Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Doc's Gearheads - Support Units for Gladius
   
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152.701 MB
4 Jan, 2024 @ 9:13am
13 Jun @ 6:14pm
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Doc's Gearheads - Support Units for Gladius

Description
I am happy to present my Gearheads mod for Gladius, a collection of support units and/or traits for every faction. Here’s what I’ve got for you:

Astra Militarum
We’ve recruited a Sergeant Major…but not just any Sergeant Major. He’s a steely-eyed veteran of Cadia, and he’s just the leader we need to stiffen the resolve of those Guardsmen against all the monsters and heretics Gladius has to offer.

In other news, our Techpriests tuned our Void Shield Generators so that they don't help the bad guys anymore.

Necrons
Scuttling scarabs pour out of the ground, some to kill, but others to heal. The tombs generate Nanoscarabs in huge numbers to rush in among wounded Necrons and sacrifice themselves in a frenzy of rebuilding to heal their allies.

Space Marines
Stormtalon pilots are daring, brave, and highly skilled. When flying in formation with an allied aircraft, they use their skills to avoid fire and close with their targets.

Orks
Orks breed squigs for everything! “Dey’s good eating, good fightin’, and good for wearin’…”

Craftworld Aeldari
Bonesingers arrive on Gladius to aid the Aeldari in reclaiming the world, using artisanship rather than weapons.

Chaos Space Marines
One of the most horrific creatures in the Galaxy, the Daemonhost disturbs reality around it, cracking the minds of foes and dominating lesser beings.

Tyranids
The Tyranid Hive Fleet is arriving, and it is time for those with the genetic curse to ascend. The Biophagus not only spreads the genes of the Patriarch, but also hastens the transformation of those infected.

Drukhari
The Siphon is a gruesome variant of the Talos, artificially created to be both torture chamber and provisioner of extracts for its master, the Haemonculus.

Adeptas Sororitas
The Sisters of Battle recruit many capable allies with the influence of the Ecclesiarchy. They have Knights, pilots, and now Anointed Techpriests to assist them in their holy war on Gladius.

Adeptus Mechanicus
The Mechanicus is usually the picture of orthodoxy when it comes to the acquisition and sharing of technology. But some of their more eccentric members, the Magos Explorators, are so obsessed with the acquisition of new knowledge that they will go anywhere and do anything to gain more of it.

T'au
The T'au are open to all, including the League of Votann. The Demiurg has joined the cause to help the T'au improve efficiency in plasma technology and battlefield salvage. Waste not, want not!

New Trading Items
The Marl of Lilaethan
A pinch of loam from an Aeldari Maiden World can bring bountiful harvests even to Gladius.

The Doomstone
The trapped soul of the first human fallen to Chaos...power, yes, but the whispers won't leave your mind...



How Did I Do It?
For those interested in modding, I’ve posted a companion guide which details some of my tribulations and discoveries along the path of making the mod. Please read it if you like backstory!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3129734749

Clearly, any mistakes or errors are entirely my own. Please post feedback on any bugs you encounter, preferably with a description of the events surrounding the crash, and even a few words from the error message if possible.

Acknowledgements
I really, truly couldn’t have done this mod without a lot of help. Xazeru helped me at the very beginning to simply find the existing guides which got me started. When I quickly ran into walls, Devian was there on the message boards to assist with very specific, helpful advice to help me break the logjam, along with several others. Nimajneb was a key sounding board and playtester, and tried (and sometimes succeeded) in “breaking” my ideas by showing me exploits. I also owe a debt to Kabookie and Timmeh for the Neutral wildlife pack, which opened up a lot of possibilities for using truly new meshes. Thanks to Proxy for their cool game Zephon, which has opened up a lot of new mesh and animation possibilities (e.g. the Daemonhost).


114 Comments
Hellbishop 13 Jun @ 8:31pm 
Thanks for the update and perfect for Friday The 13th :endzone_beverage::Pizza:
Doc  [author] 13 Jun @ 6:39pm 
Did you check the Demiurge? These conditional traits can be VERY finicky, and I want to be sure it's working properly for you before I call it 'fixed.' :)
Pyrodysseus 13 Jun @ 6:35pm 
Excellent, thanks! I noticed the Doomstone and wondered where it was from, thanks, I'll check out the Marl too
Doc  [author] 13 Jun @ 6:18pm 
I noticed I didn't mention that I added two new items to the shop...the Marl of Lilaethan which adds food (or the equivalent) and the Doomstone, which adds power at the cost of morale.
Doc  [author] 13 Jun @ 5:00pm 
I tested it at range 1 and 2 and saw an immediate boost to power output.
Doc  [author] 13 Jun @ 4:58pm 
Okay, Pyrodysseus, I think it's fixed. Would you mind testing to verify?
Usually you need to subscribe/unsubscribe to refresh the mod.
Doc  [author] 13 Jun @ 4:45pm 
Sounds like it needs a fix!
Pyrodysseus 13 Jun @ 4:24pm 
hey again, so I did some testing because for the life of me I couldn't figure out why the Magnetic Tuning ability sometimes did not work. I have figured it out: the ability can be cast from range, and when this is done, it does not increase energy. In order to get the correct increase, you cannot cast from range and must be directly on the desired tile when you use the ability. Hope this helps!
Pyrodysseus 12 Jun @ 8:47am 
yes works perfectly thanks!
Doc  [author] 12 Jun @ 7:00am 
That's how it works with Power Surge, for sure.