tModLoader

tModLoader

Risk of Slime Rain
98 Comments
PumpkinGuy 22 Jul @ 8:16am 
peaaak
[KsC] PROV1D3NCE 16 May @ 5:16pm 
i hope the next update will come out soon.... this mod is so cool
ZaKami 16 Apr @ 4:54am 
Underrated mod imo
Vlidmir Putan  [author] 2 Feb @ 5:26am 
What does its mouseover tooltip say on the item row at the bottom?
calcification 2 Feb @ 5:23am 
Infusion doesn't work
Vlidmir Putan  [author] 1 Dec, 2024 @ 2:19am 
read the mod description
spiderdude1789 30 Nov, 2024 @ 3:29pm 
Guys, what does a nulifier item that drops from wall of flesh do? Not a single article on Wikipedia, and I don't want to lose my 101 sticky grenades.
Kaplowy! 24 Nov, 2024 @ 1:55am 
i agree with the person below me
Namowrecker 23 Nov, 2024 @ 1:54pm 
and his music was... slimey
Krugo 21 Nov, 2024 @ 1:24pm 
I found an interesting interaction. Minion hits can heal you if you have "Harvesters Scythe" but minions can't deal crits. The damage doesn't change but you get a heal.
Vlidmir Putan  [author] 7 Aug, 2024 @ 1:47pm 
Test with only this mod enabled, in singleplayer.
Sach__ 7 Aug, 2024 @ 1:42pm 
Can't spawn the magma worm
Zelazny 28 Jul, 2024 @ 11:57pm 
Could you make textures resembling more of terraria one's if that's possible? Cool mod btw
CrimsonHeart 20 Jul, 2024 @ 7:24am 
This mod has crazy potential. Good job for thinking of how to balance it.
Vlidmir Putan  [author] 8 Jul, 2024 @ 11:29am 
If you take damage that results in you having less than 10% HP, it adds 1 stack, up to 6. The tooltip is currently bugged to always show 0% crit, but it increases by 6% per stack
Terra 8 Jul, 2024 @ 10:48am 
how does snake eyes work? i cant seem to proc it at all
Juan of the West 8 Jun, 2024 @ 11:11pm 
Would it be possible to add a repeated boss drop % in the config? I've used the Overloaders from Fargos mod several times and a common hasn't dropped from the 100's of bosses I've spawned. Unless those spawns don't have the drop table for some reason
dylandath1133 19 May, 2024 @ 3:53am 
i would love it if there was a relic for the magma worm
Ikenie Wo 7 May, 2024 @ 12:07pm 
This stuff is nice. works unexpectedly nice and even balance-wise feels justl ike ror. The more power i get, the harder my ass gets kicked
Looking forward the completion of the mod. I wanna my fоcking legenadaries
Alu[GH]  [author] 6 May, 2024 @ 8:41pm 
@NO_LEGS Not yet
N0_LEGS 6 May, 2024 @ 11:33am 
does this include stuff from RoRR?
Vlidmir Putan  [author] 2 May, 2024 @ 3:21am 
Noted, but I would rather nerf proc-based healing first
Maiki 1 May, 2024 @ 9:14am 
feels like the difficulty scaling should be increased (id also be fine with it being configurable to be higher), or healing items should be significantly nerfed, cuz stuff like harvester's scythe basically makes you immortal since crit builds are easy in this game
Vlidmir Putan  [author] 28 Apr, 2024 @ 2:39am 
@sneaky snitch: Common, as per description
FORGE 27 Apr, 2024 @ 8:59pm 
im still confused if the 1% drop from enemies means enemies have a 1% chance to drop an common item or a uncommon item
Vlidmir Putan  [author] 26 Apr, 2024 @ 6:07am 
@YT/Ori: as per description: Uncommon items are dropped from bosses that are slain for the first time, or with a 1% chance on consecutive kills (as Common)
Ori Enlight 26 Apr, 2024 @ 5:48am 
After getting a green item from a boss, can you get another one from the same boss OR is there another way to get green items as of now?
Vlidmir Putan  [author] 18 Apr, 2024 @ 3:23am 
@3oss: There is another mod that does that
NOTMOS 18 Apr, 2024 @ 2:43am 
plz add risk of rain boss bars?
Vlidmir Putan  [author] 17 Apr, 2024 @ 12:33pm 
@JJ's Place:
Can you mention which sound effects bother you?
JJ's Place 17 Apr, 2024 @ 12:03pm 
Ok, its mainly the sounds toggle that would be nice.
Alu[GH]  [author] 17 Apr, 2024 @ 1:07am 
@sneaky snitch:: We might change it to uncommon drops later on, depending on settings, new added items and balance. For now it's only commons. There's no way of getting rid of nullifier, nor is there a reason to do so..? 1% counts for all drops. This is to prevent low-level boss farming. We might come up with some other option later on, but for now this is what it is. It IS compatible with the other RoR2 mod, of course! That mod adds items as accessories, instead of permanent upgrades, so there should be no problems using both.

