Arma 3
@simc_lcd_44
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Update: 24 May, 2024 @ 2:16am

~ added: unmarked MC panzer w00dskirts
~ added: I MAC panzer skins

Update: 23 May, 2024 @ 10:34am

~ updated: shortened shovels on some MC packs
~ updated: several M1 bajonets on MC packs changed to M1905
~ removed: mapcases on several MC webgear
~ added: MC sherman wood skirts (as eden object, use attachto)
~ added: MC M4A0 unit (just a duplicate of the regular M4A0 but with turret numerics stolen from french config)
~ added: PSP runway mat (usge port)

Update: 17 May, 2024 @ 8:13am

~ updated: m1903a0 sight alignment
~ fixed: helmet_m1_chad_2 mispositoned and missing band selection

Update: 17 May, 2024 @ 12:47am

~ fixed: bullets floating under m1903

Update: 16 May, 2024 @ 12:42pm

~ added: m1903a0 (model by blzkhwl_art, acquired by Wood)
>working sling attachment
>works with spe rifle grenades

Update: 15 May, 2024 @ 2:43am

~ updated: 4mardiv 323 insignia texture for uniforms
~ fixed: holster proxy broken at distant LOD

Update: 15 May, 2024 @ 2:23am

~ added: MC uniforms, webgear, rearpacks, covered helmets
~ updated: us pto webgear models

~ mc_51 assets port to follow later on.
~ placable units/groups to follow later on

Update: 10 Mar, 2024 @ 4:42am

~ Fixed: AI not using m1/mk20 in full-auto
~ updated: spe garand now completely replaced (smiling_imp)

Update: 27 Feb, 2024 @ 3:51am

~ fixed: M1/Mk20 full auto sound now uses same sound as single

Update: 23 Feb, 2024 @ 1:43am

~ added: M1/Mk.20 garand (20rd magazine, select-feuer)

>full auto has vanilli sound due to me not being able to properly reference SPE spaghetti config
>partial reload seems bugged in full-auto; not know how fix
>magazine is not detachable due to skill issue on my end, it is loaded with striptease clip. cope.
>thanks to Sturmfall7 for providing m14 magasen model (which is luchador model)
>thanks to remi for helping me figure out fire modes config