Victoria 3

Victoria 3

Military Logistics and Stockpiles
Showing 1-9 of 9 entries
Update: 18 Jul @ 10:05pm

Version 1.3.0 - 1.9.x compatibility

- Added compatibility with multi-line production methods, and community mod framework.
- Added some small amount of convoys to the logistics center.
- Lowered the ai_value again to limit overbuilding.

Update: 30 Nov, 2024 @ 9:26am

Version 1.2.2

- Small balance improvement: the AI will now build logistics centers more frequently

Update: 23 Nov, 2024 @ 1:05pm

Version 1.2.1 - 1.8.x compatibility and other changes

- Improved stockpile maximums, they are now scaled to accumulation/usage
- Added "Low Volume Distribution" method to distribution centers
- Updated building details panel override for 1.7.x and 1.8.x
- Reduced ai_value to prevent AI overbuilding
- Fixed building ownership issues, for 1.7.x compatibility
- Removed distribution centers from government lens to reduce clutter
- Included korean translation from https://github.com/dungsil

Update: 9 Jan, 2024 @ 8:13pm

Version 1.1.0 - No more minting!!!

- Use government shares to make it basically free to pull things from stockpile (you already paid).
- Remove minting as it's redundant with government shares.
- Added AI Value to single-speed production methods, boosting AI preference a bit.
- This prevents the AI from thinking that they should build infinite barracks.
- This also prevents the AI from mindlessly emptying out their stockpile because "money is good".
- Doubled the number of laborers required for the double production method.
- Raised the construction cost of the logistics center to be more in line with other government buildings.
- Taking a state with a logistics center will now provide 25% of the stockpile to you (some materials is lost during the occupation).
- Raised limit on the size of the stockpile (from 3,000 per level to 4,000 per Logistics Center level).
- Lowered the basic paper cost to run a Logistics Center (from 10 to 5 for basic; from 20 to 10 for academic).
- Add input goods (paper, tools) to logistics center production methods (represent maintenance needs of stockpile).
- Fixed a rare bug that prevented stockpiles from being created and resulted in a lot of error messages.
- Known Issue: The AI has more wars due to not being broke. Wars slow the game down. I can't do anything about this.

Update: 4 Jan, 2024 @ 6:53pm

I tried to get rid of minting! But! It's going to take a little bit more work than I thought. Temporarily reverting while I do so.

Update: 4 Jan, 2024 @ 5:43pm

Version 1.0.2

- Minting is gone! Big thanks to @Helvetica for the tip to use government shares. It was a quick change, the amount of "income" was very similar, and this pleases my neurosis.

Update: 3 Jan, 2024 @ 9:23pm

Version 1.0.1

- Prevent player autonomous investment from building Logistics Centers.

Update: 2 Jan, 2024 @ 11:23pm

- Added thumbnail image

Update: 2 Jan, 2024 @ 10:51pm

Version 1.0.0