@JJ's Place:: A toggle is possible. Right-clicking is possible as well, just not on the buff itself, but the item in UI below.
JJ's Place 16 Apr, 2024 @ 10:01pm 
I have some suggestions. Could there be a toggle to turn off and on sound effects added by the permanent buffs and would it be possible to turn on and off effect by like for example right clicking on the buff icon?
FORGE 13 Apr, 2024 @ 12:50pm 
ah so thats why i got medkit from thunder bird.
i have a few questions

is there a way to get rid of the nullifier omce you used it?

does the 1% item drop chance when killing an enemy only count for common or can uncommon items drop? (if not then why make it so you only have a finite amount of uncommons?)

is this compatible with the other ror2 mod?
Vlidmir Putan  [author] 13 Apr, 2024 @ 12:21pm 
"It is highly recommended to use Boss Checklist alongside Risk of Slime Rain. That way, you will receive additional Common drops from modded bosses!"
FORGE 13 Apr, 2024 @ 11:53am 
do modded bosses drop uncommon items?
Alu[GH]  [author] 11 Apr, 2024 @ 11:01am 
@Kiryhnn Not entirely. You have two options for stats: balanced and original. Balanced stats are for Terraria, and original keep the numbers as is, sometimes making the item worthless, sometimes broken.

@Fair and Balanced Yes! You get an item, called Nullifier, that gives you an ability to remove those items for a price, so you can share them with someone else. It's a guaranteed drop from a certain boss that you won't miss. If you don't want to pay, but still want to disable the items - there's an option for that, check mod settings!
Byleth 11 Apr, 2024 @ 10:07am 
Small question, is there a way to remove items again? i may just be blind.
Kiryhnn 10 Apr, 2024 @ 4:57pm 
Is the damage increase from the items configurable in mod options?
(Personally haven't tested the mod yet since I'm on 1.4.3 for a different one, but I wanted to know for when I use the mod in the other version 1.4.4) :CGspruk:
Vlidmir Putan  [author] 10 Apr, 2024 @ 7:53am 
It won't break.
FORGE 10 Apr, 2024 @ 1:26am 
does this have calamity support or really any mods that wil;l break when used with eachother?
Vlidmir Putan  [author] 6 Apr, 2024 @ 2:51pm 
Read my comment further down
Kiryhnn 6 Apr, 2024 @ 2:47pm 
Will this be getting a 1.4.3. port?
Alu[GH]  [author] 5 Apr, 2024 @ 6:54am 
@piggypogpog No. The incentive is to explore the world and defeat the bosses. Crafting items wasn't even an option to begin with, I only added it for players who want to try out some very specific builds late-game. If you want to get ridiculously strong - you better cash in some money and time on building farms for those specific ingredients!
piggypogpog 3 Apr, 2024 @ 11:12am 
Make the power-ups less expensive to craft
Alu[GH]  [author] 31 Mar, 2024 @ 6:38am 
@mattmlv8 It'd be funny, but that's not Mithrix, is it? Maybe in 2099 we add a Moon Lord variant called Mithrix's Id.

@Tedted2001 Critical bug, we're working on it.
Tedted2001 30 Mar, 2024 @ 7:55pm 
Mod doesnt make slime rain riskier such a scam :(
GoochPaladin 30 Mar, 2024 @ 12:22am 
missed the chance to rename moon lord to mithrix
Vlidmir Putan  [author] 29 Mar, 2024 @ 11:06am 
No, we decided not to provide that. Only 1% of the playerbase plays it, and we rely on many 1.4.4 tml features
Kiryhnn 29 Mar, 2024 @ 9:00am 
Will this have a 1.4.3. version? :jawagrin: