Conquest of Elysium 5

Conquest of Elysium 5

The Conquest Of Elysium 5 Content Pack
Showing 41-49 of 49 entries
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Update: 15 Jan, 2024 @ 1:36pm

1.07
Fixed bug where androphag knight had two level 1 witch combat spells (and would attack twice with those spells)
Fixed grammatical errors in descriptions

Update: 14 Jan, 2024 @ 9:33am

1.06
Adding back Necromancer start terrain, gallows (forgot to uncomment this code lol, fixed it now)

Update: 13 Jan, 2024 @ 2:14pm

1.05
Fixed bug where eartshaper was destroying dryad citadels since they were considered forests in vanilla code. Resolved bug by specifying what is a "forest", jungle, swamp, or other fauna in the the earthsaper ritual code

Update: 13 Jan, 2024 @ 1:43pm

1.04
Fixed bug where Earthshaper was converting Kobloid Lair into plains. Kobloid Lair wasn't classified as a Citadel in the vanilla code so the safety net of the spell not working within 1 space of a citadel didn't apply. Resolved issue by coding Kobloid Lair as a Citadel.

Update: 13 Jan, 2024 @ 1:08pm

1.03
Minor updates

Update: 12 Jan, 2024 @ 10:16pm

Update: 12 Jan, 2024 @ 10:10pm

1.02
Reducing Ghosty Cattle Ritual from within 5 tiles of a Citadel to within 3 tiles of a Citadel for balance.

Update: 12 Jan, 2024 @ 4:37pm

1.01
Fixed grammatical errors with certain descriptions and made very minor ritual tweaks

Update: 12 Jan, 2024 @ 1:06pm

Initial Release 1.0