Fraymakers

Fraymakers

Ena Shinonome
Showing 1-5 of 5 entries
Update: 21 Jul @ 11:13am

0.0.5
Patch 0.0.5 - The Ena Shinonome Patch Of All Time

ATTRIBUTES

(~) A new costume based on Mizuki Akiyama has been added!

(-) Ena weighs less now. (90 -> 88)

(-) Ena runs slower.
Run Speed: (7.9 -> 7.5)
Run Speed Cap: (7.2 -> 6.8)

(-) Ena’s grounded jump is slightly shorter. (13 -> 12.5)

GROUNDED ATTACKS


(-) Jab 1: Startup Increased. (Frame 6 -> Frame 7).
(-) Jab 1: Endlag Increased. (15 Frames -> 20 Frames)

(-) Jab 3: Final Hit Damage reduced. (5 -> 3)

(!!) Jab 4: If you hit the Attack button after the final hit of Jab 3 comes out, Ena will kick the easel forward, giving her a limited ranged, but powerful projectile.
-This projectile retains the reflectbox on Jab 3, giving Ena a standing reflector for a while.

(-) Up Tilt: Damage Reduced.
-First Hit: (2 -> 1)
-Second Hit: (5 -> 4.5)
(-) Up Tilt: Endlag Increased. (14 Frames -> 19 Frames)
(~) Up Tilt: Angle Altered on the Second Hit. (92 -> 85)

(+) Dash Attack: Base Knockback Increased. (60 -> 70)
(-) Dash Attack: Knockback Growth Reduced. (75 -> 60)
(-) Dash Attack: Damage Decreased.
-Multihits: (0.7 -> 0.5)
-Overall: (10.1 -> 8.5)

(-) Forward Strong: Startup Increased. (Frame 16 -> Frame 17)
(-) Forward Strong: Endlag Increased. (28 Frames -> 30 Frames)

(+) Up Strong: Scoop Hitbox Size Increased.
(+) Up Strong: Autolink on Scoop Hitbox removed.
(+) Up Strong: Phone Flash Hitstop Offset Increased (8 -> 10)
(+) Up Strong: Phone Flash Reflect Box Size Increased
(-) Up Strong: Phone Damage Reduced. (11 -> 10)
(-) Up Strong: Phone Knockback Growth Decreased (75 -> 70)
(-) Up Strong: Endlag Increased. (15 Frames -> 21 Frames)


AERIAL ATTACKS


(-) Neutral Air: Endlag Increased. (18 Frames -> 22 Frames)
(-) Neutral Air: Landing Lag Increased. (10 Frames -> 12 Frames)

(+) Forward Air: Transition Between Multihits Shortened.
(+) Forward Air: Final Hit Base Knockback Increased (60 -> 70)
(-) Forward Air: Startup Increased. (Frame 7 -> Frame 9).
(-) Forward Air: Final Hit Damage Reduced. (4.5 -> 4)
(-) Forward Air: End Lag Increased (17 Frames -> 22 Frames)
(-) Forward Air: Landing Lag Increased. (13 Frames -> 15 Frames)
(~) Forward Air: Angle Altered. (45 -> 75)

(-) Back Air: Startup Increased. (Frame 15 -> Frame 16)
(-) Back Air: Strong Hit Base Knockback Reduced. (68 -> 65)
(-) Back Air: Strong Hit Knockback Growth Reduced. (65 -> 62)
(-) Back Air: Hitbox size reduced, reducing the probability of the move hitting on the other side of Ena.
(-) Back Air: End Lag Increased. (15 Frames -> 21 Frames)
(-) Back Air: Landing Lag Increased. (14 Frames -> 16 Frames)

(-) Up Air: Damage Reduced. (4.5 -> 4)
(-) Up Air: End Lag Increased. (18 Frames -> 20 Frames).
(-) Up Air: Landing Lag Increased. (10 Frames -> 11 Frames).

(+) Down Air: Startup Decreased. (Frame 17 -> Frame 16).
(+) Down Air: Damage Increased.
Early Weak Hit: 8 -> 8.5
Late Hit: 6 -> 6.5
(+) Down Air: Early Weak Hit Base Knockback Increased. (15 -> 20)
(+) Down Air: Early Weak Hit Knockback Growth Increased. (25 -> 29)
(-) Down Air: Early Strong Hit Damage Decreased. (12.5 -> 12)
(-) Down Air: End Lag Increased. (14 Frames -> 19 Frames)


GRAB & THROWS

(-) Grab: Grab Box Size Reduced.
This is to prevent opponents from being grabbed behind Ena.

(+) Back Throw: Transition between both hits Shortened.
(+) Back Throw: Animation Shortened by 2 Frames.
(+) Back Throw: Second Hit Knockback Growth Increased. (50 -> 55)

(+) Up Throw: Transition between both hits Shortened.
(+) Up Throw: Animation Shortened by 2 Frames.

(!!) Air Grab: Pressing the Grab Button in the air will have Ena perform an air grab. If the grab lands, Ena will jump up into the air with her opponent, before slamming down on whatever ground she lands on. Ena is able to move left or right when holding an opponent. Leading this move offstage will have the two characters plummet, which will kill Ena first.

SPECIAL ATTACKS

(+) Side Special: Damage Increased. (5 -> 6)
(+) Side Special: Puddle is no longer reflectable.
(-) Side Special: Startup Increased. (Frame 15 -> Frame 17).
(-) Side Special: Projectile Hitstop Offset Decreased. (10 -> 7)
(-) Side Special: Landing Lag Increased. (7 Frames -> 16 Frames)
(-) Side Special: Cooldown Increased. (110 Frames -> 120 Frames)

(+) Up Special: Grants Invulnerability during the first few frames of the animation.
(+) Up Special: Vertical recovery increased.
(+) Up Special: Knockback Increased.
Grounded Version:
Strong Hit Base Knockback: 63 -> 67
Strong Hit Knockback Growth: 65 -> 69
Air Version:
Strong Hit Base Knockback: 63 -> 67
Strong Hit Knockback Growth: 55 -> 60
(-) Up Special: Ena now goes into free fall after use in the air.

