Left 4 Dead 2

Left 4 Dead 2

Intel Core/Xeon ⑨ (Molotov)
Showing 1-8 of 8 entries
Update: 9 Dec, 2024 @ 3:11pm

回滚到 2024/07/06 版本。
出于不明原因,在线服务器上的第一人称动画出现了在本地服务器(测试环境)中不存在的问题。
我目前正忙于另一个项目,暂时不会尝试修复这个问题。
由于我平时不玩这个游戏,同时没有人向我报告此错误,因此该错误直至两个月后的今天才被发现。

Rollback to the version of 2024/07/06.
For unknown reasons, the first-person animation on the online server has a issue that doesn't exist on the local server (test environment).
I'm currently busy with another project and won't be able to try to fix this issue for now.
Since I don't usually play this game, and no one reported this bug to me, it wasn't discovered until two months later today.

Update: 22 Oct, 2024 @ 2:20am

Adjusted the first person animations.
Previous versions can be found here: https://www.gamemaps.com/details/30624

Update: 5 Jul, 2024 @ 4:46pm

The wafer and the cover (⑨) will now reflect like metal;
Adjusted reflectivity to avoid the model experiencing overexposure on some maps (e.g. c11m1_greenhouse).

Update: 1 Jul, 2024 @ 9:40am

Improved reflective logic on the front (Core/Xeon cover): the front is now only reflective when the survivor is pointing at an item.

The vanilla Molotov first-person actions seem to be shared with other throwables; in other words, changes to the Molotov first-person actions may also have an unintended effect on the Pipebomb and Bilejar first-person actions. I have no plans to rebuild the first-person actions, as I have no experience building a first-person action from scratch.

Update: 1 Jul, 2024 @ 6:07am

Fixed a bug that caused the model to be displayed at odd angles in third person view.

Update: 29 Jun, 2024 @ 2:03pm

Changelog (2024/06/30) (YYYY/MM/DD)

Since I gained some valuable experience with texture compression while building a battleship, I've reworked the textures of the entire model to compress the size of this add-on as much as possible.
* Adjusted the textures and their UV meshes for the front, back, outer packaging, wafer and wafer pads;
* Reworked the texture of the wafer and its normal mapping by making a high-poly model and texture baking, the texture quality of the wafer will now be significantly better;
* The outer packaging(not front and back) now uses a 32x32 texture with a lot of manually adjusted UV meshes to compress the texture size as much as possible (this does not affect the texture quality);
* Wafer, wafer pads and the box (front, back and outer packaging) now have some reflex.

Significantly reduced filesize, from 64.4MB to 8.09MB.

Thanks to kondoriyano for the valuable review.[www.gamemaps.com]

Update: 3 Jan, 2024 @ 6:09pm

Fixed a normal map problem;
Filesize reduced from 85.7MB to 64.4MB.

Update: 3 Jan, 2024 @ 4:29am