Arma 3
Proelium Altis
570 Comments
BM  [author] 6 Jul @ 10:23am 
Ciao Frosted Flake! I’ve tried reaching out to RHS, also because this could affect a lot of scenarios. We quickly replaced the Black Hawk on our end, but I’m afraid many others haven’t noticed the problem yet.
Yo Gabba Gabba! 6 Jul @ 7:42am 
Hoping and praying the CUP team reaches out to you to work out those configs or whatever.
BM  [author] 5 Jul @ 9:27am 
Another small update is live with version 0.8.8 , thanks to Kosvan for the report!
After some testing, which anyone can try, RHS Black Hawk no longer works properly with many passengers.
It’s a shame; to have it back in Proelium, they will likely need to update their mod.
Wishing everyone a wonderful summer once again!
BM  [author] 25 Jun @ 1:40am 
Hi there! As mentioned a few days ago on Discord, the Proelium Wiki is now online. It offers more detail about the scenario’s mechanics for those interested. You can access it via the icon above in the page description, or click here [proelium.fandom.com] to check it out. Thanks Kosvan and Komodo for your kind and encouraging words.
Komodo 24 Jun @ 5:34pm 
Honestly one of most underrated game modes
BM  [author] 24 Jun @ 3:19am 
Hi wolverKZ ! We’re aiming to wrap up this version by next weekend, then take a short break. After the summer, we’ll start on 0.9, and we’re hoping to add support for mods like CBA and others. Aegis has come up a few times, so we’ll consider it. Thanks for the support!
wolverKZ 23 Jun @ 10:29pm 
Love seeing the update! Just wondering, are you planning to implement more mods compatibility, specifically Aegis?
BM  [author] 22 Jun @ 11:02am 
Hey everyone!
Version 0.8 is out and we’d like to take this chance to wish you all a great summer, with or without Arma 3.
Thank you so much to everyone who has supported us over the past year and a half, even quietly. We truly appreciate every like , favorite , collection , and the time you’ve spent playing Proelium .
Feel free to leave feedback here or on Discord [discord.gg]. See you soon!
[TNK] Kosvan~Majeck 18 Jun @ 2:41pm 
No problem BM take your time, the next update gonna be wild even if I have to wait more months, I will past days to play it when release for sure !
BM  [author] 18 Jun @ 2:16pm 
Hi everyone! The Arma 2.20 patch has caused some mechanics to break, and we’re worried missions, for example, might not work as intended. We’ll be looking into this over the weekend and speeding up the next update.
Big thanks to everyone who’s dropped a like or added us to their collections — we’ve passed 1000 collections and really appreciate the support!
BM  [author] 29 May @ 6:22am 
Yeah Awesomichael, CUP is great, but one of the weapons caused a script error during setup, so we dropped support for it. We might add CUP Units separately at some point, or maybe take another look when we’ve got more time.
Awesomichael 29 May @ 5:50am 
CUP support would be nice
BM  [author] 28 May @ 11:56am 
Hi Fettimethazine, thanks for your message. You’re right to ask. It’s been a few months without updates due to various reasons. We’ve used our free time to keep working on the scenario and are now finalizing the next build. As mentioned a few days ago on Discord, we aim to release version 0.8 by the end of June.
Fettimethazine 28 May @ 11:30am 
Update when yall? No rush just excited for the summer update!
BM  [author] 20 May @ 4:57pm 
Thanks to you Sword Saint for playing Proelium! Difficulty scales up to 4 players, which is the max. You can also adjust it in the lobby parameters by choosing low, medium, or high, which tweak a few balance elements.
Sword Saint 20 May @ 4:33pm 
Does the difficulty scale past 4 players? Great mod, and thanks!
Komodo 12 Apr @ 9:09am 
hell yeah
BM  [author] 30 Mar @ 6:44am 
Hey everyone, happy spring! Just a quick heads-up: we’ve been quiet lately working on our biggest update yet. Some small imperfections are still online (often caused by Arma itself, but we’ll fix them). It’ll take time with our limited availability, but surprises are on the way, and we might release some features ahead of the main update. Thanks as always for your support and for playing Proelium!
Jkrilin 13 Mar @ 12:22am 
Ok, then in the afternoon I test it by disabling all mods except for yours and I try it out. I understand that ACEs and visuals are not supported from what I see in the description
BM  [author] 12 Mar @ 11:22pm 
Hi Jkrilin, it could be one or more of your mods interfering. Have you tried launching Proelium without any mods or with the ones we've made compatible?
Jkrilin 12 Mar @ 10:51pm 
Yesterday I installed the mods but when the server started the screen went black although you can hear the sea in the background. Any reason?
BM  [author] 12 Mar @ 3:32am 
Hi Seth_Haveron, if you have some time, feel free to join our Discord. It would be great if you could lend us a hand.
Seth_Haveron 11 Mar @ 6:15pm 
the German translation is pretty bad and twisted. not everyone is Yoda.
BM  [author] 3 Mar @ 7:49am 
Hello everyone! Thanks for adding Proelium to your collections and favorites. We're really proud of it and would appreciate it if you could also leave a like . Steam values likes for visibility, and after a year, they’re even more important for Proelium. Thanks again for your support. Join us for news on the next big update!
BM  [author] 22 Feb @ 9:19pm 
Hey Fettimethazine, fair question. We can’t really know if enemy supplies are nearby or not. Proelium has a complex ecosystem; lots happens without players realizing it. That said, the message is generic: it sounds like intel but doesn’t actually say anything specific. In the future, we might tweak some phrases to create side missions.
