NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Perditio Procedural Map
Showing 11-15 of 15 entries
< 1  >
Update: 14 Jan, 2024 @ 1:37pm

Changelog - 1.3 (14 Jan 2024)

Changes:
- Added procedurally generated skybox
- Exposed abstracted terrain generation settings in lobby
- Small changes to terrain generation

Fixes:
- Fixed the most common cause for Object reference not set to an instance of an object for loading clients
- Fixed large formations sticking out beyond withdraw line on deployment

Update: 9 Jan, 2024 @ 9:53am

Changelog - 1.2 (9 Jan 2024)

Changes:
- density_cut_off range changed to (0.48, 0.50) from (0.48, 0.49)

Update: 9 Jan, 2024 @ 7:00am

Changelog - 1.1 (9 Jan 2024)

Changes:
- Lighting reworked
- Minimum distance between caps changed to 7000m (was 5000m)

Fixes:
- Capping in deployment fixed
- Odd caps ignoring minimal distance

Update: 8 Jan, 2024 @ 12:30pm

Update: 8 Jan, 2024 @ 11:07am

pilot