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I'm planning on making major changes to this mod after 1.9 releases. After that, if the war system is actually working as intended at that point, I'll possibly reach out to some other mod devs to collaborate on compatibility patches.
Right now, I'm really waiting for the next Victoria 3 release to make major changes. The devs said that they're going to do more improvements to the military system in the future. I imagine they're looking at making supply of military goods matter.
My ultimate goal would be to have a hearts of iron style supply system, but there is no support in the game right now to add this; I would know, I've tried several times and failed.
I'll experiment with this for the next version.
- Improved stockpile maximums, they are now scaled to accumulation/usage
- Added "Low Volume Distribution" method to distribution centers
- Updated building details panel override for 1.7.x and 1.8.x
- Reduced ai_value to prevent AI overbuilding
- Fixed building ownership issues, for 1.7.x compatibility
- Removed distribution centers from government lens to reduce clutter
- Included korean translation from https://github.com/dungsil
I wanted to release this now so that I could use it as I'm about to get back into playing Victoria 3, and I would welcome feedback as I didn't have time to test as much as I would have liked.
Please note - if you were using the old version with 1.7/1.8 already, it was NOT working as intended before this update. The goods were sold and this did improve supply, but you were not receiving any income from the sales. Today's update is an improvement and makes things work the way that they used to. Mostly.
I've been waiting for this mod to update since I thought it was incompatible with the new update, wow I'm an idiot... xd
@CaNaDiaN TWiN I don't know how it works in multiplayer. Theoretically, it should work fine in multiplayer, since it's based on states and they only have one owner at a time. There's code for when a state changes hands, and I think it would sync just fine.
@Azure As long as your economy can keep the centers stocked, then yes, it would enable you to support an army twice as large. However, once you're out of supplies, it will really hurt your military as you'll be trying to stock while continuing to supply your army.
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As a general update, I'll just say that I have a lot of fixes and enhancements that I want to add for 1.7. However, my priority when 1.7 comes out will be pushing out a quick patch first and then adding other stuff later.
@zhou_zixiu That also makes sense; I could add a half-distribution method so that the distribution centers don't overwhelm local production, to be honest.
Hmmm, unfortunately this doesn't surprise me. Victoria 3 is pretty complex to mod, and a lot of things don't work in an intuitive way. With that said, I may take a swing at this myself, to be honest. I have some ideas. I just may wait until after 1.6 is released, so maybe there will be better mod support in the game (and less bugs).
@WASP
Compatibility patches are pretty difficult because it requires me to keep up with both changes to the game and changes to other mods. If I started down that road, I'd end up maintaining a lot of code, and unless the other mod maker wanted to help, it could break at any time.
I may take a look at it, since it seems like an interesting mod, but there's no promises that I'll be able to get to it.
Example for an to be added codesnippet for a production_method:
required_input_goods = artillery
Trying to simply build an on/off switch for the on_action via triggers is still not working well.
I tried putting this one lower in modlist, I tried changing the name of buildings panel . gui file that didn't work either.