Barotrauma

Barotrauma

Security rebalance
Showing 1-8 of 8 entries
Update: 26 Feb @ 6:18pm

updated to 1.7.7.0

Update: 14 Dec, 2023 @ 7:50pm

fixed some errors

added "dependsondifficulty" tag to my npcs
their spawns should depend on difficulty

default npcs should spawn as usual

added aimspeed="0.8" aimaccuracy="0.75"
to the guards
this is parameters of "banditleader" from abandoned outpost
this should make them more human

Update: 13 Dec, 2023 @ 10:16pm

removing random from spawn function

guards were made for squads and random selection breaks them

i couldn't find 'fun' random parameters so i removing it completely

Update: 13 Dec, 2023 @ 2:17pm

gave revolver ammo to npc who have revolvers

Update: 13 Dec, 2023 @ 12:03am

added more unique weapons for guards

Update: 11 Dec, 2023 @ 11:20pm

removed stun and explosive grenades from rifle

removed explosive spears from harpoon coil rifle

on 35% only shotguner have body armor

tested up to 35%, everything above is probably unbalanced mess

Update: 11 Dec, 2023 @ 9:10pm

adding more variations of realdoctor

it turns out that bots don't know how to treat poisoning with stabilozine, so i gave them antidotes instead

Update: 10 Dec, 2023 @ 11:42am