Smack Studio

Smack Studio

Pyro
Showing 1-6 of 6 entries
Update: 12 Feb @ 5:29am

PATCH 1.3.2 - FIX

== BALANCE ==

- Added more lag to U-tilt so that it no longer true-shieldbreaks.

Update: 29 Jul, 2024 @ 10:40pm

PATCH 1.3.1 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

NEUTRAL B
- Reduced max ammo.
- Added a sound and visual for when the move is empty.

ULTRA
- Reduced knockback scaling. (0.15 -> 0.14.)

Update: 15 Jul, 2024 @ 2:05pm

PATCH 1.3 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

DOWN TILT
- Increased startup lag. (+1 frame, now comes out on frame 8.)
- +3 frames of endlag.
* This move is an inextricably incredible tool for Pyro, as it's one of the safest options for setting an opponent on fire. I think it's just a little too safe, however, so I made it slower.

FORWARD AERIAL
- Reduced the knockback scaling of the CRIT version only. (0.13 -> 0.12.)
* Crit F-air is hands down the best thing to fish for when the opponent is on fire. It vastly outclasses its similar peers, F-tilt and B-air. While I don't exactly think this is inherently unhealthy, I wanted to make it so that Crit B-air kills even earlier compared to F-air, to encourage use of B-air instead of F-air sometimes.

ULTRA
- Reduced the knockback scaling a little.
* This move wasn't killing at like 20 or anything, but it was killing around 50, and Pyro has a very reliable ultra confirm with U-tilt, so that definitely shouldn't be as easy to do.

Update: 23 Jan, 2024 @ 10:34am

PATCH 1.2 - BALANCE

--FIXES------------------------------------------------------------------------------------------------------------------------------------------------------

- The afterburn effect will now destroy itself if it does not attach to a player after 0.5 seconds of spawning.
* The goal of this change is to make afterburn not burn a player because their projectile got hit with a fire move.

- Afterburn duration is now properly set to 4 seconds.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

DOWN B
- Can now be reversed in the air by pressing backwards right after using the move.
* This gives Pyro access to a horizontal recovery tool, albeit a very laggy one.

Update: 8 Jan, 2024 @ 12:36am

PATCH 1.1 - BALANCE

--FIXES------------------------------------------------------------------------------------------------------------------------------------------------------

- Afterburn is less jank.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

UP AIR
- Reduced knockback scaling. (0.12 -> 0.11)
* Too strong.

NEUTRAL B
- Introduced a hidden ammo mechanic that replenishes slowly when not using the move. This makes it so Pyro can't just hold neutral b forever.
- Increased endlag. (+5 frames.)

DOWN THROW
- Buffed knockback scaling. (0.12 -> 0.13)
* Too weak.

ULTRA
- Reduced the opponent's reaction frames. (-1 frame.)

Update: 7 Jan, 2024 @ 10:39pm

VER 1.0 INITIAL UPLOAD