks

Update: 12 Aug @ 7:36am

- Corrected Chariot Mounts cost
- Corrected Griffon Mounts cost
- Corrected Celestial Griffon Mounts cost
- Corrected Chariot Mount movement
- Corrected Griffon Mount movement
- Corrected Celestial Griffon Mount movement

Update: 12 Aug @ 6:51am

Units:
- Mystic Projection movement increased from 32 to 40
- Dragoon HP increased from 80 to 90
- Dragoon DEF/RES increased from 2/2 to 3/3
- Summoned T4 unit Imperium upkeep is now correctly 5
- Anvil Guard DMG increased from 8 to 10
- Bastion DMG increased from 12 to 14
- Halberdier DMG increased from 12 to 14
- Archer Sundered DEF increased from 30% to 60%
- Sworn Guard Sundered DEF increased form 60% to 90%

Unit Abilities:
- Displacement now only triggers on melee attacks
- Defensive Sweep is now a Base attack
- Defensive Sweep increased from 16 to 20 damage
- Longshot increased from 60% to 90% Sundered DEF

Tomes:
- Scry Enemy cost increased from 30/30 to 60/60
- Shaper's Touch reverted to +10 HP
- True Death Magic now works in Zone of Control
- Lightning Torrent increased from -1 to -2 Lightning RES
- Cosmic Overdrive reduced from Very Fast to Fast Movement
- Cosmic Overdrive now also works on Ethereal units

Heroes & Rulers:
- Rite of Fury increased from 1 to 3 turns of Hastened

Form & Society Traits:
- Devotees of Good decreased from 10 to 5 Gold

Empire Tree:
- Teleporter Infrastructure increased from 400 to 500 affinity
- Cloak of Shadows reverted to Shadow Domain

Structures & SPIs:
- Industrious Town Halls are no longer discounted by 20%

Misc & Item Forge:
- Renamed Challenging+ to Challenging++ (20%)
- Added a new Challenging+ difficulty mode (10%)
- Prospecting decreased from 40-80 to 40-60 Gold/Production

Update: 5 Aug @ 7:07am

- Righteous Judge movement decreased from 48 to 40

Update: 5 Aug @ 6:34am

Units:
- T2 unit cost decreased from 140/100 to 120/80
- Dragoon movement decreased from 48 to 40
- Fleshling movement decreased from 48 to 40
- Inferno Puppy movement decreased from 48 to 40
- Warg movement decreased from 48 to 40
- Spirit Wolf movement decreased from 48 to 40
- Inferno Hound movement decreased from 48 to 40
- White Wolf movement decreased from 48 to 40
- Houndmaster movement decreased from 48 to 40
- War Hound movement decreased from 48 to 40
- Aspirant Knight movement decreased from 48 to 40
- Dark Knight movement decreased from 48 to 40
- Unicorn movement decreased from 48 to 40
- Nightmare movement decreased from 48 to 40
- Phase Beast movement decreased from 48 to 40
- Tyrant Knight movement decreased from 48 to 40
- Knight movement decreased from 48 to 40
- Exemplar movement decreased from 48 to 40
- Wildspeaker movement decreased from 48 to 40
- Primal Crocodile movement decreased from 48 to 40
- Primal Wolf movement decreased from 48 to 40
- Primal Sabertooth movement decreased from 48 to 40
- Frost Giant movement increased from 32 to 40
- Rock Giant movement increased from 32 to 40
- Fire Giant movement increased from 32 to 40
- Storm Giant movement increased from 32 to 40
- Astral Serpent movement increased from 32 to 40

Unit Abilities:
- (Heavy) Charge Strike DMG increased by 3 for all units
- Sunder the Earth reverted to vanilla
- Cycle's End reverted to vanilla

Tomes:
- Gremlin moved from Fight for Power T2 to T3

Heroes & Rulers:
- All Hero mounts changed from 48 to 40 movement

Form & Society Traits:
- All Flying Mounts decreased from 8 to 6 cost
- Raptor Mounts decreased from 48 to 40 movement
- Raptor Mounts now additionally have Swift

Empire Tree:
- Advanced Logistics increased from 3 to 4 cost

Misc & Item Forge:
- Flying/Floating increased from 5 to 6 cost

Update: 29 Jul @ 10:19am

- Death Knight Curse now works as it should

Update: 28 Jul @ 8:04am

- Phase Beast Phase changed back to Shifting Phase
- Banshee Phase changed back to Weakening Phase

Update: 26 Jul @ 4:43am

Units:
- Spirit Wolf HP increased from 80 to 90
- Astral Serpent HP increased from 80 to 90
- Summoner RES increased from 2 to 4
- Bone Horror RES increased from 2 to 3
- Entwined Protector DMG changed from 13P to 8P+4B
- Phase Beast DEF increased from 5 to 6
- Light Spirit now correctly has Brilliant Phase

Unit Abilities:
- Unleash the Hounds reverted to Call War Hound
- Call War Hound changed from Single to Free Action
- Conjure Animal changed from 1 to 3 AP upon creation

Heroes & Rulers:
- Second Wind reverted to vanilla

Structures & SPIs:
- Temple of the Exalted tome description fixed (vanilla bug)

Misc & Item Forge:
- Astral Echoes are now capped to 1000
- Echo Infusion cost reverted to vanilla
- Echo Casting cost reverted to vanilla

Update: 22 Jul @ 1:33pm

- Wildspeaker now correctly gets a Champion ability
- Consume Corpse now correctly requires a corpse

Update: 20 Jul @ 5:57am

Units:
- Skeleton Polearm now correctly gets Resurgence
- Skeleton Warrior now correctly gets Resurgence
- Lightbringer Condemned reduced from 90% to 60%
- Houndmaster reverted to vanilla
- Light Spirit now correctly has an icon

Unit Abilities:
- Terrifying Gorging (Karagh) now works on all units
- Terrifying Gorging (Karagh) now can't target Heroes
- Convert reduced from 90% to 60%
- Convert changed from end of battle to 3 turns
- Banshee Phase reverted to vanilla
- Miasma Shot DMG reverted to vanilla

Tomes:
- Consecrated Domain reverted to vanilla
- Mental Mark cost increased from 15/20 to 30/25

Heroes & Rulers:
- Terrifying Gorging (Dragon Lord) now works on all units
- Terrifying Gorging (Dragon Lord) now can't target Heroes
- Debilitation is now tagged as a Debuff skill
- Arcfire Weapons is now tagged as a Support skill
- Eldritch Mind Control increased from 1 to 2 turns

Form & Society Traits:
- Nightmare Mounts reverted to vanilla

Structures & SPIs:
- Mystic Town Hall IV reverted to vanilla

Misc & Item Forge:
- Mind Control effects can now be dispelled again