Rivals of Aether

Rivals of Aether

Wren
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Update: 15 Nov, 2024 @ 3:59pm

v1.15
Bug Fixes:
= Finally fixed that bug with parrying Whirlspool.
= DTilt 2 now properly applies a stack of riptide.

Balance Adjustments:
UAir:
+ Final hit now applies a stack of Riptide
This feels like it should've been in there since the beginning.

DSpecial:
+ Increased the distance for DSpecial from 360 to 720.
While the nerf was fairly needed, doubling the distance will help make it just a bit stronger overall. I'd like to figure out a way to make it work more closely to Wally's pull-in, as that lets it remain as powerful as it usually is while letting the opponent have counterplay.

Update: 2 Sep, 2024 @ 1:37pm

v1.14

Update: 1 Sep, 2024 @ 11:58pm

v1.13
Bug Fixes:
+ Moves that should apply Riptide stacks now properly do.

Update: 24 Aug, 2024 @ 2:07pm

v1.12
Balance Adjustments:
FStrong:
- Sourspot Knockback reduced (7, .9 -> 5, .6).
- Sweetspot Knockback reduced (8, 1.2 -> 8, 1).
The biggest issue with this move was the reach and the knockback. This change should make the move still deadly, but certainly reeled back to a more appropriate level.

UAir:
- BKB reduced from 9 > 8.
- Endlag increased from 12 > 14.

Tide Call:
- Activating it now allows opponents to parry the whirlspool, putting the whirlspool on cooldown and forcing Wren into Pratfall.
I'm sure there will be scenarios where Wren will want to put the tool out of range, but it now makes recovering low all the more risky.

Whirlspool:
- Knocking Wren into her own whirlspool will now trigger the multihit attack, allowing opponents to capitalize off of Wren's mistakes.
- Whirlspool now takes 20 frames to return to Wren after being recalled, making it easier to deal with in neutral.
- Whirlspool Recall Speed decreased from 15 to 13.
- Hitting whirlspool with a melee attack will now disable it for 160 Frames or disable it if it's currently returning to Wren.

NSpecial:
- Hitbox sized reduced 65 > 55.
- Damage decreased from 8 > 7, allowing for opponents to CC the move.

FSpecial:
- No longer destroys projectiles while travelling.
- You can now only cancel the move if you hit.
- Reduced HSP for the hop by 2.
This move has been pretty oppressive for a number of reasons, this should help calm it down while keep the use of it. This will also make it more of a requirement for Whirlspool to be out.

DSpecial:
- Pulling opponents is now given a range of 360 (roughly half of Merchant Port).
- Full Stack is now polite.

Bug Fixes:
= Made sure to delete the hitbox from the whirlspool if it's parried, should prevent ghost hitboxes.

Work In Progress Additions:
+ Rivals 2 Mode is currently added to the build. It's not finished and lacking a lot of features. I wanted to surprise people with it, but until I am able to properly translate the game, it will remain fairly... rough. Please don't explore this.

Update: 11 Feb, 2024 @ 5:25pm

v1.11
"Holy emergency patch, Batman!"
Balance Adjustments:
Tide Call:
- Added stall prevention! Wren will now go into Pratfall after three seconds. Should prevent the stall on Air Armada.

Update: 5 Feb, 2024 @ 4:34pm

v1.10
Additions:
= Added Ziggy Alt
Balance Adjustments:
Tide Call:
- Reduced speed travelled from 4 > 3.
- Now puts NSpecial and DSpecial on cooldown if cancelled for 60 Frames.
- Now puts USpecial on cooldown until you walljump or land on the ground.
Dev Notes: This should make the move more easy to deal with.

Update: 3 Feb, 2024 @ 12:06pm

v1.9
Balance Adjustments:
Whirlspool:
- If any of Wren's melee hitboxes are parried, Whirlspool will go on cooldown for 160 Frames (Just under three seconds). This includes her NSpecial recall, interactions with FSpecial and USpecial, and using DSpecial.

UAir:
- Reduced multihit hitbox size.

FSpecial:
- Increased startup from 16 > 19.
- Holding down to skip the bounce now puts Wren into landing lag.

USpecial:
+ Increased Tide Call input window by two frames (used to be six frames at start-up).
- USpecial now travels less distance.

DSpecial:
- 1 and 2 Stacks now are polite hitboxes, making it so Wren has to use them midcombo instead of just to be a pest.

Update: 18 Jan, 2024 @ 11:10am

v1.8
Dev Notes: I'm genuinely mad I didn't see this oversight before hand, oh well. Now it should be fixed

Bug Fixes
= Hopefully fixed Whirlspool on parry thing?
= Fixed Riptide consumption being unreliable.

Update: 13 Jan, 2024 @ 12:11pm

v1.7

Update: 13 Jan, 2024 @ 12:08pm

v1.6
Additions:
= Added Genesis Alt.
= Added VFX for the mark, to indicate where a player will be sent.

Balance Adjustments:
DStrong:
- Angle changed from 45 to 60.

DSpecial:
= 1 Stack now sends at 90 degrees.
- Added 2 more frames of extra hitpause to give opponents more time to DI.
- Made all mark, except the full stacks, pulls techable.