Barotrauma

Barotrauma

S-619 Legionnaire
Showing 1-10 of 14 entries
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Update: 30 Apr, 2024 @ 5:55am

-Changed the Coilgun loaders for Chaingun loaders due to a change following the update
-Changed ammo
-Minor cosmetic changes

Update: 30 Apr, 2024 @ 4:26am

-Changed the name (M for modded)- CANCELED


Update: 30 Apr, 2024 @ 4:02am

-fixed some Sprite Depth issues

Update: 25 Apr, 2024 @ 5:15am

-Adjusted bottom left chaingun positionning

Update: 21 Apr, 2024 @ 3:41am

-fixed some Sprite Depth issues

Update: 18 Apr, 2024 @ 2:38am

-Big cosmetic changes outside of the submarine
-added QoL features : you can see if the APS is activated in both Airlocks and near the escape pod.
-added a new Fire Control System : you can see a small red light indicating the location of the nearest enemy monster, character or submarine

Update: 11 Apr, 2024 @ 8:19am

-The power grid have been massively optimized thanks to Chief Engineer Matt Bliss
-Huge cosmetic improvements
-Escape Pod E-1 has been redesigned
-Switch and levers are now more coherent : green means activated, red means deactivated
-Added a button to cycle the reactor airlock (thanks to Taminus)
-Added a new feature : Eject E-1. The escape pod detaches from the sub and will automatically go upward even if nobody's inside

Update: 31 Mar, 2024 @ 5:51am

-Minor cosmetic improvements
-Lights in the Cargo Hold can now be completely turned off
-Escape Pod's electronics can't be damaged anymore
-The EMERGENCY ONLY button outside the submarine near the escape pod has been replaced by an EMERGENCY BREACH button : if the escape pod's hatch fails to open (for a reason or an other), players can now detonate it without damaging the hull, but beware of the blast !

Update: 5 Jan, 2024 @ 12:14pm

-added an air vent in the reactor room

Update: 5 Jan, 2024 @ 3:38am

-linked the medical storage with the medical fabricator