Update: 11 Oct, 2024 @ 12:27pm

0.0.4
Patch 0.0.4 - Emu Release/Costume Update

Update: 1 Jul, 2024 @ 7:56pm

0.0.3
Patch 0.0.3 - The Ena Patch That Fixes All Of Ena

Miscellaneous:
(~) Ena’s Character Select Screen Render is bigger.
(~) Ena now uses Super Smash Bros. Ultimate hit sound effects (An and Shiho will have these hit sound changes at a later point)
(~) 11 New costumes have been added!
- A costume based off of her Trained card from the “Knowing the Unseen” event in Project Sekai
- A costume based off of her Untrained card from the “Reeling in the Lights” event in Project Sekai
- A costume based off of Haruka Kiritani
- 4 costumes based off of Fraytools creators (Peace, Sky, Exo, Nyon)
- 3 costumes created for Teams colors (Red, Green, Blue)
- A costume based off the Trans flag

(+) Ena walks faster (3.25 -> 3.75)
(+) Ena’s grounded jump is higher (12 -> 13)

Grounded Attacks:
(+) Jab 1: Transitions into Jab 2 easier.
(+) Rapid Jab: Angle altered to prevent easy escapes.
(+) Jab 3: Damage Increased slightly (4.5 -> 5)
(+) Jab 3: Base Knockback and Knockback Growth increased (55 BKB/60 KBG -> 63 BKB/65 KBG.

(+) Forward Tilt 1: Startup decreased (Frame 11 -> 9)
(+) Forward Tilt 1: Transitions into Forward Tilt 2 faster.
(+) Forward Tilt 1: Outward Hitbox Base Knockback and Knockback Growth increased (57 BKB/50 KBG -> 68 BKB/63 KBG)

(+) Forward Tilt 2: Angle Altered

(+) Up Tilt: Transition between the two hits shortened.
(+) Up Tilt: Base Knockback and Knockback Growth decreased to allow for easier combos (60 BKB/80 KBG -> 60 BKB/65 KBG)
(+) Up Tilt: Damage Increased (1/5.5 -> 2/5)

(+) Down Tilt: Hitbox size Increased.
(+) Down Tilt: Transition between the two hits shortened.
(+) Down Tilt: Damage Increased (1/5.5 -> 2/6)

(+) Forward Strong: Startup slightly decreased (Frame 16 -> 15)

(+) Up Strong: Hitbox Size Increased
(+) Up Strong: Startup slightly decreased (Frame 10 -> 9)
(+) Up Strong: Second Hit Base Knockback increased (55 -> 60 BKB)

(+) Down Strong: Shockwave damage increased (3 -> 4.5)
(+) Down Strong: Spike Hitbox Base Knockback and Knockback Growth increased (25 BKB/30 KBG -> 30 BKB/35 KBG)

Aerial Attacks:
(+) Neutral Air: Transition between the two hits shortened.

(+) Forward Air: Final Hit always sends in the same direction.

(+) Back Air: Hitbox size increased.
(+) Back Air: Startup Decreased (Frame 17 -> 15)
(+) Back Air: Sweet Spot Base Knockback and Knockback Growth (63 BKB/60 KBG -> 68 BKB/66 KBG)
(+) Back Air: Sweet Spot Angle Altered.
(-) Back Air: Damage Decreased (11.5 -> 11)

(+) Up Air: Angle Altered.
(+) Up Air: Base Knockback and Knockback Growth decreased to allow for easier combos (65 BKB/53 KBG -> 58 BKB/53 KBG)
(+) Up Air: Endlag slightly reduced.

Special Attacks:
(~) Neutral Special: Text and Pictures now appear around the colors, signaling which buff is applied when selected.
(+) Neutral Special (Green): Completely Reworked.
-Increases Gravity and Fall Speed instead of Decreasing it.
-Aerial Movement Increased.
-Gains Extra Jump Height.
-Short Hop Height Decreased.
(+) Neutral Special (Blue): Now increases Walk Speed.
(+) Neutral Special (Blue): Decreased Aerial Friction, allowing you to maneuver in the air quicker.
(-) Neutral Special (Blue): Decreases Jump Height.

(+) Side Special: Puddle lasts for a longer time on the ground.

(+) Down Special: Counter Attack Startup Decreased (Frame 11 -> 9)
(+) Down Special: Counter Damage Increased (12 -> 15)

Throws:
(+) Grab: Startup slightly decreased (Frame 8 -> 7)
(-) Grab: Animation not shortened, giving Grab slightly more endlag.

(+) Forward Throw: Animation shortened.
(+) Forward Throw: Angle Altered.

(+) Back Throw: Angle Altered.

(+) Up Throw: Base Knockback decreased (65 -> 55)

(+) Down Throw: Animation shortened.
(+) Down Throw: Base Knockback decreased (70 -> 55)

Update: 27 Dec, 2023 @ 7:39pm

0.0.2
Patch 0.0.2 - The Neutral Special Lag Fix (I hope)

Special Moves:
(~) Neutral Special: Fixed a bug where adding a buff would start to lag the game out if done continuously.

Update: 26 Dec, 2023 @ 1:42pm

0.0.1
Patch 0.0.1 - The Release