tModLoader

tModLoader

Risk of Slime Rain
Showing 1-4 of 4 entries
Update: 2 Mar, 2024 @ 1:00am

v0.5.1.2 has been published to Stable tML v2024.1.
Learn more at the homepage[forums.terraria.org]
Full changelogs Here[github.com]

* Misc
* Added config setting to configure the lifetime of dropped Warbanners. Defaults to inifinite
* Improved health related tooltips
* Golden Gun tooltip now shows gold instead of platinum
* Fixes
* Fixed Boxing Gloves inconsistent knockback on enemies with knockback resistance
* Fixed russian localization

Update: 15 Jan, 2024 @ 7:59am

v0.5.1.1 has been published to Stable tML v2023.11.
Learn more at the homepage[forums.terraria.org]
Full changelogs Here[github.com]

* Misc
* Made all items non-decraftable
* Slight tooltip tweaks
* Fixes
* Fixed Dead Man's Foot not working and showing the wrong duration in the tooltip
* Fixed Life Savings incorrect tooltip

Update: 12 Jan, 2024 @ 10:10am

v0.5.1 has been published to Stable tML v2023.11.
Learn more at the homepage[forums.terraria.org]
Full changelogs Here[github.com]

* Misc
* Added russian localization
* Fixes
* Fixed Magma Worm desync in multiplayer
* Fixed Taser not working correctly in multiplayer
* Fixed Headstompers working on indestructible enemies (like Blazing Wheel) and some damage-over-time effects working if the enemy is temporarily invincible

Update: 8 Jan, 2024 @ 7:03am

v0.5 has been published to Stable tML v2023.11.
Learn more at the homepage[forums.terraria.org]
Full changelogs Here[github.com]

Update to 1.4.4 versions of Terraria

* Items
* ALL damage items now have a minimal damage threshold that increases as player progresses. Players are no longer required to hold a weapon for the effects to deal any damage
* Some damage items now penetrate armor, making them not useless against high armor enemies
* Barbed Wire now immediately triggers if an enemy enters the radius
* Bundle Of Fireworks now spawns rockets every 50 kills, triple rockets every boss kill. The chance to fire rockets remains
* Fire Shield now correctly displays current stack stats of the item:
* Original stats: 200% damage -> 400% damage
* Balanced stats: 200% damage -> 600% damage; 10 knockback -> 15 knockback
* Medkit had its animation drastically sped up after the heal was already applied
* Panic Mines now activate at both low HP and after taking heavy damage
* Balanced stats: Maximum quantity of mines is limited to 8 at 8 stacks, further stacks increase the damage instead
* Spikestrips now spawn on set X locations: covers less area if hit airborne, but is much more useful if hit while grounded
* Taser (Balanced stats): Chance 7% -> 10%
* Misc
* (With Boss Checklist Mod enabled) Modded bosses now only drop Common items instead of Uncommon. They will now continue dropping after you defeat 8 (or 11 in hardmode) different modded bosses
* When hovering over items in the bottom UI, it will now hide the chat and other items
* UI now shows total item count
* Increased taken damage multiplier slightly if Difficulty Scaling is enabled
* Fixes
* Fixed Bustling Mushroom healing 1 HP less than intended
* Fixed Harvester's Scythe not counting as an Uncommon
* Fixed Paul's Goat Hoof UI info
* Fixed Rusty Knife having less duration than intended
* Fixed "chests with RoSR items in it" UI tooltip not working in multiplayer