Arma 3
Proelium Altis
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Update: 14 Jul @ 4:00am

Version 0.8.9

• Added restriction preventing "Rearm Squad" when any squad member carries intel
• Fixed missing restriction on "Rearm Squad" when player carried intel (*)

(*) Report by Kosvan

Update: 5 Jul @ 9:00am

Version 0.8.8

• Added fog during curfew; both curfew and morning fog now have a 25% chance to appear
• Changed back "Rearm Squad 1 and 2" to "Rearm Squad"; restores last loadouts
• Fixed AI recruits not respawning after debriefing; they respawned after two missions (*)

(*) Report by Kosvan

Update: 1 Jul @ 12:00pm

Version 0.8.7

• Removed UH-60M Black Hawk; Bell UH-1Y Venom temporarily used due to reported issue (*)

(*) Report by Kosvan

Update: 1 Jul @ 3:00am

Version 0.8.6

• Added second loadout save slot for AI recruits (*)
• Added 5 new HVT hideouts in the Central-East area for "Eliminate the HVT" mission
• Added official support for the Project BJC - PMC Uniforms mod (uniforms available)
• Added official support for the Foxtrot Paramilitary Gear Pack v2 mod (gear available)
• Added official support for the Gear Collection / DELTA mod (gear available)
• Changed “Rearm Squad” into “Rearm Squad 1” and “Rearm Squad 2” to match new slots
• Changed elements of faction-specific military bases, including expanded vehicle parking
• Removed select uniforms and modded items from arsenals (e.g. M81, ACU, low-quality variants)

(*) Suggestion by Kosvan

Update: 28 Jun @ 11:00am

Version 0.8.5

• Added anti-tank mines to possible mine types in "Disarm the Ordnance" mission
• Changed one aid drop-off point in "Escort the Aid" to make room for new HVT sites to the east
• Fixed static enemy vehicles and emplacements not triggering "Clear the Village" when spotted
• Fixed distant enemy patrols incorrectly triggering "Clear the Village" when spotted
• Fixed recruit and HVT corpse recoveries not rewarded if left inside transport units at base
• Removed mission text after completion in "Eliminate the HVT" to match all other tasks
• Removed default gear from enemy vehicle inventories

Update: 26 Jun @ 3:00pm

Version 0.8.4

• Changed enemy unit spotting and general skill values to moderately higher levels
• Changed AI recruit aiming-related skill value to a slightly lower level
• Fixed enemy units straying into the observation area during "Monitor the Enemy"
• Fixed helicopters occasionally breaking route to engage enemies before resuming

Update: 23 Jun @ 3:00pm

Version 0.8.3

• Added lightweight compositions for buildings near SW HVT hideouts (NW already included)
• Changed minor compositions within the Marines’ military base area
• Removed unused code

Update: 22 Jun @ 4:00pm

Version 0.8.2

• Fixed multiplayer access permissions

Update: 22 Jun @ 1:00pm

Version 0.8.1

• Changed HVT mechanics to reduce glitches with hideout ruins (engine-limited)
• Fixed black screen occurring after intro when selecting vanilla AFRF
• Removed unused code

Update: 22 Jun @ 11:00am

Version 0.8 Para Bellum

• Added new mission: "Eliminate the HVT" (Night only)
• Added new mission: "Monitor the Enemy" (Night only)
• Added initial set of 10 HVT hideout zones (5 NW / 5 SW)
• Added lightweight compositions for all HVT hideout interiors
• Added 10 designated areas for "Monitor the Enemy" mission
• Added new mission categorization: missions are now classified as Operational or Special
• Added new rewards: Operational +12/-30, Special +20/-50; current player score recalculated
• Added new Achievement: Semper instans ("Always threatening")
• Added new Achievement: Manu forti ("With a strong hand")
• Added new Achievement: Delentem deleo ("I destroy the destroyer")
• Added new Achievement: Valenter volenter ("Stoutly and willingly")
• Added new option to deliver acquired intel to the commander at any time
• Added restriction on rearming, saving, or applying loadouts while carrying intel (1)
• Added new option to change transport helicopter's LZ during flight
• Added official support for the TAC VESTS mod (gear available)
• Added official support for the Spec4Gear.v4.6 mod (gear available)
• Added official support for the VSM All-In-One Collection mod (gear available)
• Added official support for the L3-GPNVG18 Panoramic Night Vision mod (NVGs available)
• Added chance for random enemy patrols across the map to include vehicles
• Added over 250 new voice lines for civilians
• Added civilian voice reactions during night missions (no interaction)
• Added civilian voice reactions for hostages (no interaction)
• Added chance for civilians to respond with silence (ellipsis) when questioned
• Added animations for corpse when dropped on the ground
• Added new statistic tracking AFK behavior (not leaving the base)
• Added new bonus for delivering the HVT corpse to base
• Added new statistic for HVT corpses delivered to base
• Added new fixed bonus for using fatigue
• Added new statistic for use of fatigue
• Added new parameter to enable/disable fatigue (2)
• Added new parameter to enable/disable squad radio comms subtitles (3)
• Added new translations with partial support for FR, ZH-TW, ZH-CN, IT, and RU
• Added new texture for the PO-30 helicopter and minor vehicle updates
• Added specific denial screen for launch on dedicated servers