Fettimethazine 22 Feb @ 6:37pm 
One question about the intel feature, when the civs give out intel on like lets say aa and caches is there actual said caches in the area to look for? or is it just intel atm
BM  [author] 21 Feb @ 5:26am 
Thanks, Fettimethazine! No worries about the updates, as we've always delivered, and 2025 will be no exception. A major update will be out before summer. As for the mentioned CDLCs, they don’t add a ton, but they’re on par with the base game in quality.
Fettimethazine 20 Feb @ 4:52pm 
this is so goated please keep updating, perhaps aegis compatibility? or should I just buy EF and RF?
BM  [author] 17 Feb @ 9:49am 
Hi SempeR, we found code errors in CUP when we first tried adding it months ago, which is risky in a context like Proelium. It would be nice to have, but we can't say when as we're fully focused on the next version with lots of new content.
SempeR 17 Feb @ 6:50am 
Hello, CUP please?
BM  [author] 13 Feb @ 4:35pm 
Hey everyone! Tactics N'Kicks has just released a brand-new 2025 tutorial for Proelium Altis, covering the latest features and mechanics. Whether you're a veteran or a newcomer, this guide has something for you!

Check it out here: https://www.youtube.com/watch?v=P3ZpDjaqLz0&t

Even a quick visit helps support the scenario!
BM  [author] 12 Feb @ 5:07am 
Hey Corvus, in the future, we’d like to simplify the scenario to better support mods. Right now, though, we’re focused on getting some key features and missions out as soon as possible. Thanks again for your report and for your kind words!
Corvus 11 Feb @ 7:19pm 
is there a way to play this with animated recoil coefficient enhancer + corner shooting? -- it unfortunately disables in this awesome scenario.
BM  [author] 8 Feb @ 11:18am 
Hey everyone! Check out the latest post in the Next Update thread for details on the big changes coming before summer. Thanks so much for your support! Feel free to join our friendly Discord for more info.
BM  [author] 29 Jan @ 1:49pm 
Hello Kmista112tyt, as we’ve explained in previous responses, this feature has a purpose. When the host alt-tabs, some data sent to the client could get lost. It might be a bit annoying (even for me), but it helps ensure that no one risks losing their progress. We’ll try to find better alternatives in the future if possible. For now, I’m sorry that it causes some inconvenience, but I hope you understand.
Kmista112tyt 29 Jan @ 12:22pm 
Is there a way to disable the pause function? I hate that when I need to minimalise the game everyone has to wait for me
BM  [author] 28 Jan @ 11:37pm 
Hey Alexnicnac you’re probably referring to the radio in your inventory, that’s just the default one for basic squad communication. To access support and other functions, you need to equip a radio backpack or recruit a radio operator and activate it.
Alexnicnac 28 Jan @ 7:01pm 
I'm currently having an issue. When talking to civilians I cannot check them as it says the radio is not on. The radio is equipped but is not showing in the quick menu to turn on
BM  [author] 28 Jan @ 3:31am 
In general, some mechanics may not work properly due to the use of complex mods. We recommend sticking to vanilla version or the elements mentioned above, which we officially support. However, we are here to help with any issues and appreciate your feedback, so thank you!
BM  [author] 27 Jan @ 7:26pm 
Hi Dankovsky, I saw your message on Discord. I'll reply there. Welcome.
Does this not support TFAR or ACE? It seems to disable interaction key and radios. ON load we had an option to turn our radios on but going into the arsenal removed that option
BM  [author] 19 Jan @ 1:12pm 
Hello everyone! If you're not in our Discord and wondering what's next, we'll be sharing more details about our upcoming update at the start of next month. It will take around 2-3 months to complete and will include new missions and major changes. We’d love for you to join us!
BM  [author] 14 Jan @ 8:11am 
You're welcome, feel free to ask anytime. I also missed the lobby params for ages. As for factions, adding new ones is quite tricky. In theory, we might see an INDFOR faction or some modded BLUFOR or OPFOR factions in the future, but I can't say for sure right now.
Valravn◥▶ ◀◤ 14 Jan @ 7:20am 
Oh thanks a lot, I totally missed that, will we be able to add our own factions in the future ?
BM  [author] 14 Jan @ 6:45am 
Hi WhiteRaven, make sure to select an RHS faction in the lobby parameters to access the mods compatible with Proelium in the armory.
Valravn◥▶ ◀◤ 14 Jan @ 5:56am 
Why dont I see mod weapons in the Armory
BM  [author] 13 Jan @ 3:51pm 
We’re incredibly proud and thankful to everyone here for making this possible. Thanks to you, Proelium Altis has been featured by Bohemia Interactive (once again).
You can read more on the Arma 3 website [arma3.com].
It may just be words, but we truly appreciate it. Thank you!
Atlas 12 Jan @ 12:09pm 
Nice, glad I could help!
BM  [author] 12 Jan @ 9:13am 
Hey Atlas, we found that if you call the task around curfew time (an extreme scenario), for example, at 3 AM but leave the base at 5 AM, the Curfew and Patrol logics can get mixed up. The task follows Curfew rules, but civilians act like it's Patrol time. It's a rare issue, thanks again for the helpful report.
BM  [author] 12 Jan @ 8:04am 
Hi Ж Leo, some mods may interfere with Proelium's architecture or vice versa. We recommend using less intrusive or complex items, preferably those we've marked as compatible. Sound/graphic mods should be fine.