Kenshi
Fog Hounds Rebalanced 'n' Reintegrated
Showing 1-1 of 1 entries
Update: 27 Dec, 2023 @ 1:20am

STAT & BEHAVIOR CHANGES
> Added Immunity to Acid
> Max/Min Speed Skill slightly increased by 10
> Blood rate lowered to match Fogmen at 0.2
> Combat stats reduced from 35 to 20
> Max Blood reduced to 150
> Added Vampirism so limbs can be saved for later
> Animal Strength lowered from 45 to 35
> Dexterity multiplier increased from 1 to 1.1
> Blood Smell multiplier reduced from 4 to 2
> Blood Smell threshold reduced from 5 to 2
> Squad Sizes widened from 4/7 to 2/8
> Armor penetration reduced from 0 to -0.3
> Bleed Multiplier increased from 1.2 to 1.3
> Indoor attack/defence modifier reduced from 0 to -4
> New Hit Chance/Limb Health stats
Hind Legs: 50/200 to 50/125
Head: 150/150 (unchanged)
Stomach: 100/150 to 100/125
Chest: 150/200 to 100/150
Forelegs: 100/200 to 120/125

HEAD CHANGES
> Head stack size reduced from 4 to 1
> Head value reduced from 500 to 400
> Increased Head weight from 2 to 4
> New head icon
> New vanilla-style description

SPAWN CHANGES
> Added Fog Hound Squads (x) to Fogmen squads, 'towns' and world states
Fog Deathyard (5), Fog Deathyard Invasion (5), Fogmen Tower (2),
Fogman Nest Invasion (5), Foghive Nest (2-5), Fog hive roaming squad (2-4),
Fog hive nest hunter patrol huge (10-15), Fog hive ruins (2),
Fog prince squad (2-4), Fog prince ruins (2-4), Fog raid (6-8)

MISC CHANGES
> Blood colour now matches other Fogmen
> Female Chance reduced to zero
> Added Foul Raw Meat to death items