• Changed AI recruit respawn to occur only after debriefing, no longer outside missions
• Changed helicopter AI to only engage when fired upon
• Changed timing of random enemy reinforcements in 'Clear the Village', delaying their arrival
• Changed hostage reactions after being freed, they now leave the area
• Changed patrol assignment locations, favoring more urbanized areas where applicable
• Changed disarm mission zones to revised locations closer to base (≤4 km)
• Changed escort aid drop-off to fewer revised locations closer to base (≤4 km)
• Changed minor compositions within the military base area
• Changed various in-game log descriptions to reflect updated mechanics and mission changes
• Changed achievement requirement from 20 to 10 intel acquired
• Changed achievement requirement from 20 to 10 wanted captured

• Fixed some scenario mechanics failing after the base game update
• Fixed player corpse recovery not being rewarded
• Fixed corpses of bleeding deaths not being recoverable (1)
• Fixed medics endlessly attempting to heal units that died during treatment
• Fixed overlap in player and AI medic revives by prioritizing AI actions
• Fixed overlap where player carry and AI revive the same unit by prioritizing AI actions
• Fixed support units failing to rearm after use
• Fixed total sound loss after automatic debriefings
• Fixed rare spawn rate of enemy ammo crates (1)
• Fixed radio not working on all Military Gear Pack team leader vests as intended (1)
• Fixed duplication of diary sections under certain conditions
• Fixed "Special" diary page not opening in some cases
• Fixed one of the hostage untying actions having an incorrect angle

• Improved enemy behavior to stop at firing range instead of closing on the player
• Improved medic autonomous assist range: from 25 m to 100 m (players) and 50 m (AI)
• Improved medic behavior to prioritize incapacitated players over AI units
• Improved health threshold after medical recovery: 1 by medic or 0.75 by player
• Improved health threshold after forced revival: 0.75 by player (self)
• Improved roadside ambush risk by reducing the minimum safe distance from the base
• Improved mine placement logic for more reliable behavior in missions and general gameplay
• Improved mission pause by freezing support usage time
• Improved mission pause by freezing medical treatment time
• Improved surrender distance of civilians during curfew enforcement task
• Improved identity check by hiding information when leaving the civilian's proximity
• Improved handling of popups, subtitles, voices, and sound effects during briefing
• Improved stamina drain mechanics while unloading the truck
• Improved AFK detection by disabling all score while idle at base
• Improved performance by optimizing enemy distribution across gameplay contexts
• Improved 30+ locations by replacing buildings, clearing floating objects, excess wrecks, ruins
• Improved enemy positioning to favor areas with more realistic terrain slope
• Improved unit spawns to reduce clipping into rocks and building issues (engine-limited)
• Improved placement of parked vehicles and ammo crates to avoid overly steep terrain
• Improved artillery support from a single shell to multiple shells (4)
• Improved helicopter RTB functionality now available immediately upon leaving the base
• Improved RHS and vanilla faction arsenals with minor gear adjustments
• Improved mod compatibility by using ID, with hash retained for player checks
• Improved volume of select voice lines to match ambient levels

• Removed map indicators for enemies, mines, and pings on medium and hard difficulty (1)
• Removed airstrike support feature
• Removed reward for vehicles destroyed by Support assets
• Removed body verification for kills by Support assets
• Removed two vehicles from faction pools
• Removed CH-67 Huron asset
• Removed 30-point bet with the AI assistant
• Removed randomized enemy gear temporary default appearance
• Removed support for Immersion Cigs after its update and hash change (5)
• Removed client corpse when disconnecting from the session
• Removed commander speaking and subtitles during automatic debriefing in the infirmary
• Removed all French-language voice lines (full/partial); reserved for later release
• Removed excess code reducing scenario size by one fifth

(1) Report + suggestion by Kosvan
(2) Suggestion by kat
(3) Suggestion by corpo.rat
(4) Suggestion by Komodo
(5) Report by Sauerclout