Project Zomboid

Project Zomboid

Plumbing
Showing 11-20 of 31 entries
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Update: 13 Mar, 2024 @ 1:05pm

  • Added connecting whole buildings by connecting pipe to edge of the building.
  • bug fixes related to errors generated when right clicking some objects.

Update: 22 Feb, 2024 @ 8:11am

Update: 17 Feb, 2024 @ 7:44am

  • Added ability to pump fuel
  • Fixed small rain collector barrel

Update: 2 Feb, 2024 @ 12:05pm

  • Added Brazilian Portugese (thanks to Aush)
  • Added compatibility for well from mod More Builds (thanks Vasher)

Update: 17 Jan, 2024 @ 1:53pm

  • Reduced pump sound volume
  • Introduced 3 sandbox vars: pump efficiency degradation percentage, pump water filter degradation percentage, amount of volume pumped.
  • small bugfixes

Update: 16 Jan, 2024 @ 2:49pm

* Added fresh water and tainted water as water sources. Fresh water comes from wells, tainted from water tiles like lakes or rivers. Water pump info screen now displays the category of the water.
* added validation for pump placement, now only possible near water sources.

Update: 8 Jan, 2024 @ 4:40am

  • Faming hotfix

Update: 8 Jan, 2024 @ 3:49am

  • Fixed a bug - it was not possible to connect to sinks that were not previously picked up and placed
  • Introduced valves
  • Introduced watering farms

Update: 1 Jan, 2024 @ 2:43pm

  • Connecting directly to washing machines now works just like connecting to any other collectors or appliances, no plumbing necessary
  • Introducing pump efficiency - the pump you built, will have a starting efficiency depending on you metalworking skill. You will get 10% of efficiency for every skill level. Pump efficiency will slowly decrease over time, lowering the volume of water pumped. 100% efficiency is 12L/10 mins. Pumps below 20% will be additionally susceptible to emergency stops or in rare cases will start fire. Never build pumps close to your base!
  • Pump info panel - similar to generator info
  • Introducing water splitting on pipe nodes - every in-game 10 minutes, maximum of 12 units of water will be transported to the end of the network (for 100% healthy pump). If you networks forks, the water amount will be split aswell. If there are too many splits, some pipes will not receive water at all. (i.e. 2 units of water cannot be split into 3 pipes, in this case 2 pipes will receive 1 unit each, and the third pipe none).
  • Fixing sound emitters
  • Build menu outside metalworking category menu
  • Translations for selected languages

Update: 29 Dec, 2023 @ 10:59am

  • Bugfixes