Garry's Mod

Garry's Mod

TTT_BURN
Showing 1-10 of 10 entries
Update: 7 Apr, 2024 @ 7:42am

-Removed wind entity to fix dust motes in the shed

Update: 6 Apr, 2024 @ 7:22am

-Added a new truck in two variants
-The inside of the truck accessible by the leftside construction can be opened with a car key found in the kitchen.
-Added several new paintings
-Revised some secrets and added small ones as tributes
-Fixed shadows and removed unnessicary bushes
-Added a hedge by the outer corner on the mainroad to make it clearer it is inaccessible
-Removed the last minute decision ladder by the backyard shed
-Fixed the missing transparency on the shelves in the study

Update: 3 Apr, 2024 @ 4:12am

-Found a gap in geometry
-Fixed a gap in geometry
-Fixed a texture incorrectly labelled as "$alphatest"
-Added clipping to a fence and some wood planks

Update: 2 Apr, 2024 @ 10:07pm

See prior change notes

Update: 2 Apr, 2024 @ 9:29pm

-Fixed new decals not correctly being packed into map.
-Fixed some decals around the yellow corner.
-Fixed a secret sprite not loading
-Added an icon for the map when selecting it in the main menu.

Update: 2 Apr, 2024 @ 7:24am

-Fixed some point_template and env_sprite entities

(note after update, this has caused some errors with decals not appearing, this will be fixed soon)

Update: 2 Apr, 2024 @ 6:21am

MAJOR MAP UPDATE!
(It would be easier to say what hasn't changed..)

Major changes:
-Added several cars around the map (in several colour variants)
-Improved areaportals and current objects to increase performance:
-Converted several items into props to increase detail, with smaller cost to performance (ie: vans, detailed props, etc).
-Fixed a load-up issue with the map upon changing levels
-Added several elements in the 3D skybox
-Adjusted bad visibility spots around the map
-Added several dozen more secrets across the map, and improved or changed prior ones.
-Changed several transparent textures from $transparent to $alphatest to fix the flashlight not correctly lighting them.
-Added a "mirror" effect to the bathroom
-Fixed some objects disappearing behind the glass in the bathroom.
-Small adjustments to many textures for consistency or to look better.
-Removed a tap from the sink in the kitchen (now there is only one)
-Improved shadow definition and casting on some objects, including removing them from sections where they are not needed.
-The key now randomly spawns at one of two locations
-Fixed plant pot sprites not showing up (correctly packed this time around)
-Improved backyard garden plot in the corner (now with rose bushes)
-Added more props around the street (can be picked up with hand (in sandbox) or magneto stick (in ttt)
-Added a new traitor trap to lock the freezer for 150 seconds (perfect for killing a curious innocent!)
-Fixed, adjusted, or added several decals around the map.
-Portal radio in white van now correctly loops
-Added a reference to myhouse.wad to distinguish my map from theirs? I think that's how that works.
-Re textured or added new paintings around the map
-Added new textures for sections that deserve them (fencing, shutters, cabinets, etc...)
-Added more detail outside the playable map to create a better atmosphere for the level.
-The security camera can now be destroyed to make someone feel horrified as you approach their safe room.
-Adjusted and added dozens of other things, including secrets which I encourage you to discover!


Credits (Contains spoilers for secrets):
-Doom Sprite Rips to FalconDelta
-Doom/Buddy Holly MIDI Version by Doomkid on Youtube
-Killer Bean Music by Jeff Lew
-That one pile of clothes: Inspired by my friends classic outfit
-For a few smaller suggestion: Thanks to Idle, BatSam27, and Lee

Update: 21 Dec, 2023 @ 9:52pm

Adjusted Lighting

Fixed Area Portals leak

Removed Herobrine

Update: 21 Dec, 2023 @ 9:24pm

Fixed several issues with map and added new mechanics such as:
-Traitor Tester
-Computers
-TVs
-Details in Hidden Room
-Enhanced Lighting Adjustments

Update: 13 Dec, 2023 @ 9:52pm

Uploaded Map