Age of Wonders 4

Age of Wonders 4

AoW 4 Evolved
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Update: 30 May @ 3:32am

Units:
- Militia HP reduced from 65 to 60
- Militia DEF reduced from 2 to 1
- Militia upkeep increased from 1 to 4 Gold

Tomes
- Fan the Inferno cost reduced from 100/40 to 45/30
- Ascended Warriors cost reverted from 300/300 to 240/240
- Harvest Population reverted from -50% to -100% Food
- Empowered Strikes increased from +1 to +2 Physical DMG
- Explosive Manifestation unit spawn reverted from 1 to 3 AP
- Awaken Instincts can now be cast on units with Berserk
- Transmute Resources reverted from 50% to 75%
- Vine Prison reduced from 5 to 3 Living Vines
- Vine Prison cost reduced from 30/25 to 15/20

Heroes & Rulers:
- All Governors now grant negative stability for Dark culture
- Collector Minor Ambition tooltip corrected
- Curse (Mage) range reverted from 4 to 6
- Blessed Champion increased from +15 to +30 Temporary HP

Form & Society Traits:
- Cult of Personality no longer grants +1 Hero Cap
- Hermit Kingdom reduced from 15% to 10%

Structures & SPIs:
- Spellward tooltip corrected

Misc & Item Forge:
- "X Slayer" infusions reverted from 2 to 1 cost

Update: 24 May @ 7:05am

Units:
- Entwined Thrall DMG changed from 12P to 8P+4B
- Entwined Thrall HP reduced from 60 to 55
- Snow Spirit HP reduced from 90 to 85
- Magma Spirit HP reduced from 85 to 80
- Magma Spirit RES increased from 2 to 3
- Stone Spirit HP reduced from 100 to 95
- Storm Spirit HP reduced from 85 to 80

Unit Abilities:
- Frost Wyvern now has a unique copy of Freezing Burst
- Snow Spirit Freezing Burst reduced from 12/12 to 10/10 DMG
- Bestow Mask of Prosperity reduced from 35% to 30%

Heroes & Rulers:
- Shepherd Major Ambition reverted to vanilla
- Warding Bond changed from Once to 2 Turns CD

Form & Society Traits:
- Fabled Hunters is no longer compatible with Mystic
- Fabled Hunters is no longer compatible with Oathsworn
- Resilient increased from +2 to +3 Status Resistance

Update: 18 May @ 5:16am

Unit Abilities:
- Poisonous Burst no longer has a cooldown
- Poisonous Burst DMG increased from 7/7 to 10/10
- Electrified Burst no longer has a cooldown
- Electrified Burst DMG increased from 8/8 to 12/12
- Distracting Burst no longer has a cooldown
- Distracting Burst DMG increased from 8/8 to 12/12
- Burning Burst no longer has a cooldown
- Burning Burst DMG increased from 8/8 to 12/12
- Freezing Burst cooldown decreased from 2 to 1
- Freezing Burst DMG increased from 8/8 to 12/12

Heroes & Rulers:
- Execute reverted from Once per Combat to 2 turns CD

Update: 12 May @ 2:06pm

- Mystic Attunement Echo to CCP ratio decreased from x4 to x2

Update: 12 May @ 12:41pm

- Experienced Seafarers now only increases XP from Combat
- Bastion's Barricade decreased from +10 to +5 Fortification Health
- Feudal Aristocracy no longer grants bonus XP from Renown

Update: 12 May @ 10:18am

Unit Abilities:
- Sunder the Earth reduced from 3x to 2x Sundered DEF/RES

Tomes:
- Unleash Beast cost reverted from 45/30 to 100/40
- Fight for Power no longer sometimes incorrectly creates 2 Balors

Heroes & Rulers:
- Willbreaker reduced from 2x to 1x Weakened
- Second Wind no longer resets on kill
- Second Wind now has a 1 turn CD
- Execute no longer has a chance to kill enemies
- Execute now deals 50 damage on success and half on failure
- Demon Step changed from Leave One to Full (Cont)
- Demon Step range increased from 3 to 6
- Instructor Minor Ambition reverted from 10 to 5 Renown
- Hero XP requirements changed from +2 to +3 per level

Form & Society Traits:
- Experienced Seafarers reverted to vanilla
- Hermit Kingdom reverted from 10% to 15%
- Chosen Destroyers decreased from +40 to +30 income

Empire Tree:
- Expert Sailors decreased from +2 to +1
- Impressment decreased from 30% to 20% XP

Misc & Item Forge:
- Demon Step cost reduced from 300 to 100 Gold

Update: 5 May @ 3:03am

Tomes:
- Ignite cost reverted from 5/10 to 10/15
- Ice Coffin DMG decreased from 20 to 15

Misc & Item Forge:
- 3 cost HP infusion now correctly shows as +30
- Army Recuperation now requires the Hero to be army leader
- Siege Master now requires the Hero to be army leader
- Army Climber now requires the Hero to be army leader
- Army Maintenance now requires the Hero to be army leader
- Army Trainer now requires the Hero to be army leader
- Army Trainer now only increases XP from combat
- Army Trainer no longer applies to Heroes
- +10 Casting Points now requires 1 Astral Dew
- +20 Casting Points now requires 2 Astral Dew

Update: 4 May @ 7:04am

Units:
- Tentacle is now a T2 unit with improved stats
- Living Fog now has Fleeting
- Herald of War now has Breaching & Piercing
- Karagh now has Piercing

Unit Abilities:
- Balor once again has Death Explosion
- Sworn Bond decreased from 25% to 20%

Tomes:
- Retaliating Growths decreased from 2 to 1 turn
- Retaliating Growths now targets a 1-hex radius
- Retaliating Growths cost increased from 10/15 to 15/20
- Devouring Void now deals unblockable damage
- Devouring Void increased from 20 to 30 DMG
- Devouring Void cost decreased from 100/40 to 80/35
- Blossom of Life is now a Healing/Buff Spell
- Mantra of Purification now dispels all negative effects
- Vine Prison is no longer offered upon tome unlock
- Poison Arrows is now offered upon tome unlock
- Spell-Tempered Shields is no longer offered upon tome unlock
- Sundering Blades is now offered upon tome unlock
- Condemnation decreased from 25 to 20 DMG

Heroes & Rulers:
- Weaver tooltip corrected
- Dragon Lord can now correctly access Ancient of Earth
- Sundering "X" no longer grants +10 damage
- Sundering "X" increased from 2 to 3 Sundered DEF & RES

Empire Tree:
- Career Soldiers reverted from +40% to +30% XP

Misc & Item Forge:
- Industrious Prospecting reverted to vanilla values
- Convert War Spoils now correctly lasts for 4 turns
- Army Trainer reverted from +20% to +10% XP
- HP infusion increased from 5/10/15 to 10/20/30

Update: 22 Apr @ 12:03pm

- Adept Settlers tooltip corrected.

Update: 22 Apr @ 5:48am

- Overwhelm reverted to vanilla
- Demon Step reduced from 4 to 3 range
- Blink reduced from 4 to 3 range
- Dune Megalith increased from +4 to +6 Gold
- Storm Megalith increased from +4 to +6 Mana
- Primal Dune Serpent increased from +2 to +3 Gold
- Primal Storm Crow increased from +2 to +3 Mana