RimWorld

RimWorld

Rimworld Extended: Properly
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Update: 6 May, 2024 @ 6:28am

[Auto-generated text]: Update on 5/6/2024 8:28:08 AM.

2.1.0
updated about file
added Pathfinding Framework as requirment
added ebsg slayer gens as incompat
fixed some requirments
added in a few missing load order indices

added RoM Compat
with permision:
integrated in Rimworld of Magic Genes by Bleeding Eyes Mcgee ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2907470506 )
added in genes for all of the classes in RoM (and one of it's addons, based off of Touch-nir's mod, with a good amount of alterations ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3023584656 )
both will be built upon to be more robust and modular, but right now they work quite well!

edits to those mods during integration:
changed to use textures of RoM, instead of haveing a copy of the images
used a parent gene to lessen the necessary components
did some file mergeing
made (using the parent) kures use a "may require", so if not there it's inactive. if ROM isn't there, the whole thing is inactive. this allows my mod to work without requiring RoM or Kures, and allows me to easily add more classes in the future if necessary
=======
made What's that Mod always load lower than this mod
improved load order so all the "commented out" ones are one comment, as they are commented out for the same reason. Now I can collapse them all at once if desired!
due to someones comment elsewhere, was inspired to put the RoM genes into the 1.4 folder, so technically another 1.4 update

Update: 12 Apr, 2024 @ 3:56pm

[Auto-generated text]: Update on 4/12/2024 5:56:04 PM.

V2.0.0

Updated to 1.5 (not compatible with 1.4)
Changed ID's of features (hence the 1.4 incompatibilities)
Changed ID
fixed name issues
changed description, as the goal for this mod has been refined
removed Royalty as a hard compat, as really Biotech is the only DLC I'm using as a "core" component, the rest should be able to be made as either
A) Soft compat
B) In extreme cases, addon mod
fixed an indent (format issue)
Removed un-used placeholder folders from 1.4

Update: 24 Mar, 2024 @ 12:48pm

[Auto-generated text]: Update on 3/24/2024 2:48:23 PM.

1.2.0
changed 1 requirment ID so that it's now compatible with my mods new ID's

Update: 24 Mar, 2024 @ 11:50am

[Auto-generated text]: Update on 3/24/2024 1:50:16 PM.

1.2.0
Last "major" update for 1.4 (most likley)
Added in the folder for 1.5 (albiet with nothing but a text file)
Transfered in the xenos from my other mod, mergeing the two into one!
multiple ID changes, probaly break things

Update: 15 Jan, 2024 @ 12:08pm

V 1.1.2

Found out I forgot to update the version number. Well, changeing it is a new version, so... it's fixed in 1.1.2
Added a ".branch log" folder so I can keep track of changes done in seperate beta branches, without messing with the changelog
added in folders that will be needed in the future, to allow easier mergeing
made description also mention the steam changelog
added in a debug category for me to easily access genes I'm working on. Hopefully that helps development some
Fixed author to include the The Dynamic Trio
Removed the entire EBSG series as a requirment, as I'm not using those genes as much as I thought. THey are still going to be the most integrated of mods, so... definitly a 100% recommendation!
Altered FAQ and Description to match requirment changes
Added a discussion that is just a list of optional dependencies
Modified the other mod to require the EBSG series
Integrated with Visual Studio for easier coding and updates
Made a note of Vanilla Expanded

Update: 22 Dec, 2023 @ 3:39pm

V 1.1.1
Added "Endling" gene for the Endling: Last of their kind mod

Started work on Wiki
Mentioned Wiki on About File
Made sure link worked
Add "feature summary" discussion to steam
Add link to said summary in steam
Completely re-designed discussion
Made a document to store ideas for improvments to the steam discussions

Decreased size of some icons that where the wrong size
Put all those into "Base Icons"
Moved "Endling" into it's own "base icon" folder. Not sure if it's a benificial change, might be changed one day

Update: 21 Dec, 2023 @ 4:20pm

V 1.1.0
Improved about files
added a note about placeholder icons (I put it on the steam description well before this update, so it's more like "V 1.0.2-b"
Added my first custom gene-set ("Bio-Stability")
Added some more to steam description
Updated FAQ
Removed the Super Hero Genes requirement (apparently, the mod "Expanded Biotech Style Genes Framework" has the same features, (Well, on a technicallity they have minute differences, but nothing of gameplay import)

Update: 16 Dec, 2023 @ 1:43pm

V 1.0.2
Imrpved Description
Improved FAQ
Made Public
Altered Xenotypes expanded and More to fit this better (description, FAQ, and requirments)
made it use Super Hero Genes: Base
added incompatibilities

Update: 14 Dec, 2023 @ 4:53pm

V 1.0.1
Wrote Description
modified about file
made a FAQ section

Update: 14 Dec, 2023 @ 3:46pm

V 1.0.0
Uploaded