Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Doc's Gearheads - Support Units for Gladius
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Update: 13 Jun @ 6:14pm

While I was tweaking, I blurred the icons for the new items slightly (to match them better to existing icons), and changed the Marl to provide food, biomass, and requisitions (so it wasn't useless for factions not using food...but sorry Necrons, it still won't help you.)

Update: 13 Jun @ 4:56pm

Fixed Demiurge Magnetic Tuning to work properly at range.

[Changed rangeMax to range]

Update: 17 May @ 7:59am

Fixed the Anointed Techpriest to have him use requisitions rather than ore for tile clearing.

Update: 28 Apr @ 4:32pm

I added two artifacts in the Jokero encampments, allowing heroes to better stave off resource shortages.

Update: 31 Dec, 2024 @ 4:19pm

Finally! After a year of working on him on and off, I've uploaded a truly custom model for the Sergeant Major. I also restored his MkIA Lasrifle, as it always seemed much more appropriate than a hammer.

Update: 29 Oct, 2024 @ 3:43pm

Removed Attack Squigs because of a file conflict with the Scrapyard version. (Attack Squigs are still available with that mod, however.)

Update: 28 Oct, 2024 @ 12:37pm

File cleanup; no user-facing changes.

Update: 28 Oct, 2024 @ 12:16pm

Squig update:
Attack Squigs added.
Boom Squigs changed to Bomb Squigs and given a better mesh.

Update: 5 Oct, 2024 @ 10:41am

Fixed a bug where my .xml file in the Necron Buildings folder was overwriting the original and preventing the new Destroyer unit from being buildable. I properly converted it to an .xml.ext file, which should prevent future conflicts.

Thanks to Lord Draconis for finding this!

Update: 26 Aug, 2024 @ 8:12pm

Fixed a crash (I think) when the demonhost died...the wrong animation was being called (DaemonhostDie0, now both call and response are DaemonhostDie).